hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-05-01 09:04 pm

( may event log )

Who: Everyone
When: May 1st and on
Where: The Moira + Amissis-Re
What: The crew finds themselves visiting the very barren planet of Amissis-Re.
Warnings:None, but please label your content!

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far from nowhere
"the trees rustle in the evening when we stand uneasy before our own thoughts."

With the events of Del Pascia behind the Moira, things are only now beginning to settle—and not very well. Through the combined efforts of some of the crew, D-E-L and her permanent residents were incinerated into the dust of space. While it’s not the most peaceful end, it is one, and not many are going to be thinking back on how nice Del Pascia’s facilities were for quite some time. Repairing what they could of the ship’s interior and putting as much distance between the Moira and the prison as possible, those aboard are informed by Navigation that they are approaching another planet. This means, of course, the potential for better supplies, as some things are beginning to dwindle, and the Captains elect to dock so long as the crew follows protocol.
WELCOME TO AMISSIS-RE



Amissis-Re is an unregistered planet with no documented histories or signs of life. The Moira’s Navigation crew have scanned the planet for any usable resources and have discovered a faint signal emitting from beneath the surface of Amissi-Re. Using the transporters and any other crafts located in the Cargo Bay, the crew are able to travel to the source of the signal. Upon arriving in its exact location, they’ll find a small series of lakes that lead to a tower-like structure that appears to be in use. Crew must cross a poorly assembled bridge system that sways and dips when weight is applied to it in order to gain access to the entrance. Once there, a woman comes out to greet them and explains, excitedly, that she is so very happy that they have come to Amissis-Re.

Everyone can go home.

Their host insists that she has done the impossible and has somewhat fixed the Ingress that’s been built on Amissis-Re a long time ago, and what’s more, she can send crew home for short bursts of time. Upon following this woman inside, crew will find that the planet is not, in fact, barren at all. Diving deep into the underbelly of Amissis-Re, it’s like an eternal factory of machines, and while vast, for whatever reason, it also seems incredibly welcoming...

LEAP OF FAITH ( 05.01 and on )
The barren planet of Amissis-Re is devoid of vegetation and organic life except for a lone woman, and the planet itself is an intricate honeycomb of machines that go for miles below the surface. Yet, that seems insignificant and unimportant in comparison to the news that the crew has just received. After Thán has looked at the Ingress, he tells the crew that he cannot say for certain that it is properly functioning, but Emiri native, Ben Link, will volunteer to test it out.

An elevator takes crew down to a glass platform that overlooks an inverted Ingress portal. In order to return home, the Moirans will have to take a leap of faith and jump in. Ben, in order to show his commitment to the crew and willingness to help get them home, takes that jump with Captain Thán seconds behind him. Jumping feels like dropping through wind; lights swirl, it’s warm, and a soft buzzing encompasses you as you fall. You don’t feel the landing. One moment you’re falling, and the next, you’re in a new world.

A few hours pass before a similar elevator rises from below and to the left of the Ingress, stopping beside the platform. Ben and Thán step out unharmed.

It works, and everyone can temporarily go home. Will you jump?

COMBINE THE EXTREMES ( 05.01 and on )
The woman that greeted the crew and led them to the platform will allow anyone that wants to go home the opportunity to go. There’s only one catch: it’s not permanent. She’s worked for years to fix the Ingress so that she can return to her own home but hasn’t been able to make the trip an everlasting one. Everyone always comes back. Always. They go for a few hours, at first, but that amount of time increases with each visit.

The one guideline, she says, is that you can’t go alone. Each trip requires a partner, or it becomes too much for the mind to bear. These rules are simple: the world takes shape depending on who jumps first, but if crew go hand-in-hand and leap at the same time, the worlds combine. This new world will be populated with people that existed in both and may appear to be a jarring combination of both worlds. It may seem unusual, but if the woman is asked, she’ll explain that the combined world does exist as there are more universes than can be imagined. The Ingress tries to take the person to their own home, their original home, but when jumping together, it finds the closest possible match and deposits them there instead.

From that point on, you can travel the world together or split up, but remember, this world is a living, functioning world. It doesn’t matter if it’s the home of one crew member or a combination. You meet other people. You can get hurt. You influence and are influenced by others.

Be cautious, and enjoy your visit “home”.

LINGER ON ( 05.05 and on )
The more times the Amissis-Re Ingress is visited, the more it seems that your trips last longer and the experience becomes even more vivid. More real and harder to distinguish from the current reality that you know. It’s difficult to explain why, but you get the feeling that maybe if you went without the aid of the host, that perhaps you’d be able to stay. Forever. It takes some subterfuge, but in time, you see your chance: she’s nowhere in sight, and you take it.

The world you are in now is completely your own, whether another crew member accompanied you or not. The people you know are there, everything around you is exactly as you remember. A few hours pass, and you don’t feel that familiar tug, that invisible hook at the base of your spine that signals that your visit is over. Even more time goes by, and you’re still in that world, your home. When the first day has passed, you begin to question if you’ll ever go back, or if life on the Moira was all a dream. The person with you won’t be able to convince you otherwise, and they’ll start to feel less real, a stranger that you used to know.

