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- *event,
- *mod log,
- all about j: j,
- bioshock: big sister,
- borderlands: angel,
- dogs bullets & carnage: badou nails,
- dogs bullets & carnage: nill,
- dragon age: fenris (crau),
- guilty gear: venom,
- marvel 616: laura kinney,
- mass effect: clone shepard,
- mass effect: thane krios,
- mcu: bucky barnes (crau),
- mcu: wanda maximoff (crau),
- metal gear: kazuhira miller,
- metal gear: solid snake,
- overwatch: angela "mercy" ziegler,
- overwatch: lena oxton,
- overwatch: lúcio,
- overwatch: mei-ling zhou,
- overwatch: soldier 76,
- star wars: rey,
- undertale: chara dreemurr,
- voltron ld: shiro,
- x-men movies: kurt wagner,
- x-men movies: marie d'ancanto | rogue
february mod plot log
When: February 3rd to February 28th
Where: Thisavrou + New Worlds
Warnings: death, blood, violence, torture
thisavrou monthly info ( the tmi )
⋆ The storm around Thisavrou is particularly volatile this month - plums of dark energy twist and turn. There’s an upsurge in the number of Outpost techs called in to work in an effort to monitor and research Thisavrou’s unruly cage. Weather on Kauto is a moderate 70°F / 21°C during the day and 65°F / 18 °C at night, and Chioni’s has reached record highs of 130°F / 54°C at peak hours.
⋆ Savrii Notices:
Region One grocery depots are offering fifty percent off of any item purchased between day 41 and 45. Region Four’s population of Gorgóna are giving away free underwater training lessons on the 51st day.
⋆ Mission notices have been posted to TABs for anyone interested in earning a little extra cash. Available missions are listed below:
Day 39 (February 10th) - The locals of Region Three (R3) are in need of “pest” control assistance. Creatures called Tanglesnakes have infested the trees and are eating the natives’ homes! Anyone willing to remove them will be paid 100 sencs per Tanglesnake. However, catching them might be tricky; they are quite fast and are smart enough not to be lured by snacks or kind words of encouragement! They also have a tendency to curl around and trip up anyone after them, hence their name. Day 47 (February 18th) - The waters of Chioni are boiling! Scientists stationed out on the third burg are asking volunteers to bring back samples for study. Anyone willing to risk the harsh climates of Chioni will be compensated with 250 sencs as well as travel expenses up to 80 sencs. Day 55 (February 26th) - The majority of Savrii responsible for the Ingress Complex’s upkeep have suddenly fallen ill, which has left them short staffed. For those not too proud to pick up trash and put a little elbow grease into shining the windows, compensation will be given for the time. This mission pays 40 sencs per hour.
⋆ As a welcome gift to all the new visitors, Savrii will be handing out treats.
ingress travel info
⋆ Missions are jobs or specific tasks listed on the TAB once new worlds are open for exploration. Be sure to check if Clearance Levels are required to accept some of these missions.
⋆Clearance Levels are given to visitors for the length of time they have been on Thisavrou (or traveling on the Moira). Each CL offers access to certain things or incentives that others will not have.
aueia
⋆ Although some disorientation is common enough with all Ingress travel, transit to Aueia is commonplace enough to make the trip relatively straightforward. A brief sensation of a fall and a wash of color (felt as much as seen), and visitors will find themselves stepping out onto the greeting dock. To leave, characters may make use of the same portal, or explore to find their own—there are multiple transit points scattered through the world, as well as a few maps designed for humanoid interpretation.
⋆ A gas giant encircled by a unique interstellar medium, Aueia holds three distinct zones.
