hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-05-01 09:04 pm

( may event log )

Who: Everyone
When: May 1st and on
Where: The Moira + Amissis-Re
What: The crew finds themselves visiting the very barren planet of Amissis-Re.
Warnings:None, but please label your content!

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far from nowhere
"the trees rustle in the evening when we stand uneasy before our own thoughts."

With the events of Del Pascia behind the Moira, things are only now beginning to settle—and not very well. Through the combined efforts of some of the crew, D-E-L and her permanent residents were incinerated into the dust of space. While it’s not the most peaceful end, it is one, and not many are going to be thinking back on how nice Del Pascia’s facilities were for quite some time. Repairing what they could of the ship’s interior and putting as much distance between the Moira and the prison as possible, those aboard are informed by Navigation that they are approaching another planet. This means, of course, the potential for better supplies, as some things are beginning to dwindle, and the Captains elect to dock so long as the crew follows protocol.
WELCOME TO AMISSIS-RE



Amissis-Re is an unregistered planet with no documented histories or signs of life. The Moira’s Navigation crew have scanned the planet for any usable resources and have discovered a faint signal emitting from beneath the surface of Amissi-Re. Using the transporters and any other crafts located in the Cargo Bay, the crew are able to travel to the source of the signal. Upon arriving in its exact location, they’ll find a small series of lakes that lead to a tower-like structure that appears to be in use. Crew must cross a poorly assembled bridge system that sways and dips when weight is applied to it in order to gain access to the entrance. Once there, a woman comes out to greet them and explains, excitedly, that she is so very happy that they have come to Amissis-Re.

Everyone can go home.

Their host insists that she has done the impossible and has somewhat fixed the Ingress that’s been built on Amissis-Re a long time ago, and what’s more, she can send crew home for short bursts of time. Upon following this woman inside, crew will find that the planet is not, in fact, barren at all. Diving deep into the underbelly of Amissis-Re, it’s like an eternal factory of machines, and while vast, for whatever reason, it also seems incredibly welcoming...

LEAP OF FAITH ( 05.01 and on )
The barren planet of Amissis-Re is devoid of vegetation and organic life except for a lone woman, and the planet itself is an intricate honeycomb of machines that go for miles below the surface. Yet, that seems insignificant and unimportant in comparison to the news that the crew has just received. After Thán has looked at the Ingress, he tells the crew that he cannot say for certain that it is properly functioning, but Emiri native, Ben Link, will volunteer to test it out.

An elevator takes crew down to a glass platform that overlooks an inverted Ingress portal. In order to return home, the Moirans will have to take a leap of faith and jump in. Ben, in order to show his commitment to the crew and willingness to help get them home, takes that jump with Captain Thán seconds behind him. Jumping feels like dropping through wind; lights swirl, it’s warm, and a soft buzzing encompasses you as you fall. You don’t feel the landing. One moment you’re falling, and the next, you’re in a new world.

A few hours pass before a similar elevator rises from below and to the left of the Ingress, stopping beside the platform. Ben and Thán step out unharmed.

It works, and everyone can temporarily go home. Will you jump?

COMBINE THE EXTREMES ( 05.01 and on )
The woman that greeted the crew and led them to the platform will allow anyone that wants to go home the opportunity to go. There’s only one catch: it’s not permanent. She’s worked for years to fix the Ingress so that she can return to her own home but hasn’t been able to make the trip an everlasting one. Everyone always comes back. Always. They go for a few hours, at first, but that amount of time increases with each visit.

The one guideline, she says, is that you can’t go alone. Each trip requires a partner, or it becomes too much for the mind to bear. These rules are simple: the world takes shape depending on who jumps first, but if crew go hand-in-hand and leap at the same time, the worlds combine. This new world will be populated with people that existed in both and may appear to be a jarring combination of both worlds. It may seem unusual, but if the woman is asked, she’ll explain that the combined world does exist as there are more universes than can be imagined. The Ingress tries to take the person to their own home, their original home, but when jumping together, it finds the closest possible match and deposits them there instead.

From that point on, you can travel the world together or split up, but remember, this world is a living, functioning world. It doesn’t matter if it’s the home of one crew member or a combination. You meet other people. You can get hurt. You influence and are influenced by others.

