hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-02-01 11:09 am

( february intro log )

Who: Everyone
When: February 1st and on
Where: The Moira + Emiri
What: The crew finds themselves on the planet of Emiri
Warnings: Mentions of a corpse. Please label your content!

I
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L
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famed & framed
"There will be no prison which can hold our movement down."

The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar.

Yet, unlike most new crew arrivals, this one is in the middle of chaos.

Despite more recent events, the planet of Emiri is not as peaceful as it once was. Frederick Link is still missing, and the authorities of Emiri have yet to lift the interplanetary ban they have placed on all space crafts docked at the aerospace. The captains previous held a meeting asking crew for any and all information that might help them locate the Komai, a mysterious group determined to undermine Link'd Inc's work providing flourishing matches across the universe by causing random acts of violence and protest across the three main cities: Harashan, Avelle, and St. Murtel. These things have led to mass arrests as well as an unsettling atmosphere spreading across the planet, and since a previous broadcast, things are beginning to escalate.

A downward spiral of these events begins as soon as new arrivals start to leave the Ingress—an unmarked box arrives in the cargo bay addressed to the inhabitants of the Moira. As per his job, Niko Bellic is the one to discover this box and open it. For some, the contents may be particularly gruesome. Link’s body is inside, clothed in a simple white button-down and pants (no shoes), and it looks as if letters have begun to bleed through the material. Anyone with expert knowledge of torture may note that Link was, in fact, tortured for information, and those letters? The writing itself spells out the name St. Murtel.

The captains, having been alerted of this, make an attempt to contact those at Link’d Inc. Unfortunately, the damage has already been done.


☄ First: MISCOMMUNICATION
Somehow, whether intentional or not, the Komai have once again hacked public systems and networks to brand those of the Moira as the ones behind these terroristic acts. They still use their own name, but the images are different, focusing on familiar faces wearing the ship’s uniforms and traveling to the Aerospace to return to the Moira. Not only that, there are short recordings of Link’s final words that mention a very recognizable name: Captain Thán. The Komai have redirected the blame to the Moira and its crew for their own means, and in response, any and all crew who are captured by authorities will immediately be detained and shipped out to unknown locations. The Captains send a message via MID and request everyone return to the ship to prevent this from happening. Yet, not all messages will be delivered depending on how far away they are.

With everyone’s safety hanging in the balance, the Captains have decided to take things into their own hands and find a way to lift the block on the Moira so they can leave Emiri’s orbit and avoid further repercussions regardless of whether or not any one of the crew wants to stay.






☄ Second: DECOY & DISTRACT
After learning that Benjamin Link, son of recently deceased Frederick Link, knows how to unlock the ship so they can leave, the captains ask for volunteers to act as decoys on a mission to the Aerospace in Harashan. Their job is to distract guards and Emiri citizens, leaving the path clear for Benjamin to get to the computers. The captains reiterate that they are to use nonfatal methods as they don’t want a repeat of the events on Caducus Primary. Without his help, the ship won’t be able to leave, making this mission critical and extremely time sensitive.

☄ Third: RESCUE
During the mission, Benjamin informs the crew that the Komai aren’t incorrect in their claims that Link’d Inc uses unforgivable means to obtain information in order to make their matches perfect. The children the crew dreamed about are just two of many—the offspring of Emirian citizens who had gone missing. It has long been suspected that Link’d Inc was involved in their disappearances, but only recently has the Komai done anything to shed light on these gruesome rumors. Benjamin, after successfully unlocking the ship, disables the security systems in St. Murtel, which will allow the children a chance to escape. They’ll need assistance in getting out of St. Murtel and to a pre-designated area in Avelle where a group of Komai and Emirians will be waiting for them.

But be careful. If anyone is recognized as part of the crew, they will be placed under arrest for treason and possibly never heard from again.

☄ Fourth: BREAKING OUT
Now that the computer systems in Harashan’s Aerospace have been used to release the Moira, the entire crew are being called back via MID for an expedient exit from Emiri. Crew will be asked to assist other Moirans in getting back to the ship as quickly as possible via transporters or other small crafts as leaving is their only option at this point. In the escape, Emiri launches an attack on the Moira in an attempt to stop them. The ship’s previously unused defense systems activate, and those assigned to those positions are required to man their posts. Perhaps even those who don’t have the clearance are needed. Either way, it’s time to leave.

☄ Fifth: REFUGEES
Now that the ship has finally escaped Emiri’s orbit, the crew will notice a group of stragglers in the main hall. During the crew’s quick exit, about fifty Emirians have taken refuge aboard the Moira, and the captains have agreed to take them to the closest planet so they may start again or live a life free of Link’d Inc “rule”. The captains ask the crew to help get them clothes and food for their short stay, no longer than a day at most, and to occupy them as best they can. Tell jokes, sing songs, bring up the kittens so that everyone can attempt to wind down after this series of unfortunate events. Light entertainment won’t be provided, but on request, some crew members may do just that.


( ooc; This plot is spread out over the first half of the month of February, and follows the order of the prompts listed above. Feel free to take as much time as you need to with your characters and use the info above for posts/logs at your discretion. For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
whatdidisay: (pic#9526939)

[personal profile] whatdidisay 2016-02-17 02:53 am (UTC)(link)
Wait, I have to threaten him? ( this is absolutely not what he signed up for! ) I'm Service, not ImpSec. And we've got fast-penta for this back home.

( sorry kaz. )
warandpeace: (Aɴd ɴow we мeeт ιɴ αɴ αвαɴdoɴed ѕтυdιo)

[personal profile] warandpeace 2016-02-17 03:01 am (UTC)(link)
Well, I don't see ImpSec around. I see a guy that needs to get us off this planet.

