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- *event,
- all about j: j,
- borderlands: angel,
- dogs bullets & carnage: badou nails,
- dragon age: fenris (crau),
- dragon age: neriel lavellan,
- graceling: katsa (crau),
- guilty gear: venom,
- kingdom hearts: lea,
- marvel 616: laura kinney,
- metal gear: kazuhira miller,
- metal gear: solid snake,
- mushishi: ginko,
- original character: archer forrest,
- overwatch: hanzo shimada,
- the raven cycle: adam parrish,
- the raven cycle: ronan lynch,
- uncharted: nathan drake,
- uncharted: nathan drake (crau),
- undertale: asriel dreemurr,
- undertale: chara dreemurr,
- voltron ld: lance,
- x-men movies: kurt wagner
march mod plot log
When: March 3rd to March 31st
Where: Thisavrou + New Worlds
Warnings:
thisavrou monthly info ( the tmi )
⋆ The storm around Thisavrou is rather quiet this month. Although there is still an upsurge in the number of Outpost techs called in, many of them have been put on standby until otherwise needed. Weather on Kauto is a moderate 70°F / 21°C during the day and 65°F / 18 °C at night, and Chioni’s has reached dangerous highs of 200°F / 93°C at peak hours.
⋆ Savrii Notices:
Region One grocery depots are offering sixty percent off of any item purchased between day 70 and 82. Region Three’s residents are doing a pruning ( every sixty days or so ) and all excess is available to be taken; if you need it for mulch, lumber, etc. it’s free to anyone.
⋆ Mission notices have been posted to TABs for anyone interested in earning a little extra cash. Available missions are listed below:
Day 65 (March 6th) - The locals of Region One (R1) are looking for extra help with cleaning and are hiring pairs to run each machine. They’ll pay 50 sencs an hour or 300 sencs for a full day. Day 68 ( March 10th) - A group of newcomers have taken shelter in Region Five as their home world is no longer habitable. All of their belongings have been brought through the Ingress and is stacked up outside the EN-Line in R1. Savrii are paying volunteers 70 sencs an hour to help transport everything to their new homes. This species returns kindness with kindness, and will offer any volunteer who goes the extra mile tips ranging from 100 to 200 sencs. Day 75 (March 16th) - With temperatures on Chioni reaching record highs, some scientists and researchers have been stranded due to EN-Line shutdowns. Those in the Ingress Complex are offering 950 sencs to anyone who is willing to withstand the heat and rescue their fellow colleagues. Any equipment needed for the trip will be provided, but due to the greater increase of temperature, some suits may only cool a body inside for a total of four hours before needing replaced. Plan the trip wisely: most EN-Line access has been completely revoked and travel by foot (or vehicle) is necessary. Day 87 (March 28th) - Scientific Study. Do you smoke? Are you addicted to any substance? A scientist researching methods to combat addictions, of all kinds, is looking for volunteers. He’ll ask a series of questions, take samples, record, study, analyze, and apply new procedures over the course of a day (nothing invasive without permission). Compensation is 800 sencs with complete cooperation.
ingress travel info
⋆ Missions are jobs or specific tasks listed on the TAB once new worlds are open for exploration. Be sure to check if Clearance Levels are required to accept some of these missions.
⋆Clearance Levels are given to visitors for the length of time they have been on Thisavrou (or traveling on the Moira). Each CL offers access to certain things or incentives that others will not have.
deslora
⋆Food, perhaps, might be one draw to Deslora, but it is not, so to speak, the main attraction. After piling through the tunnels, it’s like being inside a massive tent. There is no natural lighting, everything illuminated by bulbs or torches placed strategically across the path that leads to an equally smaller tent. Dangling above the doorway is a sign that reads Laugh Your Way to A Smile with reflectors and pieces of glass hanging from its bottom. Entering the tent will reveal a very small but intricately designed room full of twists and turns and mirrors. The strange thing about them comes with looking at your own reflection; passing by will do nothing. If you linger too long, you find your own physical body beginning to take the shape of what is reflected in the mirror. Sometimes, you are stretched thin and tall. Sometimes, you are short and round. And other times, you will find yourself suddenly wavy and curved from head to toe. These changes do not hurt the first few times they happen, but after the third look at your reflection, some alterations may cause pain in your limbs or torso. It increases each time you look at a mirror, and while the effects will fade after a few minutes, it’s best not to linger too long and find your way out through the otherside.