Be cautious, and enjoy your visit “home”.

LINGER ON ( 05.05 and on )
The more times the Amissis-Re Ingress is visited, the more it seems that your trips last longer and the experience becomes even more vivid. More real and harder to distinguish from the current reality that you know. It’s difficult to explain why, but you get the feeling that maybe if you went without the aid of the host, that perhaps you’d be able to stay. Forever. It takes some subterfuge, but in time, you see your chance: she’s nowhere in sight, and you take it.

The world you are in now is completely your own, whether another crew member accompanied you or not. The people you know are there, everything around you is exactly as you remember. A few hours pass, and you don’t feel that familiar tug, that invisible hook at the base of your spine that signals that your visit is over. Even more time goes by, and you’re still in that world, your home. When the first day has passed, you begin to question if you’ll ever go back, or if life on the Moira was all a dream. The person with you won’t be able to convince you otherwise, and they’ll start to feel less real, a stranger that you used to know.

There’s only one way to go back to the Moira. Someone from the other side has to come in and retrieve you both. Once in, contact with a third will jump-start a link through the Ingress, and it will pull all crew back to the platform.


( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
warandpeace: (How мy poor нeαrт αcнeѕ)

[personal profile] warandpeace 2016-05-12 06:02 am (UTC)(link)
"...But that also means you can blow them up if people are near them." He thought on the practical side. "Good tip." He left the wreckage alone to start following Deacon again.

"I've been to a lot of places where kids don't have that. Even in the 'Old World'. One's torn up by war. Where that's all the children know."

And he hated it, that much was evidenced by the vitriol he carried on his voice. But he was glad somewhere in this world, kids had a chance at peace.
ersatzeverything: (b&w flannel)

[personal profile] ersatzeverything 2016-05-13 04:19 am (UTC)(link)
"Man, I always used to think of the Old World as...not perfect but...better. Talking with you, it's a lot bigger and more complicated than I realized."

He knew mostly of America before the War, and half of that was propaganda. The idea that before the War, although America had schools and refrigerators and TVs and cars and kids who didn't live their lives being afraid of getting shot in the street or stepping on a mine, but there were other places that didn't have all that, was unsettling. Disappointing. And, on a smaller scale, a bit familiar.

"But, yeah, Diamond City's pretty nice, probably the nicest place to live in the Commonwealth and definitely the safest. It's a shame it's run by a racist asshole who has a really clear idea on who's good enough to live there and who isn't."
warandpeace: (Aɴd I doɴ'т wαɴɴα ѕpeɴd αll oғ мy lιғe)

[personal profile] warandpeace 2016-05-13 06:13 am (UTC)(link)
"It is better in the way that there's an escape. Even in the worst positions, there's a way out. Different from here. The whole world's like this."

They broke everything.

"Let me guess, no ghouls or synths?" At least that sounded like the trend so far.
ersatzeverything: (srsly full of srs)

[personal profile] ersatzeverything 2016-05-13 06:33 am (UTC)(link)
"Got it in one. Synths aren't welcome much anywhere. People are too scared that we're all just Institute minions waiting for the order to, like, kidnap or murder or force people to watch the shopping network or something."

Not that there was a shopping network anymore, or even working televisions, but Deacon loved his Old World references. And he was even with someone who wouldn't give him blank stares at them.

"But there used to be ghoul families living in Diamond City before McDonough was elected mayor. He showed them all the door and then booted them in the backside through it. I'd say he ruined Diamond City, but he didn't elect himself single-handed. He ran on an anti-ghoul campaign and the good citizens just loved it. The city ruined itself."
warandpeace: (We've ɢoт eαcн oтнer)

[personal profile] warandpeace 2016-05-13 06:43 am (UTC)(link)
"Bastards." There was obvious contempt in Miller's tone. Maybe hearing about the ghouls, and considering his own history, had made him particularly sympathetic towards them.

"So... they can have families too? Or are they people left over from the war. Seems sort of sad, if they just come from us..."
ersatzeverything: (headtilt)

[personal profile] ersatzeverything 2016-05-13 06:07 pm (UTC)(link)
"They can't have kids because radiation's a bastard, but they can still get married. And sometimes they take in orphans. Works out well for everyone. There's a lot of kids without parents in the Commonwealth. And some of the older ghouls have been family since before the bombs fell. Honestly, having lived through that I think they should be thought of as the luckiest people alive and people you totally want around, spreading that luck to you, instead of being treated as outcasts."
warandpeace: (Tнιѕ αιɴ'т rocĸ'ɴ'roll Tнιѕ ιѕ ɢeɴocιde!)

