hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-02-01 11:09 am

( february intro log )

Who: Everyone
When: February 1st and on
Where: The Moira + Emiri
What: The crew finds themselves on the planet of Emiri
Warnings: Mentions of a corpse. Please label your content!

I
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L
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famed & framed
"There will be no prison which can hold our movement down."

The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar.

Yet, unlike most new crew arrivals, this one is in the middle of chaos.

Despite more recent events, the planet of Emiri is not as peaceful as it once was. Frederick Link is still missing, and the authorities of Emiri have yet to lift the interplanetary ban they have placed on all space crafts docked at the aerospace. The captains previous held a meeting asking crew for any and all information that might help them locate the Komai, a mysterious group determined to undermine Link'd Inc's work providing flourishing matches across the universe by causing random acts of violence and protest across the three main cities: Harashan, Avelle, and St. Murtel. These things have led to mass arrests as well as an unsettling atmosphere spreading across the planet, and since a previous broadcast, things are beginning to escalate.

A downward spiral of these events begins as soon as new arrivals start to leave the Ingress—an unmarked box arrives in the cargo bay addressed to the inhabitants of the Moira. As per his job, Niko Bellic is the one to discover this box and open it. For some, the contents may be particularly gruesome. Link’s body is inside, clothed in a simple white button-down and pants (no shoes), and it looks as if letters have begun to bleed through the material. Anyone with expert knowledge of torture may note that Link was, in fact, tortured for information, and those letters? The writing itself spells out the name St. Murtel.

The captains, having been alerted of this, make an attempt to contact those at Link’d Inc. Unfortunately, the damage has already been done.


☄ First: MISCOMMUNICATION
Somehow, whether intentional or not, the Komai have once again hacked public systems and networks to brand those of the Moira as the ones behind these terroristic acts. They still use their own name, but the images are different, focusing on familiar faces wearing the ship’s uniforms and traveling to the Aerospace to return to the Moira. Not only that, there are short recordings of Link’s final words that mention a very recognizable name: Captain Thán. The Komai have redirected the blame to the Moira and its crew for their own means, and in response, any and all crew who are captured by authorities will immediately be detained and shipped out to unknown locations. The Captains send a message via MID and request everyone return to the ship to prevent this from happening. Yet, not all messages will be delivered depending on how far away they are.

With everyone’s safety hanging in the balance, the Captains have decided to take things into their own hands and find a way to lift the block on the Moira so they can leave Emiri’s orbit and avoid further repercussions regardless of whether or not any one of the crew wants to stay.






☄ Second: DECOY & DISTRACT
After learning that Benjamin Link, son of recently deceased Frederick Link, knows how to unlock the ship so they can leave, the captains ask for volunteers to act as decoys on a mission to the Aerospace in Harashan. Their job is to distract guards and Emiri citizens, leaving the path clear for Benjamin to get to the computers. The captains reiterate that they are to use nonfatal methods as they don’t want a repeat of the events on Caducus Primary. Without his help, the ship won’t be able to leave, making this mission critical and extremely time sensitive.

☄ Third: RESCUE
During the mission, Benjamin informs the crew that the Komai aren’t incorrect in their claims that Link’d Inc uses unforgivable means to obtain information in order to make their matches perfect. The children the crew dreamed about are just two of many—the offspring of Emirian citizens who had gone missing. It has long been suspected that Link’d Inc was involved in their disappearances, but only recently has the Komai done anything to shed light on these gruesome rumors. Benjamin, after successfully unlocking the ship, disables the security systems in St. Murtel, which will allow the children a chance to escape. They’ll need assistance in getting out of St. Murtel and to a pre-designated area in Avelle where a group of Komai and Emirians will be waiting for them.

But be careful. If anyone is recognized as part of the crew, they will be placed under arrest for treason and possibly never heard from again.

☄ Fourth: BREAKING OUT
Now that the computer systems in Harashan’s Aerospace have been used to release the Moira, the entire crew are being called back via MID for an expedient exit from Emiri. Crew will be asked to assist other Moirans in getting back to the ship as quickly as possible via transporters or other small crafts as leaving is their only option at this point. In the escape, Emiri launches an attack on the Moira in an attempt to stop them. The ship’s previously unused defense systems activate, and those assigned to those positions are required to man their posts. Perhaps even those who don’t have the clearance are needed. Either way, it’s time to leave.

☄ Fifth: REFUGEES
Now that the ship has finally escaped Emiri’s orbit, the crew will notice a group of stragglers in the main hall. During the crew’s quick exit, about fifty Emirians have taken refuge aboard the Moira, and the captains have agreed to take them to the closest planet so they may start again or live a life free of Link’d Inc “rule”. The captains ask the crew to help get them clothes and food for their short stay, no longer than a day at most, and to occupy them as best they can. Tell jokes, sing songs, bring up the kittens so that everyone can attempt to wind down after this series of unfortunate events. Light entertainment won’t be provided, but on request, some crew members may do just that.


( ooc; This plot is spread out over the first half of the month of February, and follows the order of the prompts listed above. Feel free to take as much time as you need to with your characters and use the info above for posts/logs at your discretion. For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
skelepun: ([sans] 58)

[personal profile] skelepun 2016-02-02 06:23 am (UTC)(link)
By now, Sans was more than used to the reactions. Whether they were with the crew or on Emiri itself, there was always that slight hesitation while whoever they talked to figured out how to react. It didn't bother Sans in the slightest. You could learn a lot about a person from how they reacted to something they didn't understand.

