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- *event,
- all about j: j,
- borderlands: angel,
- dogs bullets & carnage: badou nails,
- dragon age: fenris (crau),
- dragon age: neriel lavellan,
- graceling: katsa (crau),
- guilty gear: venom,
- kingdom hearts: lea,
- marvel 616: laura kinney,
- metal gear: kazuhira miller,
- metal gear: solid snake,
- mushishi: ginko,
- original character: archer forrest,
- overwatch: hanzo shimada,
- the raven cycle: adam parrish,
- the raven cycle: ronan lynch,
- uncharted: nathan drake,
- uncharted: nathan drake (crau),
- undertale: asriel dreemurr,
- undertale: chara dreemurr,
- voltron ld: lance,
- x-men movies: kurt wagner
march mod plot log
When: March 3rd to March 31st
Where: Thisavrou + New Worlds
Warnings:
thisavrou monthly info ( the tmi )
⋆ The storm around Thisavrou is rather quiet this month. Although there is still an upsurge in the number of Outpost techs called in, many of them have been put on standby until otherwise needed. Weather on Kauto is a moderate 70°F / 21°C during the day and 65°F / 18 °C at night, and Chioni’s has reached dangerous highs of 200°F / 93°C at peak hours.
⋆ Savrii Notices:
Region One grocery depots are offering sixty percent off of any item purchased between day 70 and 82. Region Three’s residents are doing a pruning ( every sixty days or so ) and all excess is available to be taken; if you need it for mulch, lumber, etc. it’s free to anyone.
⋆ Mission notices have been posted to TABs for anyone interested in earning a little extra cash. Available missions are listed below:
Day 65 (March 6th) - The locals of Region One (R1) are looking for extra help with cleaning and are hiring pairs to run each machine. They’ll pay 50 sencs an hour or 300 sencs for a full day. Day 68 ( March 10th) - A group of newcomers have taken shelter in Region Five as their home world is no longer habitable. All of their belongings have been brought through the Ingress and is stacked up outside the EN-Line in R1. Savrii are paying volunteers 70 sencs an hour to help transport everything to their new homes. This species returns kindness with kindness, and will offer any volunteer who goes the extra mile tips ranging from 100 to 200 sencs. Day 75 (March 16th) - With temperatures on Chioni reaching record highs, some scientists and researchers have been stranded due to EN-Line shutdowns. Those in the Ingress Complex are offering 950 sencs to anyone who is willing to withstand the heat and rescue their fellow colleagues. Any equipment needed for the trip will be provided, but due to the greater increase of temperature, some suits may only cool a body inside for a total of four hours before needing replaced. Plan the trip wisely: most EN-Line access has been completely revoked and travel by foot (or vehicle) is necessary. Day 87 (March 28th) - Scientific Study. Do you smoke? Are you addicted to any substance? A scientist researching methods to combat addictions, of all kinds, is looking for volunteers. He’ll ask a series of questions, take samples, record, study, analyze, and apply new procedures over the course of a day (nothing invasive without permission). Compensation is 800 sencs with complete cooperation.
ingress travel info
⋆ Missions are jobs or specific tasks listed on the TAB once new worlds are open for exploration. Be sure to check if Clearance Levels are required to accept some of these missions.
⋆Clearance Levels are given to visitors for the length of time they have been on Thisavrou (or traveling on the Moira). Each CL offers access to certain things or incentives that others will not have.
deslora
⋆Food, perhaps, might be one draw to Deslora, but it is not, so to speak, the main attraction. After piling through the tunnels, it’s like being inside a massive tent. There is no natural lighting, everything illuminated by bulbs or torches placed strategically across the path that leads to an equally smaller tent. Dangling above the doorway is a sign that reads Laugh Your Way to A Smile with reflectors and pieces of glass hanging from its bottom. Entering the tent will reveal a very small but intricately designed room full of twists and turns and mirrors. The strange thing about them comes with looking at your own reflection; passing by will do nothing. If you linger too long, you find your own physical body beginning to take the shape of what is reflected in the mirror. Sometimes, you are stretched thin and tall. Sometimes, you are short and round. And other times, you will find yourself suddenly wavy and curved from head to toe. These changes do not hurt the first few times they happen, but after the third look at your reflection, some alterations may cause pain in your limbs or torso. It increases each time you look at a mirror, and while the effects will fade after a few minutes, it’s best not to linger too long and find your way out through the otherside.
