hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-05-01 09:04 pm

( may event log )

Who: Everyone
When: May 1st and on
Where: The Moira + Amissis-Re
What: The crew finds themselves visiting the very barren planet of Amissis-Re.
Warnings:None, but please label your content!

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far from nowhere
"the trees rustle in the evening when we stand uneasy before our own thoughts."

With the events of Del Pascia behind the Moira, things are only now beginning to settle—and not very well. Through the combined efforts of some of the crew, D-E-L and her permanent residents were incinerated into the dust of space. While it’s not the most peaceful end, it is one, and not many are going to be thinking back on how nice Del Pascia’s facilities were for quite some time. Repairing what they could of the ship’s interior and putting as much distance between the Moira and the prison as possible, those aboard are informed by Navigation that they are approaching another planet. This means, of course, the potential for better supplies, as some things are beginning to dwindle, and the Captains elect to dock so long as the crew follows protocol.
WELCOME TO AMISSIS-RE



Amissis-Re is an unregistered planet with no documented histories or signs of life. The Moira’s Navigation crew have scanned the planet for any usable resources and have discovered a faint signal emitting from beneath the surface of Amissi-Re. Using the transporters and any other crafts located in the Cargo Bay, the crew are able to travel to the source of the signal. Upon arriving in its exact location, they’ll find a small series of lakes that lead to a tower-like structure that appears to be in use. Crew must cross a poorly assembled bridge system that sways and dips when weight is applied to it in order to gain access to the entrance. Once there, a woman comes out to greet them and explains, excitedly, that she is so very happy that they have come to Amissis-Re.

Everyone can go home.

Their host insists that she has done the impossible and has somewhat fixed the Ingress that’s been built on Amissis-Re a long time ago, and what’s more, she can send crew home for short bursts of time. Upon following this woman inside, crew will find that the planet is not, in fact, barren at all. Diving deep into the underbelly of Amissis-Re, it’s like an eternal factory of machines, and while vast, for whatever reason, it also seems incredibly welcoming...

LEAP OF FAITH ( 05.01 and on )
The barren planet of Amissis-Re is devoid of vegetation and organic life except for a lone woman, and the planet itself is an intricate honeycomb of machines that go for miles below the surface. Yet, that seems insignificant and unimportant in comparison to the news that the crew has just received. After Thán has looked at the Ingress, he tells the crew that he cannot say for certain that it is properly functioning, but Emiri native, Ben Link, will volunteer to test it out.

An elevator takes crew down to a glass platform that overlooks an inverted Ingress portal. In order to return home, the Moirans will have to take a leap of faith and jump in. Ben, in order to show his commitment to the crew and willingness to help get them home, takes that jump with Captain Thán seconds behind him. Jumping feels like dropping through wind; lights swirl, it’s warm, and a soft buzzing encompasses you as you fall. You don’t feel the landing. One moment you’re falling, and the next, you’re in a new world.

A few hours pass before a similar elevator rises from below and to the left of the Ingress, stopping beside the platform. Ben and Thán step out unharmed.

It works, and everyone can temporarily go home. Will you jump?

COMBINE THE EXTREMES ( 05.01 and on )
The woman that greeted the crew and led them to the platform will allow anyone that wants to go home the opportunity to go. There’s only one catch: it’s not permanent. She’s worked for years to fix the Ingress so that she can return to her own home but hasn’t been able to make the trip an everlasting one. Everyone always comes back. Always. They go for a few hours, at first, but that amount of time increases with each visit.

The one guideline, she says, is that you can’t go alone. Each trip requires a partner, or it becomes too much for the mind to bear. These rules are simple: the world takes shape depending on who jumps first, but if crew go hand-in-hand and leap at the same time, the worlds combine. This new world will be populated with people that existed in both and may appear to be a jarring combination of both worlds. It may seem unusual, but if the woman is asked, she’ll explain that the combined world does exist as there are more universes than can be imagined. The Ingress tries to take the person to their own home, their original home, but when jumping together, it finds the closest possible match and deposits them there instead.

From that point on, you can travel the world together or split up, but remember, this world is a living, functioning world. It doesn’t matter if it’s the home of one crew member or a combination. You meet other people. You can get hurt. You influence and are influenced by others.