In this human's case, apparently, she rolled with the punches like a pro. Sans' perpetual grin widened in distant approval.

"Etch."
curiousnotmalicious: (talking/smile)

[personal profile] curiousnotmalicious 2016-02-03 03:33 am (UTC)(link)
Friends had told Dutch just about every joke in the book, but Dutch’s friends weren’t really the knock-knock joke sort. Add that to the fact that she was just disoriented enough to not be able to put two and two together without a little extra effort and Dutch didn’t see this punchline coming. She did smile a little in anticipation, though.

“Etch who?” As soon as the words left her mouth, it clicked. Her anticipatory smile broadened and she nodded. She knew what it sounded like, but she’d let him finish his joke. It was only the polite thing to do, after all.
skelepun: ([sans] 33)

[personal profile] skelepun 2016-02-04 12:51 am (UTC)(link)
"Gesundheit."

As if she passed some sort of test, Sans reached out a bony hand in her direction with a wide grin stretched across his skull.

"Name's Sans. You seem to be taking the whole kidnapping thing pretty well."
curiousnotmalicious: (in the water smile)

[personal profile] curiousnotmalicious 2016-02-04 03:12 am (UTC)(link)
Dutch laughed quietly, but when he extended his hand her expression looked a little more confused. How does one shake hands with a skeleton? She decided to be gentle, taking his hand in hers as if it were some delicate thing and barely shaking it at all, but smiling as if it were an ordinary handshake.

"Dutch. Well, I've been kidnapped before by much less savory characters. Whoever my hosts here are, they're treating me much better than a certain asshole vampire back home. I figure I'm doing alright." She smiled faintly, shrugging her shoulders. "Anyway, nice to meet you, Sans."
skelepun: ([sans] 51)

[personal profile] skelepun 2016-02-04 09:29 pm (UTC)(link)
The weak grip forced Sans' smile a little broader. Being handled with kid's gloves wasn't unheard of, but he couldn't help but find it oddly charming all the same. Only one joke into their first conversation and he was learning a lot.

"I guess on a sliding scale, vampires have a little more bite than space ships. It's nice to meet you too, Dutch." He yawned, scratching at the back of his skull. "Follow up question: vampires?"
curiousnotmalicious: (talking/neutral)

[personal profile] curiousnotmalicious 2016-02-05 03:36 am (UTC)(link)
"Vampires." She nodded her head slowly. "Unfortunately I have seen them up close and personal. Strigoi, my friend calls them. Ugly things that start to lose their hair the moment they lose their humanity. Oh!" She stopped herself, eyes slightly wider. "Not that there's anything wrong with lacking hair. It's just... They look a bit weird without it. It looks perfectly natural on some others."

Dutch shook her head, mentally scolding herself for already having foot-in-mouth disease so soon into a conversation with a perfectly charming skeleton.

"Anyway, the worst part is that they have these... Tongues with fangs at the end. They're at least six feet long. They shoot out and grab people with them and feed off of them that way. Worst yet, once you've been bitten or even so much as scratched you're infected and doomed to become one of them."
skelepun: (wink)

[personal profile] skelepun 2016-02-06 08:43 pm (UTC)(link)
Her faux pas tickled Sans more than offend him, even if it was a little hard to laugh over her grotesque depiction. Monsters came in many shapes and sizes, some likely horrible or terrifying to humans (himself included). But hurting people like that, using them for their own gains, well. That was the furthest thing from monster Sans could think of.

"And you dealt with those things? Damn. I think I got a good idea of why the Ingress brought you aboard."
curiousnotmalicious: (neutral with a scarf)

[personal profile] curiousnotmalicious 2016-02-10 03:43 am (UTC)(link)
"On a daily basis." Dutch shrugged her shoulders. "I was getting used to it. My friends and I were trying to make the city safe again." There was a slight frown on her face. Her emotions were still muddled from the jumble of being brought onboard, but one thing was very clear to her - She missed her friends. Just before her arrival she'd been separated from them, but she'd already been planning on tracking them down. Now all that was out the window.

"Now I suppose I'll have a different job." Dutch sighed.
skelepun: ([sans] 51)

[personal profile] skelepun 2016-02-16 08:46 pm (UTC)(link)
Ah. There's a note of sympathy in Sans' face, for all it's hard to see through the vacant sockets and permanently fixed grin. Leaving your world behind was difficult for some, even if Sans couldn't specifically relate. There was nothing left for him back there.

"Heh, well, if nothing else, this place is pretty friendly. ... Y'know, horrible planetary escapes aside." Wink. "Bar's pretty chill. I hear you can find skeletons there some nights, not that I'd know."
curiousnotmalicious: (talking/smile)

[personal profile] curiousnotmalicious 2016-02-27 02:26 am (UTC)(link)
Dutch smiles. There's something they seemingly have in common - an affinity for bars. Back home there were a handful of bars she considered nice enough to hang out at, and by 'nice enough' she wasn't talking quality or cleanliness but character. Dutch liked unique bars with unique patrons and you couldn't get much more unique than a bar on a spaceship, now, could you?

"Sounds great. I'll be sure to check it out sometime."
skelepun: (wink)

[personal profile] skelepun 2016-02-28 05:52 am (UTC)(link)
"Well, if you do, be sure to ask for the most expensive thing in the place -- for whatever reason, the powers that be decided an open bar was a good idea on a space ship full of captives." Sans winks. "To be honest, I'm not sure why that place isn't packed at all times."