hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-03-01 02:40 pm

( march intro log )

Who: Everyone
When: March 1st and on
Where: The Moira + Ceta
What: The crew finds themselves on the planet of Ceta
Warnings: Potential sci-fi creature death. Please label your content!

I
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L
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by the inquest
"Arguments on their nature are refuted by those who return to shore, wide-eyed with tales of their savagery."

All Moirans are woken to the sounds of the ship coming to a rather grating halt some time in the early morning cycle. It’s no faster or slower than any other stop, but it is unexpected as the captains didn’t mention an upcoming disembarkment. Shortly after, a message is sent to every MID:
Navigation has informed us that we’re approaching bad traveling conditions: an overactive star. Instead of stopping on Liant El, we’ll be docking here on Ceta. Please exercise caution while gathering supplies and during excursions. Follow their safety guidelines. If the chance allows, we’ll also be signing new crew on the planet. Please greet them first and show them to the ship. Thank you.
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar.

For those few who come through Ceta's Ingress, there will be crew of the Moira there to greet you. They tell you of the Ingress, how it is broken, even on this planet, and that the ship is headed back to the origin of this technology. This planet’s Ingress is set precariously atop a floating rock formation, the only way from one area to the next is on small air-propelled boats. Crew members will guide everyone back to the Moira and take them to the Medbay; contracts will be signed posthaste.

WELCOME TO CETA





At first glance, Ceta seems mostly inhabitable, and that's because it is. The atmosphere around the planet is surprisingly thick in most places, sometimes thin in others, and without some way to filter the air, it is mostly unbreathable; it's a giant gas planet, its core made of various molten metals and the atmosphere a mix of oxygen, hydrogen, and nitrous. Ceta's gravity is also uneven, meaning that some areas will have stronger focal points than others. The terrain, when it is visible, appears rather rocky—hardly the best conditions for life and stable living. What's more unusual, however, is that despite this fact, there is, indeed, a small populace "living" among the mist and clouds, but it's clear they do not live here year-round. It's hunting season, and they are there for the bounty.

These visitors have built small platforms that are hooked together by ropes and swinging bridges, which they call "temporaries". Unstable buildings are rare, dangerous, and spread out over these temporaries to prevent damage or accidents. The temporaries float along, swaying and shifting with the planet’s atmosphere, and posted at every point of entry and all open surfaces are a particular set of rules that everyone must abide by. They are written in dark ink and large block letters so that all passing by will stop and read them:
NO FIRE. Flammables, ignition sources, matches, lighters, and anything that creates a spark is prohibited. The atmosphere has higher levels of hydrogen, and the smallest spark will create a problem.
AIR BREATHABILITY. Monitor your vitals. Wear masks or re-breathers if needed.
WATCH THE EDGE. All walkways are the only thing from you and falling. Be cautious and watch your step.
These signs should be given their due attention. The edge is just that: the end of where it is safe to walk. If a wooden plank gives way beneath your feet, you will plummet through hundred of miles of atmosphere before hitting the planet’s thin surface. The captains reiterate that crew should be careful and stick to the main temporaries, gather supplies, visit at their leisure, and then go back to the ship.

IT'S A BIRD! IT'S A PLANE!
The organisms that have evolved on this planet are unintelligent—a fact that is told to you by the other visitors. As there is no solid materials or ways for them to interact with their environments, these giants float along within the atmosphere, though it appears that they are flying when they are merely navigating through. They travel in groups of three or more and sometimes come close to the outskirts of the temporaries. Because there is an invisible filtration dome around the temporaries, this allows the creatures to pass through without harm and return again into the mist as they please. They are difficult to see at night and are rather skittish in the presence of sudden light.







@ THE MUSEUM
Every evening when work is done, artificial light sources illuminate the streets of the temporaries. There is one bar, if you can actually call it that, but the main attraction is a museum. The support structure appears to be made out of the skeletal system of the giants that "swim" and live on Ceta, and though the outside seems rather unassuming, the inside is not for the faint of heart. As it's considered informative, there are displays of the internal structures and functions of the very creatures that seem harmless and as unintelligent as the visitors claim. There are sections of the museum dedicated to their anatomy and what makes them so valuable: inside their air sacs, which is what gives the illusion to flying through the atmosphere, is a mineral that, when harvested, attunes and sharpens the senses so that brain capacity and function excel over one-hundred percent efficiency. Likewise, aside from these informative areas, there is also a history of how and when the visitors began to hunt them for this valuable, unnamed resource.