Be cautious, and enjoy your visit “home”.

LINGER ON ( 05.05 and on )
The more times the Amissis-Re Ingress is visited, the more it seems that your trips last longer and the experience becomes even more vivid. More real and harder to distinguish from the current reality that you know. It’s difficult to explain why, but you get the feeling that maybe if you went without the aid of the host, that perhaps you’d be able to stay. Forever. It takes some subterfuge, but in time, you see your chance: she’s nowhere in sight, and you take it.

The world you are in now is completely your own, whether another crew member accompanied you or not. The people you know are there, everything around you is exactly as you remember. A few hours pass, and you don’t feel that familiar tug, that invisible hook at the base of your spine that signals that your visit is over. Even more time goes by, and you’re still in that world, your home. When the first day has passed, you begin to question if you’ll ever go back, or if life on the Moira was all a dream. The person with you won’t be able to convince you otherwise, and they’ll start to feel less real, a stranger that you used to know.

There’s only one way to go back to the Moira. Someone from the other side has to come in and retrieve you both. Once in, contact with a third will jump-start a link through the Ingress, and it will pull all crew back to the platform.


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a_shadow: (I need to talk to someone)

[personal profile] a_shadow 2016-05-27 03:57 am (UTC)(link)
"There might be Resistance members making their way here," she replies, still unsure what's the same and what's different. Better to be safe than sorry. "I suggest we make our way to ground level as quickly as possible." Possibly by jumping out the window, but she doesn't have the jet pack she had when she was last in this building. Perhaps the old-fashioned elevator will have to do.
notglitching: (red - turn and look)

[personal profile] notglitching 2016-05-28 05:18 pm (UTC)(link)
Resistance members. That sounds like rebel programs to Rinzler. See also: prey. He's not sure if Texas is proposing they go down to intercept or to avoid, but for the moment, he'll follow her lead.

The program ducks his helmet again, a few silent steps toward the hallway as he scans the space. The immediate area looks clear, and he nods toward it to sign as much.
a_shadow: (Standing still)

[personal profile] a_shadow 2016-05-29 01:04 am (UTC)(link)
She passes him to take point, leading the way to a stairwell rather than an elevator—she'd rather be moving on a set of steps than stand idly still while an elevator takes them down.

She speaks as she begins descending. "I don't know who the Resistance really is, but I don't think they were who we were told. Right now I'd rather avoid engaging than fight." An unusual position for her to take, to be sure, but she doesn't want to fight them when they may well be the ones in the right.
notglitching: (red - headtilt)

[personal profile] notglitching 2016-05-29 02:19 am (UTC)(link)
Rinzler follows, scans focused behind to cover their backs against surprises. The description gets a slight tilt of his mask, and a reach for his MID.

If attacked?

He projects the line far enough ahead to catch her notice. Similar technology or not, this is closer to Texas' world than his own, and if her enemies are here, he'll let her take lead. Still, the enforcer knows what his preference is.
a_shadow: (Alert)

[personal profile] a_shadow 2016-05-31 02:20 am (UTC)(link)
"Then we fight." She's become accustomed to glancing back for his replies even when they're in motion like this, and she answers him without hesitation.
notglitching: (red - enforcer)

[personal profile] notglitching 2016-06-03 09:57 pm (UTC)(link)
There's no flicker of light in Tex's periphery this time, no projected answer using text. But she won't have any problem hearing the low rumble quicken with satisfaction.

Rinzler can work with those parameters.
a_shadow: (What's the A stand for)

[personal profile] a_shadow 2016-06-09 04:30 am (UTC)(link)
She has no illusions about the people here—if they're here. As far as they'd be concerned a Freelancer needs to be taken out.

Tex leads the way down several floors. But it's not long before there's the sound of a stairwell door being opened and feet pounding up to meet them. Tex comes down to a landing, uses what scans she can from her HUD to try to determine what's going on. What comes to meet them is not what she expected, though. It's a couple of programs, like Rinzler—dressed like him, anyway. Not the way the so-called Resistance members were dressed when she encountered them.