⋆Located several tunnels down - or up, depending on the direction you go - from the Deslora’s ever-popular funhouse is another equally famous attraction. At the top of the steps, a worker waits to pair up individuals into groups of two before ushering them inside the first set of doors. The foyer is quiet, and after the doors behind you have been shut, two single doors ahead of you and your partner begin to illuminate. There is a sign between the doors: Pick A Path . Once through the chosen door, it will lock and the door will slowly fade away. It will quickly become evident that what is in this room is specifically targeted at one out of the two people inside. A happy memory, a beloved hobby, the person you love most - the scenario is always different, but the overall feel is the same. Whatever the room has transformed into, it’s what makes that person the happiest. If it’s a person, they can be spoken to and touched, if it’s an object, it can be used. As the interactions between both characters and the room increase, subtle changes will begin to occur. Slowly, the contents of the room begin to morph into something new. The combination of what one person loves the most and what the other hates the most. The only resolution to be had is to confront the issues and find something in the room to help. For one past patron, the room transformed into thousands of paintings that morphed into painted memories of their partner’s most painful memories. The only way out was a can of varnish tucked back into the corner of the room. Be creative, be careful. Find the way out together.
thisavrou (R6)
⋆ Construction (different pay depending on skill level required) —
Enclosures: Large, electric and nonelectric enclosures meant to be home to creatures that require the added safety measures. 1,000 sencs per week. Crew lives on site until job is completed.
Arena: Stone seating surrounding an underwater area. 200 sencs per day. Crew can commute to and from work.
Hotels: Temporary living accommodations for guests. Crew are paid 50 sencs per hour and have to commute to and from work.
Crew Homes: Residences for future permanent employees to live in. 50 sencs per hour and have to commute to and from work.
Food Courts: Small huts for the production and selling of food. 40 sencs per hour and have to commute to and from work.
Mini EN-LIne: John Hammond wants to build a smaller version of the EN-Line within Region Six. Technicians and general laborers needed. 60 sencs per hour and have to commute to and from work.
⋆ Cleaning: 100 sencs per day; standard cleaning.
⋆ Transportation: Crates of amber stone and creatures will be coming through the Ingress and need to be taken to Region Six. Extreme care and caution is required. 400 sencs per day. Safety clause is signed before work commences.
⋆ Security: Guards to help in the transport of aforementioned crates. 450 sencs per day. Safety and loyalty clause signed before work begins.
⋆ Creature Care: Two permanent employees. The care of creatures. Resumes need to be submitted here listing credentials. Pay is 4,000 sencs per month and workers must live in Region Six. Safety, loyalty, and privacy clauses will be signed.
⋆ Art Design: One person is to be commissioned to create a logo for Region Six. 2,000 sencs for the finished piece. Contact John Hammond. To Note: All management positions in the fields above are paid double the sencs, but they come with double the responsibility.
OOC: For questions please go here. Don’t forget to respond to the Activity Check.
Chara | ota | will match formats | cw panic/dissociation
hope this is ok!
[No matter how frightened she was of the child, she wasn't about to leave C.T. to this madness.]
[Tracing the laughs was a difficult task, the winding maze of mirrors proving to be quite the distraction. Though her entire body ached with the transformations she had undergone, it was not an unfamiliar sensation. She'd worked through worse.]
[Still, the sight of C.T. was a startling one, one that caused the wind to rush from her lungs upon seeing them. Once more, she felt the urge to run from the child, but this time, knew she could not.]
C.T.? It's Angel... do you remember me?
of course!
It hurts, and yet they do little more than lean forward, hair falling past their ears, one hand braced against the floor, and keep their eyes stretched wide, their laughter bright.
The voice, when it reaches them, arrives at a distance, and placing it proves - troublesome. Their vision blurs, their cheeks aching with their mirth, until at last their eyes, pupils blown wide, settle upon her.
Angel, she supplies, helpfully, and their fragmenting brain cannot even snap at the offer of information they surely - surely did not need. They know her. They remember her.
Do they not?
The laugh lapses into a hiss of breath, a weak echo of their earlier fit, and their shoulders - quake. No matter how they try, they cannot seem to hold themself still.
Their composure proves difficult to reclaim. At least their good humor prevents such a thing from being as much of an irritant as is typical.]
Greetings.
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[But surely, despite everything, there was just a child in there.]
[Stepping forward, despite every fiber of her being screaming not to, Angel rested a hand on a distended arm. She took a step backward, attempting to pull the young child away from the mirror.]