There’s only one way to go back to the Moira. Someone from the other side has to come in and retrieve you both. Once in, contact with a third will jump-start a link through the Ingress, and it will pull all crew back to the platform.


( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
deal: (knowing)

[personal profile] deal 2016-05-21 05:54 am (UTC)(link)
[And that's exactly why she's grateful she has this kid with her. She gets what scavenging is and the attitude you should have toward it.]

We've got food and crap back on the ship. I'm looking for things we can't easily get. Lighters, weapons, maybe some games or something fun.

[There's a pause as she looks down at the Girl.]

Maybe some toys. Or a motorcycle. I've got a friend back on the ship who has a helmet but nothing to ride.
kidjoy: Live version of the girl in full costume standing determined ([Firm])

[personal profile] kidjoy 2016-05-22 05:05 am (UTC)(link)
Ain't our food back there.

[She's still suspicious of all the free food and the amount given out. She'd keep more hidden in her room if she didn't have finicky roommates.]

But weapons are a good idea. They ain't exactly givin' stuff out on the ship. And with so many people with weird powers, we gotta keep the playin' field even. Don't suppose you got some blasters around here, huh?

[At least Kobra should be properly armed. Speaking of, Cass's mention of a friend reminds the girl of her teammate.]

Yeah? I know somebody who got snatched here without his ride too. KK's still got his helmet too, but I bet he'd like his stuff back. [She pauses.] Who you talkin' about?
deal: (almost a smile)

[personal profile] deal 2016-05-25 09:15 pm (UTC)(link)
KK?

[The initials combined with mention of a helmet gets Cassandra to arch a single eyebrow, because she's wondering if they're talking about the same person.]

My friend's name is Kobra Kid. He has a helmet on board the ship.

[She doesn't answer the question about blasters, because she doesn't have the heart to say they're not a thing here. Guns are, and it's going to be hard to find anything unless they're lucky and stumble upon one of the dealers. They look like they're in an area where one might be, though, so she figures looking around the town will turn something up.]
kidjoy: Live version of the girl turning toward the camera with a little smile ([Gentle])

[personal profile] kidjoy 2016-05-26 05:21 am (UTC)(link)
No way. No way!

[She gives Cassandra a once over, seeing her in a different light. It finally clicks, the girl Kobra had mentioned that first week he was here, the one who he thought was from a similar place, was standing right in front of the girl.]

You're her then. Huh. [She finally looks away, nods to herself. At least Kobra was making friends she could approve of.]

Kobra's KK. He's my crew. You like him enough you're wantin' to bring him stuff?
deal: (laughter)

[personal profile] deal 2016-05-26 05:54 am (UTC)(link)
[It makes sense that the kid and Kobra were a group. They had similar personalities and similar styles. So she smiles and nods, laughing a little at the Girl's question.]

He's one of the first friends I made here. Nothing more than that. Promise.

[She realizes the kid's said something that strikes her curiosity though, and she gives the girl a curious look.]

What do you mean by I'm her, though? Has he mentioned me?
kidjoy: Live version of the girl talking and looking annoyed ([Sass])

[personal profile] kidjoy 2016-05-31 06:24 am (UTC)(link)
[She stares at Cass in confusion for a moment.]

You don't gotta say it like that. Ain't gonna care if ya'll-

[She makes a gesture with her hands that is horribly inappropriate for a child. She shrugs, rolls her eyes. She's not five. She knows what happens when one of her boys finds a pretty runner.]

Yeah. He did a long time back. Shoulda guessed it was you when he was talkin' about someone knowin' the life. You're one of the only people around that seems to get anythin' about hard things.
deal: (SIGH)

[personal profile] deal 2016-05-31 06:31 am (UTC)(link)
[Cass looks mildly horrified at the gesture, and can feel her cheeks turning a dark shade of red. Great, a ten year old's managed to embarrass the hell out of her.]

Fine by me if you don't care.

[She mutters it, giving a roll of her eyes as she moves on ahead. There's the sound of movement off in the distance, a shuffling that has her on alert. They can chat still, but Cassandra wants to be ready to strike when the time comes.]

I only know about hard things because of this place. And I don't want you any worse off for coming here, so just...stay close and when the zombies get in close to us, you let me strike first. Got it?
kidjoy: Live version of the girl holding an old camera in front of her face and wearing her full costume (Default)

[personal profile] kidjoy 2016-06-01 05:21 am (UTC)(link)
I don't. Why would anyone?

[She mutters things in that vein to herself. The people she's met on the ship seem to have an odd sense of prudishness that she wasn't used to from the runners at home. The looks on Cass's face is a testament to that. She couldn't tell if it was embarrassment over the subject or the fact it was Kobra, and that makes her eye Cass.

Or it would have, if she hadn't noticed the sudden tensing.]


Stick around and not run? [How many times had she been told to do the opposite over the years? Or to stay in the car or hide? She shrugs it off.] Alright, but don't think ya gotta worry about protectin' me.