hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-05-01 09:04 pm

( may event log )

Who: Everyone
When: May 1st and on
Where: The Moira + Amissis-Re
What: The crew finds themselves visiting the very barren planet of Amissis-Re.
Warnings:None, but please label your content!

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L
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far from nowhere
"the trees rustle in the evening when we stand uneasy before our own thoughts."

With the events of Del Pascia behind the Moira, things are only now beginning to settle—and not very well. Through the combined efforts of some of the crew, D-E-L and her permanent residents were incinerated into the dust of space. While it’s not the most peaceful end, it is one, and not many are going to be thinking back on how nice Del Pascia’s facilities were for quite some time. Repairing what they could of the ship’s interior and putting as much distance between the Moira and the prison as possible, those aboard are informed by Navigation that they are approaching another planet. This means, of course, the potential for better supplies, as some things are beginning to dwindle, and the Captains elect to dock so long as the crew follows protocol.
WELCOME TO AMISSIS-RE



Amissis-Re is an unregistered planet with no documented histories or signs of life. The Moira’s Navigation crew have scanned the planet for any usable resources and have discovered a faint signal emitting from beneath the surface of Amissi-Re. Using the transporters and any other crafts located in the Cargo Bay, the crew are able to travel to the source of the signal. Upon arriving in its exact location, they’ll find a small series of lakes that lead to a tower-like structure that appears to be in use. Crew must cross a poorly assembled bridge system that sways and dips when weight is applied to it in order to gain access to the entrance. Once there, a woman comes out to greet them and explains, excitedly, that she is so very happy that they have come to Amissis-Re.

Everyone can go home.

Their host insists that she has done the impossible and has somewhat fixed the Ingress that’s been built on Amissis-Re a long time ago, and what’s more, she can send crew home for short bursts of time. Upon following this woman inside, crew will find that the planet is not, in fact, barren at all. Diving deep into the underbelly of Amissis-Re, it’s like an eternal factory of machines, and while vast, for whatever reason, it also seems incredibly welcoming...

LEAP OF FAITH ( 05.01 and on )
The barren planet of Amissis-Re is devoid of vegetation and organic life except for a lone woman, and the planet itself is an intricate honeycomb of machines that go for miles below the surface. Yet, that seems insignificant and unimportant in comparison to the news that the crew has just received. After Thán has looked at the Ingress, he tells the crew that he cannot say for certain that it is properly functioning, but Emiri native, Ben Link, will volunteer to test it out.

An elevator takes crew down to a glass platform that overlooks an inverted Ingress portal. In order to return home, the Moirans will have to take a leap of faith and jump in. Ben, in order to show his commitment to the crew and willingness to help get them home, takes that jump with Captain Thán seconds behind him. Jumping feels like dropping through wind; lights swirl, it’s warm, and a soft buzzing encompasses you as you fall. You don’t feel the landing. One moment you’re falling, and the next, you’re in a new world.

A few hours pass before a similar elevator rises from below and to the left of the Ingress, stopping beside the platform. Ben and Thán step out unharmed.

It works, and everyone can temporarily go home. Will you jump?

COMBINE THE EXTREMES ( 05.01 and on )
The woman that greeted the crew and led them to the platform will allow anyone that wants to go home the opportunity to go. There’s only one catch: it’s not permanent. She’s worked for years to fix the Ingress so that she can return to her own home but hasn’t been able to make the trip an everlasting one. Everyone always comes back. Always. They go for a few hours, at first, but that amount of time increases with each visit.

The one guideline, she says, is that you can’t go alone. Each trip requires a partner, or it becomes too much for the mind to bear. These rules are simple: the world takes shape depending on who jumps first, but if crew go hand-in-hand and leap at the same time, the worlds combine. This new world will be populated with people that existed in both and may appear to be a jarring combination of both worlds. It may seem unusual, but if the woman is asked, she’ll explain that the combined world does exist as there are more universes than can be imagined. The Ingress tries to take the person to their own home, their original home, but when jumping together, it finds the closest possible match and deposits them there instead.

From that point on, you can travel the world together or split up, but remember, this world is a living, functioning world. It doesn’t matter if it’s the home of one crew member or a combination. You meet other people. You can get hurt. You influence and are influenced by others.

Be cautious, and enjoy your visit “home”.

LINGER ON ( 05.05 and on )
The more times the Amissis-Re Ingress is visited, the more it seems that your trips last longer and the experience becomes even more vivid. More real and harder to distinguish from the current reality that you know. It’s difficult to explain why, but you get the feeling that maybe if you went without the aid of the host, that perhaps you’d be able to stay. Forever. It takes some subterfuge, but in time, you see your chance: she’s nowhere in sight, and you take it.

The world you are in now is completely your own, whether another crew member accompanied you or not. The people you know are there, everything around you is exactly as you remember. A few hours pass, and you don’t feel that familiar tug, that invisible hook at the base of your spine that signals that your visit is over. Even more time goes by, and you’re still in that world, your home. When the first day has passed, you begin to question if you’ll ever go back, or if life on the Moira was all a dream. The person with you won’t be able to convince you otherwise, and they’ll start to feel less real, a stranger that you used to know.

There’s only one way to go back to the Moira. Someone from the other side has to come in and retrieve you both. Once in, contact with a third will jump-start a link through the Ingress, and it will pull all crew back to the platform.


( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
vengeance_driven: pb (►►the fuck?)

[personal profile] vengeance_driven 2016-05-06 11:55 pm (UTC)(link)
"Okay."