[personal profile] warandpeace 2016-05-14 06:45 am (UTC)(link)
"That's a good way to look at it. Don't know why they feel that way about the hibakusha either."

Which in his mind, ghouls were now just an extreme case of.

"Think we'll see any? Ones that aren't dangerous that is."
ersatzeverything: (headtilt)

[personal profile] ersatzeverything 2016-05-14 05:25 pm (UTC)(link)
"We can swing to Goodneighbor. A lot of the ghouls went there after Diamond City kicked them out. Actually, heading towards Goodneighbor's not a bad idea. I have some contacts there. And we're probably going to run into some ferals along the way, although aside from being physically like ghouls? Totally different."

He could keep an eye out for dead drops, maybe show Miller someplace nice like...

...he couldn't think of any place nice in this part of the Commonwealth.

"By the way if you see a feral that glows do not let it get close to you, and if you see some people in green combat armor and we can't sneak past them kill them quick because they will fuck you up. Oh, and if you see a death robot lady? Just. Run. Don't get distracted by the sexy chrome curves."
warandpeace: (I ѕeeĸ тo cυre wнαт'ѕ deep ιɴѕιde)

[personal profile] warandpeace 2016-05-15 02:10 am (UTC)(link)
"How can I tell what a 'death robot lady' is? You've given me a few different ideas on artificial intelligence."

And death robot lady he is not prepared for.
ersatzeverything: (Default)

[personal profile] ersatzeverything 2016-05-15 04:02 am (UTC)(link)
"Sorry. I mean an assaultron. They're robots, not synths, although some robots in the Commonwealth might be sentient too...it gets complicated, there are fights over it at HQ complete with tears and existential angst...

"Anyway, you won't mistake an assaultron for a human, not unless the light's really dim and you're really drunk. They have a head shaped like a helmet and one big red eye in the middle that's actually a high-powered laser cannon. But they're kind of lady-shaped, with curvy hips and a big rack. Hell if I know why. I'm guessing it's because Robert House, the man who designed them, was actually a giant pervert."
warandpeace: (Jυѕт lιĸe тнe вlood тнαт вυrɴѕ ιɴ мe)

[personal profile] warandpeace 2016-05-20 12:38 am (UTC)(link)
"Oh..."

He said it mildly, and vaguely unsurprised. "Dr. Huey Emmerich designed his last metal gear with what looked like giant gun turret genetalia. So.... wouldn't be the first time."

Maybe some guys that designed robots were just like that.

"Don't worry. I'll keep my hands to myself."
ersatzeverything: (b&w flannel)

[personal profile] ersatzeverything 2016-05-22 06:36 pm (UTC)(link)
"Now that just sounds like a guy who's trying to compensate for something. I mean, giant nuclear hellfire robot with an actual massive gun for a dick? You know the guy who thought up that must have been insecure about his masculinity."

There was a stretch of open space ahead, where two roads intersected, and Deacon sped up to cross it quickly, to get back into the shadows on the other side.
warandpeace: (I plαy мy pαrт αɴd yoυ plαy yoυr ɢαмe)

[personal profile] warandpeace 2016-05-22 10:18 pm (UTC)(link)
"He was definitely compensating for something. He was actually paralyzed. Not usually one to speak ill of the unfortunate? But I hope he dies of bedsores." And he knew how heinous a death that would be and didn't flinch away from the intensity of those words.

Miller followed, surprisingly swift (now that he'd gotten his "sea legs"). He might be from the real world, but he was trained for high intensity warzones. Trial by fire, really. After the JSDF he introduced himself to combat in the worst way- by being pinned down by Big Boss's unit while running drills with insurgents.

Kaz had been honing his skills to deal with people like Big Boss over the years (other than that gap of being incapable). His men needed to match skill for skill. HE needed to match skill for skill. So the way he slinked from shadow to shadow, oozing from one space to another, was probably worthy of any wastelander.