⋆Located several tunnels down - or up, depending on the direction you go - from the Deslora’s ever-popular funhouse is another equally famous attraction. At the top of the steps, a worker waits to pair up individuals into groups of two before ushering them inside the first set of doors. The foyer is quiet, and after the doors behind you have been shut, two single doors ahead of you and your partner begin to illuminate. There is a sign between the doors: Pick A Path . Once through the chosen door, it will lock and the door will slowly fade away. It will quickly become evident that what is in this room is specifically targeted at one out of the two people inside. A happy memory, a beloved hobby, the person you love most - the scenario is always different, but the overall feel is the same. Whatever the room has transformed into, it’s what makes that person the happiest. If it’s a person, they can be spoken to and touched, if it’s an object, it can be used. As the interactions between both characters and the room increase, subtle changes will begin to occur. Slowly, the contents of the room begin to morph into something new. The combination of what one person loves the most and what the other hates the most. The only resolution to be had is to confront the issues and find something in the room to help. For one past patron, the room transformed into thousands of paintings that morphed into painted memories of their partner’s most painful memories. The only way out was a can of varnish tucked back into the corner of the room. Be creative, be careful. Find the way out together.
thisavrou (R6)
⋆ Construction (different pay depending on skill level required) —
Enclosures: Large, electric and nonelectric enclosures meant to be home to creatures that require the added safety measures. 1,000 sencs per week. Crew lives on site until job is completed.
Arena: Stone seating surrounding an underwater area. 200 sencs per day. Crew can commute to and from work.
Hotels: Temporary living accommodations for guests. Crew are paid 50 sencs per hour and have to commute to and from work.
Crew Homes: Residences for future permanent employees to live in. 50 sencs per hour and have to commute to and from work.
Food Courts: Small huts for the production and selling of food. 40 sencs per hour and have to commute to and from work.
Mini EN-LIne: John Hammond wants to build a smaller version of the EN-Line within Region Six. Technicians and general laborers needed. 60 sencs per hour and have to commute to and from work.
⋆ Cleaning: 100 sencs per day; standard cleaning.
⋆ Transportation: Crates of amber stone and creatures will be coming through the Ingress and need to be taken to Region Six. Extreme care and caution is required. 400 sencs per day. Safety clause is signed before work commences.
⋆ Security: Guards to help in the transport of aforementioned crates. 450 sencs per day. Safety and loyalty clause signed before work begins.
⋆ Creature Care: Two permanent employees. The care of creatures. Resumes need to be submitted here listing credentials. Pay is 4,000 sencs per month and workers must live in Region Six. Safety, loyalty, and privacy clauses will be signed.
⋆ Art Design: One person is to be commissioned to create a logo for Region Six. 2,000 sencs for the finished piece. Contact John Hammond. To Note: All management positions in the fields above are paid double the sencs, but they come with double the responsibility.
OOC: For questions please go here. Don’t forget to respond to the Activity Check.
no subject
[She tried hard to dig her heels in, to stop the assault, but it wasn't long until she was dragged before the girl.]
You can't... [Her voice wavered.] You can't destroy the mirror.
no subject
The woman’s words only get a growl and a defiant toss of the Big Sister's head. Why not?]
no subject
It's... It heals people. It healed me. You can't take that away from people.
no subject
She uses the hand still around the woman's neck to force her to look up at her with sudden urgency. The Big Sister's lips move as if she's speaking, but the sound is more like the whistle of wind through rocks than any coherent language. Still, if the woman reads her lips, she might be able to work out the two words she’s trying to speak:
Not. Real.]
no subject
I don't understand. [She spoke more to herself than to her captor.]
[When the hand around her neck shifted, Angel tensed up in anticipation, expecting for her death to quickly approach. Instead, she met the girl's eyes, and sighed in relief when she realized that was all she was meant to do.]
[She didn't need the girl to speak to understand what was going on. The mirror was simply a trick, rather than anything else.]
I thought... [She tried to shake her head, despite the grip on her neck. Of course it couldn't have been so easy.] You're right.
no subject
She turns back towards the mirror then, lip curling at the false sight she can see within. Another girl, not real, no more real than Rapture’s shining walls and polished faces had been when she was only a child.
And then her hand forms a fist and strikes out at the mirror with enough force to shatter it completely.]
no subject
[It was only once she heard the crunch of glass that her gaze lifted to the girl once more. The mirror, the object of their contention, rained down around them, leaving only the shattered bits of glass to stare back up at them. She reached for a piece, longing to get one last look at what she couldn't have, but stopped just shy of picking one up.]
[Better to not set off the creature before her.]
[Instead, Angel lifted herself to her feet, hoping to wordlessly sneak off the way she came, to escape and nurse her wounds elsewhere for the time being]
no subject
She sees the woman stand out of the corner of her eyes, but makes no move towards her. She doesn’t even turn her head. Whatever danger the mirror had presented now eliminated, the Big Sister has no further interest in the woman. She can leave, if she likes.]
no subject
[When it became obvious that the girl truly wasn't following, Angel righted herself. Her arms wrapped around herself, stumbling forward and making her way to the exit.]
[She was proud of herself for looking behind herself fearfully only a handful of times.]