The outermost layer, or "sea" of the planet, consists of a liquid shell inhabited by a diverse set of fluid-dwelling wildlife. A variety of tours go out regularly to explore the oceans, and platforms are set up along the boundary for those with interest in "beach" play. The fluid composing the sea is a pale green, and has no harmful effects on contact. However, human-analogous life forms will be advised against consuming the mixture, and may experience dizziness, indigestion, or mild hallucinations if they do. The second, gaseous layer, composes the main range of habitation for visitors and other non-aquatic life. With an oxygen-rich atmosphere and a wide distance from the denser planet core, this region of the planet includes the Ingress dock and the majority of non-native living areas. It’s also known for its low gravity! A wide array of ships and settlements can be found floating through this layer of Auiea, including trade barges, explorers, and a wide variety of schools and learning centers. The lower one goes, however, the less stable the atmosphere, and pockets of dangerous or flammable gases have been known to gather near the boundary with layer three. Gliding equipment can be borrowed or rented at low cost for those who want to travel unassisted. However, visitors with no means of propulsion should take care—falling means a very long way down. On the other hand, you’ll have plenty of time to flag a passing flier to come grab you. A strong layer of electromagnetic distortion separates the habitable second layer from the third. Once crossed, both gravity and pressure intensifies rapidly, well beyond the tolerance of most beings. Standard materials dropped through this layer will crumple and compress before sinking out of sight behind the orange haze of the interior. Even more disconcerting are the shapes that can occasionally be seen within: odd, gigantic silhouettes brushing by the surface of their world. These deep-sea wildlife can’t cross the pressure differential on their own, but are widely regarded as one of the main hazards to any efforts to explore the lower zone. By visitors, at least-- the whales of Aueia are the undisputed masters of their planet, and the only species known to move freely through all layers of their world.
⋆ As a world visited regularly by the Savrii, Auiea has a relay station set up to enable communication through the Ingress. Some lag may be expected, but TAB functions should persist.
⋆ Clearance Information (Each person can take what is noted for their CL or below into this world.):
CL 1 - Clothing, swimming equipment.
CL 2 - Personal weapons.
CL 3 - Private transportation.
CL 4 - Small ships.
CL 5 - Extended stay or the right to build.
⋆Missions available:
Wildlife Preservation - The outer layer of Aueia is home to many creatures. Senc donations will be made to anyone that spends volunteer time cleaning up and caring for the wildlife here. (50 sencs per hour). Object Retrieval - Samples, samples, samples. A sample (it doesn’t matter what it is) from each zone can be sold back on Thisavrou. Z-1 (100 sencs). Z-2 (200 sencs). Z-3 (300 sencs). Savrii will absolutely not purchase creatures that were hunted and killed. However, there might be visitors on Thisavrou interested in this.
(All sencs are awarded ICly when you come back through. OOCly, you keep track of what you earn.)
eosoros (cw: death, blood, violence, torture)
⋆ The Savrii are an inclusive group - when they open this world for exploration, all visitors are allowed to enter. They will be told that, as it has not previously been explored, it could be dangerous and for all to heed that carefully before entering. High-paying missions, listed below, will be offered to anyone willing to take them through and Clearance Levels will be posted and applied to TAB devices.
⋆ The ride through the Ingress might be disorienting for some, though many will notice that the temperature steadily increases as they move through the blue energy. Upon entering this new world, they’ll find that the energy dissipates as soon as the person steps out of it. Discovery of a way out of this place is found in Exploration. Broken up into what can only be described as increasingly terrible levels of horror, this world’s only exit (energy that takes you back to Thisavrou) is found at the end of the seventh sector. Each level can be experienced with the same partner or someone different every shift.
