Cúrre (
hownkai) wrote in
thisavrou_log2016-06-20 09:27 pm
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( june event log )
Who: Everyone
When: June 20th and on
Where: The Moira
What: Something seems to be internally wrong with the ship! Caducus Secondary seeks retribution for its sister Caducus Primary!
Warnings: None for now. Please label your content!
When: June 20th and on
Where: The Moira
What: Something seems to be internally wrong with the ship! Caducus Secondary seeks retribution for its sister Caducus Primary!
Warnings: None for now. Please label your content!
E V E N T |
"Follow, and the universe will open where there was once walls." With the Collectives now behind them, the atmosphere of the Moira seems to have subsided into the general daily grind of ship living. Shifts pass, meals are served, and the occasional tiff continues to hum in the background. However, whether new or veteran, today is not like any other day the crew have seen or experienced so far. The thrum of the ship is a normal one. Those aboard feel it, know it. In fact, whether you realize it or not, the pulse of the engine, its wings, and that of the Ingress is a constant, consistent buzz in the back of your mind and under your feet. Even during planet excursions, it’s almost like a pull to draw you back to the ship and ground you to the present moment. It’s familiar. It’s late, in the early hours of twilight, that everything begins to feel off. The Moira suddenly begins to drift, tipping gently to one side and resulting in everything on board beginning to roll and tip over. So those in their beds may abruptly find themselves thrown onto the floor. Those walking from a shift back to their rooms or elsewhere on the ship will likely be thrown against a wall. The movement is drastic, but the ship’s systems realign the Moira within several minutes of the event. Anyone near the Ingress room will hear the Captains arguing with one another, and those that go closer will see that Captain Manessah is standing in the middle of a non-functioning Ingress. It’s off, with no swirling light, and they can’t seem to get it to come back on. It’s clear to anyone that comes by that the Captains are worried, bordering on frightened by the fact that it doesn’t seem to want to restart itself—if that was even a possibility of the Ingress at all. They begin to disagree with each other on the best way to fix it, their spoken language changing to something that the MID can’t translate. Captain Thán exits the room in a rush, not stopping to speak to anyone, and the other two continue to try and find a solution to this problem. Not long after, they send out a ship-wide message informing crew that they are relieved of their duties for the rest of the week except for basic cleaning and cooking. Any personnel with experience in technology and matters relating to the Ingress are asked to come to the Ingress room.
☄ Turn It Off, Turn It On Anyone who comes to the Ingress room will be asked to clean, repair, and examine the Ingress. The Captains don’t say why it’s urgent that it be fixed, but it’s obvious that they want it to be done immediately. Crew members can assist one another in taking the coolant systems apart to maintenance them or to suggest ways to fix the machine. After a few hours of steady work, that familiar thrum will be felt under everyone’s feet and the Ingress machine will power back on. However, both the Captains and the crew will notice one startlingly obvious difference: the moving blue light and energy has darkened around the edges. There appears to be a person standing just on either side but can’t come through. The shadow remains there no matter what anyone does, and the colors flicker and alter depending upon which crew member is the closest. And like most things, they always come in pairs. Later that evening, a broadcast is received via Navigation that’s translated across the entirety of the Moira, both over an intercom and over the MID. While it is received as a text, a nondescript voice announces it promptly: Greetings. We are sending this as a formality on behalf of our sister, Caducus Primary and its survivors. In accordance with our beliefs, the travesty that has occurred in the past must be made equal. That equality means lives given for those taken. While terms are unlikely to be made and agreed upon, they will be heard. A decision to flee will be seen as an act of guilt and cowardice. This is the only warning that will be made. You will be given time to prepare for our approach, People of the Vessel Moira. With this message received, Navigation also informs the Captains, who then relay to the crew, that a ship bound from Caducus Secondary are within range and have made it clear they are here to settle a “debt” by attacking. Members of the crew are being divided into randomly assigned teams - which can be found temporarily listed in the MID under the directory - and encouraged to discuss plans to help prevent and preserve the lives of those aboard. Reporting these ideas will be the responsibility of elected team leaders, and a final decision will be made shortly thereafter by the Captains. |
all your base - mess hall
[ Kobra practically appears out of nowhere, plopping down next to Tony like an excited golden retriever who smells bacon. He grins eagerly at Tony, ready to argue his worth if he has to. ]
Real good with code and I ain't got the skills for negotiatin' the way they want us to. Let me help.
[ This kind of thing is much more in his wheelhouse than trying to keep peace. He's perfectly capable of walking away from things when he needs to, but that's about the closest idea he's got as to negotiating something like this. ]
no subject
Is this how you approach all your job interviews?
no subject
[ He shrugs with a light smile, clearly joking but also kind f not because he's never actually had a job interview or even a job before the Moira. The closest he's gotten is asking Trish to let him help on the radio station. That was more like meeting a new friend than anything formal. ]
no subject
Fair enough. This isn't a paying gig, anyway.
So, what can you do, kid?
no subject
[ He leans in close and wiggles his fingers at the keys. ]
Can I look?
no subject
Please, no finger-waggling. This is a delicate operation and I've had six coffees.
[ Still, he shifts so the screens are easily visible. ]
Finding an in isn't the hard part - kind of sad, actually - but doing it without getting caught is a little more tricky. This is about stealth as much as clever cracking.
no subject
[ Which might be a hard sentence coming from a man who piles on every colorful accessory possible over his uniform. ]
Hide under somethin' that looks real boring so they won't even check. I'm used to corporate stuff. Security's real tight, but those idiots always leave a backdoor and there's a whole lotta white noise to hide under once you're in. Can't figure this'll be much different.
no subject
[ Even though the guy is 150% right in pretty much all cases. SI is an outlier for not having this problem. ]
I hope you're telling me you've never gotten caught, because we don't have time for dry runs with this.
no subject
[ Technically true because he never sticks around long enough to be physically captured, but Kobra's pretty okay with lying, especially to someone who'd defend all that corporate shit. Of course they both have very different ideas of what that word entails. ]
no subject
[ THIS BETTER NOT BE YOUR TIME, KID. ]
You got a rig? Hard to do this without one.
no subject
[ Also the whole criminal on the run in the desert thing, but that's not important. ]