HARVEST SEASON
Are you looking for work? Or perhaps you're bored with your duties aboard the Moira and prefer to see just what it is these visitors do during the day? Hunters will often pay for menial labor to help with the killing and retrieval of the giants of Ceta. It is by day, not by hour, and once aboard one of the many ships, you will be put to work handling equipment or being on the lookout for "signs" of the creatures. Once they've been spotted, the real work isn't in capturing them or even trying to subdue them—though they give a good fight. It's in the harvest, done below deck once they have been safely brought into the ship's cargo areas by the tethers, that can get quite gruesome. As a defense mechanism, cutting into the skin creates a rather noxious emission that can cause disorientation, hallucinations, or unconsciousness. Worst case scenarios can often result in death.

WORD LIMITS
As things are beginning to wind up (or down), something seems to have gotten into the MID systems and caused a malfunction. On the morning of 03.13, it suddenly becomes clear that communicating with others who are not from the same universe or similar timelines seems very difficult. Understanding each other becomes rather hopeless as the day continues, and these repercussions can be felt across the entire ship. The Captains send out another MID message that appears as a jumble of unusual letters and symbols. However, there is one word that can be read by everyone and (hopefully) understood: RATCHET. Figuring out this problem shouldn't take long if everyone can leap the language barriers and work together.


( ooc; All New Arrivals: you have the choice of coming through the Moira's Ingress OR Ceta's Ingress. For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
fiercestwarrior: (unimpressed)

[personal profile] fiercestwarrior 2016-03-08 12:06 pm (UTC)(link)
[ His question is met with a confused frown. She is of course aware that she is a warrior of some renown, so it is not so strange to have a man she does not know approach her and be aware of who she might be. What makes her feel a little on edge about it all is that she was just kidnapped to another dimension. It makes people knowing her name a bit more suspicious in her eyes. ]

It is.
incantamentum: (lviii.)

[personal profile] incantamentum 2016-03-09 01:39 am (UTC)(link)
[Eric nods then after she confirms it, feeling suddenly less anxious. It meant that he wasn't leaving some poor soul in the lurch waiting for a buddy to arrive.] A pleasure. I'm Dr. Eric Dufosset and I've been assigned to be your buddy for your arrival here aboard the Moira. Think of it as an emissary of sorts.
fiercestwarrior: (unimpressed)

[personal profile] fiercestwarrior 2016-03-10 06:23 am (UTC)(link)
[ She frowns a little in confusion at the unfamiliar word buddy, but her features smooth into a more neutral expression when he explains. ]

I see. And what is the purpose of this arrangement?
incantamentum: (xlviii.)

[personal profile] incantamentum 2016-03-11 01:00 am (UTC)(link)
[He moves to get a drink, a glass of water that he waves a hand over dismissively, creating merlot in its wake.]

Like I said, an emissary. I suppose I'm to aid you in a seamless transition into ship life. I'm here for questions, tours, anything else you might need in your first days here. [He smiles pleasantly, taking a drink.]
fiercestwarrior: (deadpan)

[personal profile] fiercestwarrior 2016-03-15 09:10 am (UTC)(link)
[ That is an unpleasant reminder of Loki, and it makes her tense in her seat. While she has known people greatly skilled in magic who were also noble of spirit (the late queen Frigga comes to mind), she has grown accustomed to viewing such casual showmanship in its use with suspicion. ]

You are a sorcerer.

[ It's not really a question. ]
incantamentum: (lxvii.)

[personal profile] incantamentum 2016-03-17 12:17 am (UTC)(link)
[He sees her tense up and his hand still, the glass at his lips before he shakes it off and takes a drink.]

Sorcerer would be an odd way of putting it but I am indeed a witch. [And typical he would get buddied up with someone who tenses at a show of magic.]
fiercestwarrior: (blue)

[personal profile] fiercestwarrior 2016-03-23 07:41 am (UTC)(link)
[ She's had a lot of bad luck with magic-wielders in her time. Might as well be clear about that, she figures, and takes a sip from her own drink. ]

I find it hard to trust magic. It has often brought great misfortune upon both me and my realm.

incantamentum: (vi.)

[personal profile] incantamentum 2016-03-29 08:20 pm (UTC)(link)
Well, I can't fault you for that. I'm sorry to hear it, in fact. [Not that it changes anything about him being a witch.]
fiercestwarrior: (far away in thoughts)

[personal profile] fiercestwarrior 2016-03-30 09:55 am (UTC)(link)
The fault is not yours.

[ She takes a deep breath and forces herself to relax. It wouldn't be fair to treat this stranger poorly because he brings back memories of Loki and Lorelei. ]

And it is a power that can do much good as well.
incantamentum: (lxiv.)

[personal profile] incantamentum 2016-03-30 10:45 pm (UTC)(link)
[He nods at that.]

I'm glad you can acknowledge as much, there would be those who would be willingly blind to the idea based on past experience.