[He does realize they're not going to be able to get it out of this guy now that they've said that, though.] Get the knife anyway. It'll come in handy. [He starts choking the guy himself, having to hold tight with that one arm in an awkward way, until he goes limp.]

If you're out here in this sort of situation, enter it willingly, you have to prepare yourself. You don't want to threaten him. But you don't want to run into other officers, either. Find out where the patrols are, and they can be detoured without encountering them. You go out, knowing you're going to be facing violent people, you are committing yourself to violence.

Get the idea? You don't have to kill them. You can always knock them out. Stun them. But they can't doubt it. Then you can dodge the rest.
whatdidisay: (pic#9526942)

[personal profile] whatdidisay 2016-02-18 03:37 am (UTC)(link)
I'm a big fan of stunning.

( ivan mutters, shoving the knife in his pocket after watching the other man knock out the guard very effectively. )

Why are you doing this?

( he can't help but ask, since it tends to go above and beyond 'don't get the other guy killed.' )
warandpeace: (Coυld ɴever cαυѕe мe pαιɴ)

[personal profile] warandpeace 2016-02-18 06:11 am (UTC)(link)
It's what I do. You're not incapable. You're athletic. Your sturdy. You're well-balanced enough to be capable of stealth. You have decent aim.

You can do a lot more here, more than the reaches of basic military. And in this case, stealth and information will do us the most favors.

[And he hates to see potential go to waste.]

[He starts patting the guy down until he finds a communicator of some sort, plucks it out of the guy's ear, and rubs it off on his uniform before holding it against his own ear.]

They're still looking for him. Good sign.
whatdidisay: (thinking really hard)

[personal profile] whatdidisay 2016-02-19 03:21 am (UTC)(link)
Yeah, but--

( then he won't be middling anymore. he'll be good at something, he'll be noticeable. you've got a task ahead of you, miller, the moment he can get out of this. )

We get out of here now, right? Very far away from this?

( he gestures at the two bodies. please. please let them go away. )
warandpeace: (αɴd тнιɴɢѕ woɴт ever cнαɴɢe)

I like how I managed to fuck up just one "you're" up there between two correct ones.

[personal profile] warandpeace 2016-02-19 06:53 am (UTC)(link)
We're good to go, I have what I need. [At least until they find someone else to interrogate.]

[He puts the earpiece in and starts moving, checking the map he made as he goes.]

Sounds like there is a long stretch with a lot of cover but potential to get cornered in. So we'll have to be careful.
whatdidisay: (pic#9528863)

i know this feeling and i also DID NOT NOTICE because i too am bad w/words

[personal profile] whatdidisay 2016-02-20 03:23 pm (UTC)(link)
( at least they're moving again -- ivan's going to take this as progress. )

Any way we can direct the attention of guards nearby elsewhere with that?

( he says, jerking his head at the comm. get rid of people within easy responding zone, lessen their chance of getting cornered. which, to ivan, is the ideal. )
Edited 2016-02-20 15:23 (UTC)
warandpeace: (He'ѕ dowɴ oɴ нιѕ lυcĸ)

[personal profile] warandpeace 2016-02-20 08:48 pm (UTC)(link)
We could, but they might recognize the voice as different. You can give it a shot if you want to.

[Miller's voice is a special sort of exhausted gravelly, that sort that comes from having seen too much. Before, it was almost jovial. Pleasant. That infectious sort of enthusiasm. Now it's seeped out of him.]

[He hands off the earpiece.] Try on the most generic voice you can. Use the map to choose sectors. Detour them in a direction not towards us, and also not towards their target goal. Benjamin. Primary goal is still getting the ship out, more than keeping us safe.

[Might as well do some more training. Ivan can probably throw on something serious and soldierly with a voice like his.]
whatdidisay: (pic#9526947)

[personal profile] whatdidisay 2016-02-24 12:37 am (UTC)(link)
Keeping us safe is important to me.

( ivan is about to say that he very much doesn't want to until he has the earpiece given to him. and even then he really doesn't want to. is it too late to back out? probably. well, if kaz is going to act like a kinder version of his superior officers, ivan can deal with that.

he can't completely shake his accent -- he's never really tried before, and miles always did have the unfair advantage of being around aunt cordelia since popping out of the replicator -- but he does achieve some measure of soldierly authority. even though he hates it.

he thinks it works. he hopes it works.
)
warandpeace: (yoυ doɴ'т reαlly wαɴт αɴy мore ғroм мe)

[personal profile] warandpeace 2016-02-24 07:50 am (UTC)(link)
[Kaz gives Ivan a nod of affirmation.] Good job. Hold onto it and see if they change their patrol.

[He keeps going, motioning for Ivan to follow. A pit Ivan's gotten himself into, for sure. Miller seems intent on dragging him through what he's turning into an impromptu preliminary training session.]

[But he's not a jackass. He knows the importance of morale.]

You're doing fine. Remember. In combat or stress situations, if you're half right, you're not wrong. You have something to build from and protect yourself with.

So far you're moving with your errors.
whatdidisay: (pic#9526937)

[personal profile] whatdidisay 2016-02-26 05:06 am (UTC)(link)
( military discipline is the way to his heart because it lets him delegate responsibility. he can accept this. )

Yeah, yeah. ( it's not a dismissive mutter, just one that's a reminder, and ivan listens closely to it for the next few minutes until-- ) No, hang on, I think they've found something--

( shit. )