Will you walk with me, my friend? I know we didn't have the best conversation before, but I would like to try again. Can we do that?
cw dissociation and allusions to abuse GOLLY IM SORRY
One of their crooked arms twitches beneath the touch, their shoulders arching, the muscles going rigid beneath it, waiting waiting waiting for the strike that follows the crack of flesh on flesh tight grip bruises on your forearm because you've been a disobedient child and this is your punishment and this is the violence you understand and
Their breath rasps.
The words creep out between a curved, too-fixed smile, as hard and glacial as hoarfrost.]
Do not touch me.
this is so good. like. awful, but. good, you know?
You are hurting yourself. You need to step away from here.
[It was just like back in the core. She had been afraid to die, afraid of what waited beyond the nightmare of a life she had led. She knew, though, that the safety of the world rode on her shoulders. She had to be strong in the face of fear.]
[It was just like with C.T. and their own well being.]
a good kind of hurt for everyone
People like her don't look at creatures like them and see things worth SAVING. What's this about, then? Her own sense of self-righteous duty? Being an insufferable do-gooder, the same way Frisk tries to help every person that crosses their path, whether it's even remotely in the realm of possibility or not?
A handful of words exchanged, and a name given. Does she really imagine she is so special? Everyone names the Fallen Child. That's what they are. That's what they're for.
And they couldn't stop laughing.]
It doesn't matter.
[The words emerge too high, and thin, the control fraying, their composure in pieces.
Does anyone ever wonder why they laugh so much? They're certain people assume it's simply what they are: a depraved, awful thing that finds pleasure in the pain of themself, and in that of others. It's so easy. It's so easy, and horrible, and inescapable. Beyond their control, the way so many things are. As twisted as they are. One of those many, many things that they cannot and never will wrest control over.
One of those things that's just
Beyond them.
Who would contest a claim like that?]
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[Not here. Not now. C.T. was just as defiant as they'd been in the beginning, if not more. Given the form they took, there was no way that Angel's own fragile frame could fight them, to drag them out of the way.]
[There was one other option, but it was a less than pleasant one. Since her arrival, Angel had struggled to keep her powers in check. Aside from when they spiked out of control, or when she played with them just enough to show how dangerous she thought of herself, she'd not once attempted to use them. Without the core to stabilize her she dreaded what might happen. And weak as she was, she didn't know how long she could sustain any of her abilities.]
[But she couldn't sit there and watch C.T. continue to stretch themselves into nothing. Nor could she walk away.]
I'm sorry, C.T.
[Her left arm lifted, tattoos glowing bright as Angel focused. Unlike when her powers had forcibly manifested, the image projected was not one of her former prison cell, but of snow and ice. Gone were the mirrors warping C.T., gone was the entire chamber. Angel could still feel it in the back of her mind, and reaching out revealed the cool walls of the chamber, but for now, neither of them could see what had been mercilessly warping them.]
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Change the map values, and your location shifts. Or you do.
The world stutters.
Their contorted flesh corrects itself with a blazing snap of the world snapping into place, their vision slapped with the flurrying of ash-like snow, coating their lashes and tearing at their hair even if it lacks the sting and bite of ice.
Correlation and causation are not necessarily linked, but in this case - the blaze of the tattoos on her arm and her left side, the abrupt shift of the world and the seamless lateral slide of one backdrop to the next - there is no other explanation. The apology simply cements it.
With legs unbroken, with arms undamaged, they stand, rocketing to their feet, rigidly. Any trembling, any wavering of their balance must be nothing more than a perceptual error on her part; the child would never be this clumsy, never allow that frantic terror to slip through the cracks and wear at their composure.
For once, they are not smiling.
Their tone is sharp and cold, their shock - regrettably palpable.
What did she do.]
Put it back.
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1/?? im so sorry
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4/4 done
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1/3
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pick a path
He's curious if Chara does. He won't ask, though, instead making the first move forward into the foyer. It's a concession, if a small one; users lack scans and they hadn't been eager to turn their back before.
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Obliquely.
"Have you a preference?" asks the child, indicating the set of doors with an inclination of their chin as they follow suit. They are but a humble servant, and therefore not entitled to pursue an option of their own choosing. Are they not?
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In lieu of an answer, he dips into a crouch, placing one hand flat on the ground between. Motes of light trickle up from the floor nearby, ghost-shapes of footprints—mostly in user-white, though Rinzler's red-orange isn't the only exception. Traces, mapping out the paths of those who've come before. The numbers are roughly equivalent, equal pairings following each route.
And no one at all emerging.
