hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-03-01 02:40 pm

( march intro log )

Who: Everyone
When: March 1st and on
Where: The Moira + Ceta
What: The crew finds themselves on the planet of Ceta
Warnings: Potential sci-fi creature death. Please label your content!

I
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L
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by the inquest
"Arguments on their nature are refuted by those who return to shore, wide-eyed with tales of their savagery."

All Moirans are woken to the sounds of the ship coming to a rather grating halt some time in the early morning cycle. It’s no faster or slower than any other stop, but it is unexpected as the captains didn’t mention an upcoming disembarkment. Shortly after, a message is sent to every MID:
Navigation has informed us that we’re approaching bad traveling conditions: an overactive star. Instead of stopping on Liant El, we’ll be docking here on Ceta. Please exercise caution while gathering supplies and during excursions. Follow their safety guidelines. If the chance allows, we’ll also be signing new crew on the planet. Please greet them first and show them to the ship. Thank you.
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar.

For those few who come through Ceta's Ingress, there will be crew of the Moira there to greet you. They tell you of the Ingress, how it is broken, even on this planet, and that the ship is headed back to the origin of this technology. This planet’s Ingress is set precariously atop a floating rock formation, the only way from one area to the next is on small air-propelled boats. Crew members will guide everyone back to the Moira and take them to the Medbay; contracts will be signed posthaste.

WELCOME TO CETA





At first glance, Ceta seems mostly inhabitable, and that's because it is. The atmosphere around the planet is surprisingly thick in most places, sometimes thin in others, and without some way to filter the air, it is mostly unbreathable; it's a giant gas planet, its core made of various molten metals and the atmosphere a mix of oxygen, hydrogen, and nitrous. Ceta's gravity is also uneven, meaning that some areas will have stronger focal points than others. The terrain, when it is visible, appears rather rocky—hardly the best conditions for life and stable living. What's more unusual, however, is that despite this fact, there is, indeed, a small populace "living" among the mist and clouds, but it's clear they do not live here year-round. It's hunting season, and they are there for the bounty.

These visitors have built small platforms that are hooked together by ropes and swinging bridges, which they call "temporaries". Unstable buildings are rare, dangerous, and spread out over these temporaries to prevent damage or accidents. The temporaries float along, swaying and shifting with the planet’s atmosphere, and posted at every point of entry and all open surfaces are a particular set of rules that everyone must abide by. They are written in dark ink and large block letters so that all passing by will stop and read them:
NO FIRE. Flammables, ignition sources, matches, lighters, and anything that creates a spark is prohibited. The atmosphere has higher levels of hydrogen, and the smallest spark will create a problem.
AIR BREATHABILITY. Monitor your vitals. Wear masks or re-breathers if needed.
WATCH THE EDGE. All walkways are the only thing from you and falling. Be cautious and watch your step.
These signs should be given their due attention. The edge is just that: the end of where it is safe to walk. If a wooden plank gives way beneath your feet, you will plummet through hundred of miles of atmosphere before hitting the planet’s thin surface. The captains reiterate that crew should be careful and stick to the main temporaries, gather supplies, visit at their leisure, and then go back to the ship.

IT'S A BIRD! IT'S A PLANE!
The organisms that have evolved on this planet are unintelligent—a fact that is told to you by the other visitors. As there is no solid materials or ways for them to interact with their environments, these giants float along within the atmosphere, though it appears that they are flying when they are merely navigating through. They travel in groups of three or more and sometimes come close to the outskirts of the temporaries. Because there is an invisible filtration dome around the temporaries, this allows the creatures to pass through without harm and return again into the mist as they please. They are difficult to see at night and are rather skittish in the presence of sudden light.







@ THE MUSEUM
Every evening when work is done, artificial light sources illuminate the streets of the temporaries. There is one bar, if you can actually call it that, but the main attraction is a museum. The support structure appears to be made out of the skeletal system of the giants that "swim" and live on Ceta, and though the outside seems rather unassuming, the inside is not for the faint of heart. As it's considered informative, there are displays of the internal structures and functions of the very creatures that seem harmless and as unintelligent as the visitors claim. There are sections of the museum dedicated to their anatomy and what makes them so valuable: inside their air sacs, which is what gives the illusion to flying through the atmosphere, is a mineral that, when harvested, attunes and sharpens the senses so that brain capacity and function excel over one-hundred percent efficiency. Likewise, aside from these informative areas, there is also a history of how and when the visitors began to hunt them for this valuable, unnamed resource.

HARVEST SEASON
Are you looking for work? Or perhaps you're bored with your duties aboard the Moira and prefer to see just what it is these visitors do during the day? Hunters will often pay for menial labor to help with the killing and retrieval of the giants of Ceta. It is by day, not by hour, and once aboard one of the many ships, you will be put to work handling equipment or being on the lookout for "signs" of the creatures. Once they've been spotted, the real work isn't in capturing them or even trying to subdue them—though they give a good fight. It's in the harvest, done below deck once they have been safely brought into the ship's cargo areas by the tethers, that can get quite gruesome. As a defense mechanism, cutting into the skin creates a rather noxious emission that can cause disorientation, hallucinations, or unconsciousness. Worst case scenarios can often result in death.

