hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-02-01 11:09 am

( february intro log )

Who: Everyone
When: February 1st and on
Where: The Moira + Emiri
What: The crew finds themselves on the planet of Emiri
Warnings: Mentions of a corpse. Please label your content!

I
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L
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famed & framed
"There will be no prison which can hold our movement down."

The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar.

Yet, unlike most new crew arrivals, this one is in the middle of chaos.

Despite more recent events, the planet of Emiri is not as peaceful as it once was. Frederick Link is still missing, and the authorities of Emiri have yet to lift the interplanetary ban they have placed on all space crafts docked at the aerospace. The captains previous held a meeting asking crew for any and all information that might help them locate the Komai, a mysterious group determined to undermine Link'd Inc's work providing flourishing matches across the universe by causing random acts of violence and protest across the three main cities: Harashan, Avelle, and St. Murtel. These things have led to mass arrests as well as an unsettling atmosphere spreading across the planet, and since a previous broadcast, things are beginning to escalate.

A downward spiral of these events begins as soon as new arrivals start to leave the Ingress—an unmarked box arrives in the cargo bay addressed to the inhabitants of the Moira. As per his job, Niko Bellic is the one to discover this box and open it. For some, the contents may be particularly gruesome. Link’s body is inside, clothed in a simple white button-down and pants (no shoes), and it looks as if letters have begun to bleed through the material. Anyone with expert knowledge of torture may note that Link was, in fact, tortured for information, and those letters? The writing itself spells out the name St. Murtel.

The captains, having been alerted of this, make an attempt to contact those at Link’d Inc. Unfortunately, the damage has already been done.


☄ First: MISCOMMUNICATION
Somehow, whether intentional or not, the Komai have once again hacked public systems and networks to brand those of the Moira as the ones behind these terroristic acts. They still use their own name, but the images are different, focusing on familiar faces wearing the ship’s uniforms and traveling to the Aerospace to return to the Moira. Not only that, there are short recordings of Link’s final words that mention a very recognizable name: Captain Thán. The Komai have redirected the blame to the Moira and its crew for their own means, and in response, any and all crew who are captured by authorities will immediately be detained and shipped out to unknown locations. The Captains send a message via MID and request everyone return to the ship to prevent this from happening. Yet, not all messages will be delivered depending on how far away they are.

With everyone’s safety hanging in the balance, the Captains have decided to take things into their own hands and find a way to lift the block on the Moira so they can leave Emiri’s orbit and avoid further repercussions regardless of whether or not any one of the crew wants to stay.






☄ Second: DECOY & DISTRACT
After learning that Benjamin Link, son of recently deceased Frederick Link, knows how to unlock the ship so they can leave, the captains ask for volunteers to act as decoys on a mission to the Aerospace in Harashan. Their job is to distract guards and Emiri citizens, leaving the path clear for Benjamin to get to the computers. The captains reiterate that they are to use nonfatal methods as they don’t want a repeat of the events on Caducus Primary. Without his help, the ship won’t be able to leave, making this mission critical and extremely time sensitive.

☄ Third: RESCUE
During the mission, Benjamin informs the crew that the Komai aren’t incorrect in their claims that Link’d Inc uses unforgivable means to obtain information in order to make their matches perfect. The children the crew dreamed about are just two of many—the offspring of Emirian citizens who had gone missing. It has long been suspected that Link’d Inc was involved in their disappearances, but only recently has the Komai done anything to shed light on these gruesome rumors. Benjamin, after successfully unlocking the ship, disables the security systems in St. Murtel, which will allow the children a chance to escape. They’ll need assistance in getting out of St. Murtel and to a pre-designated area in Avelle where a group of Komai and Emirians will be waiting for them.

But be careful. If anyone is recognized as part of the crew, they will be placed under arrest for treason and possibly never heard from again.

☄ Fourth: BREAKING OUT
Now that the computer systems in Harashan’s Aerospace have been used to release the Moira, the entire crew are being called back via MID for an expedient exit from Emiri. Crew will be asked to assist other Moirans in getting back to the ship as quickly as possible via transporters or other small crafts as leaving is their only option at this point. In the escape, Emiri launches an attack on the Moira in an attempt to stop them. The ship’s previously unused defense systems activate, and those assigned to those positions are required to man their posts. Perhaps even those who don’t have the clearance are needed. Either way, it’s time to leave.