Probably coincidence. Most of these tunnels have more than one path out; in all likelihood, the exit is just elsewhere. Probably. Rinzler straightens to his usual hunch and offers a shake of his head: no preference.
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Something almost reminiscent of Waterfall, if they were predisposed to nostalgia. Almost.
It would be best if they'd a more reasonable method of picking which path is least objectionable, but - there is no means of predicting what either door might hold, and the longer they dither, the more time is lost.
So they cross the length of space in a matter of brusque strides and open the door to right. And they shoot Rinzler a painted smile.
"After you."
No one approaches them from the back.
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No.
He refuses to be.
The helmet dips: irony, courtesy, acknowledgement in return. And Rinzler steps into the passageway, scans alone tracking the bright, small signature behind. The hall is long and narrow, though thankfully bereft of the sheen of gaudy color that filled the other tunnels of this world.
There's a light at the end. Dim and diffuse, hall opening to something wider. It looks different. Better, in some way Rinzler can't quite quantify. A larger cave, maybe. A power spring?
He isn't expecting to find sky.
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Darkness is a perfect cover for an ambush, but nothing springs out at the pair of them. They simply advance until the hallway terminates in a soft point of light. A SAVE point, their mind supplies inanely, before they dismiss the notion, pressing it far, far back into the posterior of their mind.
Instead, the hall opens to an expanse of forget-me-not blue, a broad and opened sky that cannot be real. Cannot possibly be, and so must be - some sort of simulation. Some sort of product of a projection.
"This is not real." The pronouncement is, perhaps, obvious. And therefore superfluous.
It would have been better to have said nothing at all.
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It calls to older tags instead. Something damaged (
and stolen) and lost.(It feels like home.)
It can't be real. It can't, because Rinzler has never been here, never sailed through a sky this shade with certainty in (
his friends) (his faith) his purpose. Rinzler's knowledge in himself has never been shakier, and he has no idea in the least why they've come here at all. But it looks real. Scans real, in a way the projection chamber on the Moira never could. Rinzler reaches a hand out over the gap, half expecting to meet wall or trick or trap, and feels only a slight breeze between his fingers.More data required. The constant rumble picks up slightly as Rinzler cocks his helmet toward Chara... takes a step back... and runs. He crosses over the abyss, frame twisting in a somersault as he drops out of sight. Gravity, at least, appears as real as always.
Wait? Watch? Join? Rinzler will be back shortly, but in the interim, Chara's choices are entirely their own.
1/3
Rinzler does not dispense any of his typical laconic commentary, though he does fancy himself the acrobat as he clears the gap and, for the moment, disappears.
The Knife slips out from its sheath, held warily in front of them as they move in ever-widening concentric circles. The tip of the blade doesn't encounter any solid object that might denote an exit, hidden or otherwise.
A query swells on their tongue. Bite it down.
Calling for help yields nothing.
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What the other hates.
The sensation of eyes on the back of their head tightens their grip on the Knife. A slight turn of their head to track the prickle of someone else's gaze.
:)
:) :), I'd think
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cw reference to poison/suicide
(but nobody came)
cw...continues
1/3 (and sorry for the wait!)
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no problem!
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pick a path :3
"Oh, great. A friggin' kid? Hey, tiny, what do you think is gonna happen? Spooky clowns?" the holoform says with a laugh, clearly not taking this as seriously as Chara is.
=)
Did they say "pleasant"? They meant the other thing.
Their eyes narrow almost imperceptibly, but they smile; a perhaps unnatural lift of the corners of their mouth. This will be simple, then. Very simple. He leaves no room to be anything other than exactly what they expect an adult to be.
"I suggest you pick your door and move on with it."
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"Ohh, I'm just shaken with curiosity!"
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As they walk, the edges of the hall appear to soften, diluting into something other than the uniform blackness.
Pulling from memory, no doubt.
TIME TO GET BAD cw for gore on riptide's part from this point on 👀
"Oh slag," he says, quietly. "Where the hell are we?"
Spilled energon anywhere can't be good.
tonight we ride to valhalla
No context clues. They will have to appropriate the next best thing, with a skeptical arch of one brow.
"I take it you're familiar."
WE DON'T NEED EYES WHERE WE'RE GOIN
After a few minutes of walking, something will come into view. A giant corpse of a robot that'd been all but shredded. Riptide winces.
"Fort Max did that. We're in Simanzi," he confirms, voice suddenly cold and devoid of emotion.
WE'LL DIE HISTORIC
WITNESS!!!!!!!!!
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