WORD LIMITS
As things are beginning to wind up (or down), something seems to have gotten into the MID systems and caused a malfunction. On the morning of 03.13, it suddenly becomes clear that communicating with others who are not from the same universe or similar timelines seems very difficult. Understanding each other becomes rather hopeless as the day continues, and these repercussions can be felt across the entire ship. The Captains send out another MID message that appears as a jumble of unusual letters and symbols. However, there is one word that can be read by everyone and (hopefully) understood: RATCHET. Figuring out this problem shouldn't take long if everyone can leap the language barriers and work together.


( ooc; All New Arrivals: you have the choice of coming through the Moira's Ingress OR Ceta's Ingress. For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
notglitching: (red - reflections and traces)

[personal profile] notglitching 2016-04-02 08:18 pm (UTC)(link)
As Chara's steps echo against the cockpit's ladder, they'll hear the same low whine of the ramp door as it closes. By the time they stick their head up through the shaft, Rinzler's seated and reaching for the controls. He does pause, glancing back to see what they're after, but the query that follows only draws an unimpressed skip of sound.

The user did know that stopping to reply would only slow things down? Rinzler opts for a simpler answer. The helmet turns back to the console, an orange-lit hand pressing briefly on the access lock. A few seconds later, the console flickers to life with a low hum, and after a few manipulations, Chara will feel the vibration of the engines rising through the deck.

Consider things prepared.
heart_breaking: (A small shock)

[personal profile] heart_breaking 2016-04-03 07:58 pm (UTC)(link)
Chara gives him direction a long look, mouth forming the word 'Oh' without speaking. That was fast. Faster than the time they approached someone whose shuttle had been completely powered down, anyway.

Chara tightens their grip on the ladder's rungs and settles more securely, mindful of the main display. This is a perfectly good spot to spend take-off, right? The shuttles never jerk the way they imagine airplanes would, and the ladder has plenty of handholds.
notglitching: (red - in Clu's shadow)

[personal profile] notglitching 2016-04-10 12:37 pm (UTC)(link)
The way Rinzler prefers to pilot might require a slightly more stable perch. But this is a basic transport run, and there's no reason to go careening out of the flight deck. Yet, anyway.

Chara is a bright spot in scan-sense, one whose continued presence draws a little curiosity. They hadn't seemed stupid enough to attack him again, especially not when Rinzler was in control of the craft. Still, if he keeps a fraction of attention on their signature, the enforcer doesn't waste the effort telling the user to retreat. Instead, his focus stays on the controls: boosting power to repulsors, using a light touch to guide them off the deck and toward the open doors.
heart_breaking: (Not hostile (?))

[personal profile] heart_breaking 2016-04-13 04:48 am (UTC)(link)
He's doing things they don't recognize, coaxing a complexity from the shuttle's flight that seems distinctly organic. The ship is an extension of him. Is this the sort of thing they'll learn soon, or would an adult smile, pat them on the head, and tell them it's an adult-level skill? Chara stews, frowning at Rinzler without really seeing.

It's around when the ship starts its orbital descent that Rinzler finally takes the grouping of controls Chara recognizes. Their head lifts, and after a second's deliberation they climb the rest of the ladder, approaching the chair quietly.

They don't attack. The weight of their gaze is a spotlight, but all it's doing is tracking his actions, flicking towards occasionally the main displays.
notglitching: (red - headtilt)

[personal profile] notglitching 2016-04-20 01:55 pm (UTC)(link)
Especially with Ceta's gravitational distortions, entering the atmosphere occupies, if not all of the program's attention, at least his visual focus. It's not until the more delicate handling is finished that the helmet tips sideways with a questioning slant.

The approach, he'd detected, but Rinzler's stare lingers silently as he takes in the direction of their focus. Not assessing him for attack. Not even staring impatiently out the forward window. It's surprising. Interesting, even.

Rinzler doesn't reach for his MID, but the movements of his hands on the controls begins to slow. Not pausing, but acting more deliberately. He watches the user.
heart_breaking: (Last Hall for a dunkin)

[personal profile] heart_breaking 2016-04-22 02:43 am (UTC)(link)
Chara stirs from their nook, looks at him, and then resettles, as restless as a small bird. He hasn't sent them out. Maybe he's just doing his job today? Chara does that, sometimes. Maybe there's some reason they can't see, or some game they haven't yet learned.

Maybe he's just humoring them, or waiting for them to do something stupid. Humans would do that sort of thing. Chara won't give this condescending moron any ammunition, so they stay still whenever they sense his direct attention.

This isn't to say Chara isn't showing hints anyway. Chara leaps ahead of Rinzler's controls in their mind, hands tracing orders that they know must have meaning. Their fingers curl around invisible controls, because that handle needed that other switch to work, right?