☄ Fifth: REFUGEES
Now that the ship has finally escaped Emiri’s orbit, the crew will notice a group of stragglers in the main hall. During the crew’s quick exit, about fifty Emirians have taken refuge aboard the Moira, and the captains have agreed to take them to the closest planet so they may start again or live a life free of Link’d Inc “rule”. The captains ask the crew to help get them clothes and food for their short stay, no longer than a day at most, and to occupy them as best they can. Tell jokes, sing songs, bring up the kittens so that everyone can attempt to wind down after this series of unfortunate events. Light entertainment won’t be provided, but on request, some crew members may do just that.


( ooc; This plot is spread out over the first half of the month of February, and follows the order of the prompts listed above. Feel free to take as much time as you need to with your characters and use the info above for posts/logs at your discretion. For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
seeingscarlet: (sleep; shippy; 074)

[personal profile] seeingscarlet 2016-02-16 03:55 pm (UTC)(link)
[She would facepalm, but that would require her to move.]

Or we could ask them where they want to go. But that would be a simple solution.
neveroutwrenched: (pic#9704219)

[personal profile] neveroutwrenched 2016-02-18 03:27 am (UTC)(link)
True. But that would require them to have some idea of where they want to go.

[And maybe they did. He wonders if the Captains had actually discussed this.]

I can't imagine most people suddenly uprooted from their lives have a very concrete destination.
seeingscarlet: (concern; 047)

[personal profile] seeingscarlet 2016-02-18 05:52 pm (UTC)(link)
The children do. Where you're from, is there a place everyone dreams about?

[She'd use Paris as an example, but that doesn't seem like something Ratchet would know about.]
neveroutwrenched: (pic#8630955)

[personal profile] neveroutwrenched 2016-02-20 06:09 am (UTC)(link)
Well, sure. [It takes him a moment to think about however; the galaxy was a big place, after all. In the end he thinks of cliches...the destination you always seen in holo-films of intrepid dreamers and heroes.] Meridian city or Kerwan. [He pauses, aware those place mean nothing to her.] You think those people have their own place like that?
seeingscarlet: (concern; 040)

[personal profile] seeingscarlet 2016-02-20 04:03 pm (UTC)(link)
We are not from the same world but we both have places like that. I think everyone does.

[She sighs.] They deserve to see their place after what Link'd did to them.
neveroutwrenched: (pic#9169432)

[personal profile] neveroutwrenched 2016-02-21 01:16 am (UTC)(link)
What if Emiri was that place?

[He can't seem to keep his pessimism locked down today. He sincerely hoped that wasn't the case, but can't help but wonder how many people went to Emiri dreaming of their lives being better, only to have reality crash down on them. Maybe there was always some place that was better, but it was never the place you were in.]
seeingscarlet: (concern; 083)

[personal profile] seeingscarlet 2016-02-21 03:08 am (UTC)(link)
[She's quiet a moment. How can she make him understand?]

If the people who hurt you owned the planet, wouldn't you dream of leaving? Of going somewhere they could never find you?
neveroutwrenched: (pic#9162408)

[personal profile] neveroutwrenched 2016-02-23 09:20 am (UTC)(link)
Maybe.

[Or maybe he'd dream of stopping them. Of making them leave the planet. Or pay for hurting him or the people he cared about.]

Yes. Probably.
seeingscarlet: (concern; girl; 084)

[personal profile] seeingscarlet 2016-02-24 02:14 am (UTC)(link)
[Wanda's not used to thinking on planetary scales. All she knows is that saving her beloved but tiny Sokovia had been practically impossible. Kids fighting that revolt on a larger scale...it's horrifying.]

You would do differently?
neveroutwrenched: (pic#9165430)

[personal profile] neveroutwrenched 2016-02-24 09:27 pm (UTC)(link)
I...I don't know. [He wanted to say yes, emphatically. But this wasn't his world, he didn't know how it worked or how to navigate it the way that he did his own.] It's hard to put yourself in that position. Looking in from the outside, I mean.

I want to think someone would try and help them. That's what I would do. Even if it were just me. But...

[He shrugs. Sometimes that doesn't matter anyway.]