And with that, he walked off, then jogged over to a car stopped at a traffic light, yanked the driver out of her seat, and sent her running. As quick as that.

Then he turned towards Robin and gestured for her to come over.

"Okay, get in, I will take you to Algonquin. Better stores there."

Yes he did steal a car in front of the small child. He did feel a little guilty, but, well.... it was his shitty home.
devilofohara: (food)

[personal profile] devilofohara 2016-05-07 03:33 am (UTC)(link)
Robin watches the exchange without so much as batting an eye. She spent a little less than two months aboard a pirate ship, before being brought aboard the Moira, and they weren't the nice, fun sort of pirates. She's seen them kill for valuables before - simply grabbing the car and going like Niko wants to is a lot nicer than he could have been.

When he tells her to get in, she simply nods and makes her way into the passenger side door. She does feel the need t put in her two cents, however.

"You know, if you had grabbed one of the parked ones it would have taken longer for them to call the police."

Granted, she comes from a world without cars, so she doesn't really understand the concept of hotwiring just yet.
vengeance_driven: game (►►unclevlad1)

[personal profile] vengeance_driven 2016-05-07 04:06 am (UTC)(link)
"Police here only care if they see you. Or if you bump into them." He waited until she was buckled in before he started to drive. No regard for the rules of the road, happily taking his half out of the middle and then some (it might as well have been his own personal lane).

"So, I have a wanted poster too." He told her, finally. "They took them down because I sort of cut a deal, got my record clean. But there are a few still lurking around."

Idle conversation as he swung the car around a tight corner.
devilofohara: (GASP)

[personal profile] devilofohara 2016-05-07 04:27 am (UTC)(link)
A lack of cars means a lack of rules of the road - still, Robin's able to piece together, from the way other drive's behave, that cars going in this direction should stick to one side of the road. She doesn't say as much, though - far be it from her to criticize the person currently holding her life in his hands. Instead, she just holds onto the car door tightly, her knuckles turning white.

The small talk is appreciated, though. It's her first time in a car and his driving style is only marginally less stressful than Chara's flying of the Tourist.

"Really?" The fact that this man - apparently extremely wealthy, but still knowledgeable and violent enough to steal a car in broad daylight - had a wanted poster isn't particularly surprising to Robin. Still, it's something to chat about. "How much were you worth?"
vengeance_driven: pb (►►how much you bench?)

[personal profile] vengeance_driven 2016-05-07 07:13 pm (UTC)(link)
"Just the usual $500 tip. Not enough to get anyone to turn me in and for it to matter." He shrugged a little.

"There are probably a lot of people with wanted posters on board. Just telling you so that you won't worry about it." At least it's making getting over to Algonquin quick work. And if she thought the buildings of Dukes were tall, as they cross the bridge these seem to shoot right up into the sky. Especially as they draw closer to them. And the lights of Star Junction, tall and brash and neon, already visible even in early evening.

He actually missed it though. For all that he lamented his dislike of America, he missed it. The easy food. The good games. The friends to spend time with.
devilofohara: (Default)

[personal profile] devilofohara 2016-05-09 05:10 am (UTC)(link)
Robin's got absolutely no frame of reference for how much five hundred dollars would convert to in her own world's currency, but judging by the fact that this guy just handed her a thousand, she's going to assume that it isn't a lot. Certainly not enough to make it worth gaining this man's ire, at least.

"I was never worried that people would turn me in for the bounty," she mutters, looking out the window at the buildings growing taller and taller. "But there are a lot of people in my world that'll try to kill me if they show up on the ship."

"It would just be a lot easier if nobody knew who I was."
vengeance_driven: game (►►search and delete 1)

[personal profile] vengeance_driven 2016-05-10 03:56 am (UTC)(link)
"Yeah, I got you there. But? I will be honest with you. I like knowing who you are. And I bet a lot of other people do, too. Besides, your name sounds a little bit like mine. That's pretty cool."

He crossed up towards Holland, the traffic much milder as he hit narrower streets, and much to her fortune he slowed down. Though, for all his turns were tight and corners were narrow, he never actually hit anything (or by a miracle anyone). He knew what he was doing.

There was a clothing store- moderate prices, but family friendly. She'd be able to get plenty of things in there.

"Alright, this is the place. Come on."
devilofohara: (GASP)

[personal profile] devilofohara 2016-05-12 04:57 am (UTC)(link)
"...you do? Why?"

That's sort of a baffling claim to Robin, honestly. Is this guy honestly happier to know that he's stuck on the ship with another killer - or is he just happy to know how dangerous she is, as opposed to not knowing? In her mind, those are the only two options.

She doesn't stay and press the issue when the car pulls up to the clothing store. It doesn't really matter that much, after all - not that everything's already out in the open. She gets out of the car without further prompting, and stares wide-eyed into the store windows.
vengeance_driven: game, car (►►looking cranky)

[personal profile] vengeance_driven 2016-05-19 11:49 pm (UTC)(link)
Rather than have time to respond to what she said, he just got out of the car and followed her in with a lazy stride. Sort of awkward being in this sort of store, but he just let her go and run off while he was eyeballing some sneakers.

"Hey, ah.... pick stuff that looks like it will last. And maybe one or two that are a little big so you can grow into them." That had always been important in his family- people didn't make it to stores often and hand-me-downs had been important.

The woman behind the counter smiled pleasantly at them, fondly. Hell if he knew why. He just turned his back and started trying on running shoes.