Level One - You are neither here nor there. The ground is a muted grey color, almost ashy, and each leafless tree is an exact copy of the one before it. In the center of each tree is a carving, the word - Go. Ambiguous in nature, it’s hard to tell if it means to go back the way you came or to continue forward. The choice is in the explorer’s hands. No matter what direction you walk in, the landscape never changes. Colorless and barren, but without any sense of impending danger. After a thousand steps, gait is of no importance, there will be an abrupt shift and the second level will begin. Level Two - That same empty landscape is cut by large, violent storms so close together that there is no place for respite. The wind whips you about, debris flying through the air cuts and breaks, lightening scorches the dirt, and the screams of swept up travelers can be heard from inside the massive dark clouds. The third level starts when the electric heat of a burst of lightning can be felt on your skin. Level Three - Up to your waist, black slush stretches out for what seems like an eternity. As you trudge through, you’ll feel hands grabbing at your ankles and legs, tugging in an attempt to pull you under. The moment the sludge crests the top of your head, the hands let go. This cycle repeats until you’ve crossed two miles of the putrid liquid, and the instant that you touch land, your entire body will vibrate and you’ll be in the fourth level. Level Four - Groups of travelers, some who have been here for a long time and did not arrive from Thisavrou, stand around groups of giant boulders. No matter which you choose, the stone will be extremely difficult to push. Grooves in the dirt show that previous visitors have pushed boulders to the top of a small hill and left them there. Whether you push your boulder alone or have help (one stone gets one person through), when it reaches the top, you’ll vanish and enter the fifth level. Level Five - The heat and smoke surround you. There is only enough space inside the tomb for yourself and whoever else might be inside. Flames billow up on all sides and the stone coffins are hot enough to burn. There are two ways to the next level - put the fire out or let the fire take you. Level Six - It’s a fight to overthrow. Spread out are thousands of people in various forms of battle - verbal, physical, mental. There is someone standing at the ready to explain, if visitors dare to ask them. They’ll spin a tale of the imbalance of power and how the only way to move forward is to best someone else. The method is up to the visitor, and there is only one rule - be the person with the upper hand and you can continue on. Level Seven - You are now standing at the beginning of a cavernous, sloping landscape. In the far off distance is a storm set at the top of a craggy mountain. The energy is a familiar shade of blue - you came through energy just like it. It’s a harrowing journey, a labyrinth of twists and turns. Most get lost and overwhelmed looking for the path that takes them to that storm. Those that make it, who step into the light, return back to the place they had come from.
⋆ TABs - Functions stop after going through the Ingress.
⋆ Clearance Information (Each person can take what is noted for their CL or below. Standard methods of transportation can be taken through by any CL holder.):
CL 1 - Small handguns only.⋆ Missions Available:
CL 2 - Rifles and shotguns.
CL 3 - Explosive type materials.
CL 4 - Vehicles with affixed weaponry.
CL 5 - Dangerous creatures.
Security - Savrii of all backgrounds are looking to hire someone to take them to this new world and bring them back safely. The standard offered rate is 1,000 sencs, but most are open to negotiations. Research - Technicians are looking for scientific aware minds to document and look into the effects of Ingress energy on this world. They’ll pay handsomely for the information. Anywhere between 200 and 500 sencs, depending. Object Retrieval - Samples, samples, samples. A sample (it doesn’t matter what it is) from each level fetches a fair price. L-1 (50 sencs). L-2 (70 sencs). L-3 (90 sencs). L-4 (100 sencs). L-5 (150 sencs). L-6 (200 sencs). L-7 (350 sencs). (All sencs are awarded ICly when you come back through. OOCly, you keep track of what you earn.)
OOC: For questions please go here. Don’t forget to respond to the Activity Check.
no subject
So they smile, thinly.]
Self-taught. Out of necessity.
[Children aren't meant to play with knives. Because heaven or hell forbid that any child learn to defend themself. They would just use those skills to be a little hellion, an awful menace to society, wouldn't they?]
no subject
Okay. Tell me about a time when you successfully dealt with an angry person not with physical force, but with only your words.
no subject
[Patronizing? Most likely. Playing the angle of the optimist, as though anything they have to say is relevant, as though she is taking them genuinely serious. Creatures like them know better.]
A man bound by a net would have been easy prey. He certainly was saying crude enough language to count as such. [An earnest shame he was so easily placated, in the end.] I freed him.
He was not grateful. So I informed him to take his leave.
no subject
On a scale of one to ten, how would you rank your competence with computers?
no subject
[That is to say, they could probably get by just through simple application of trial and error. The more advanced functions would pass them by, no doubt, even if they would do an excellent job of claiming they did no such thing.]
no subject
[Inputting the number, she stretches, standing up.]
So.
Did you bring your knife?
no subject
[Their hand drifts to the blade at their side automatically, a reflex they cannot quite subdue. They make no further attempt to. They are armed; that is all the knowledge anyone needs to ascertain from them, at a glance.]
Do you need to see it?
no subject
[The reflexive action is not missed, but her eyes don't even flit to it. Mentally, she's making another note.]
That doable?
no subject
[And thus, draw it they do, with the low rasp of steel across the leather of the sheath as they stand fluidly.]
Here and now, I would presume.
[May as well inspect the goods as they are! Why bother paying for that which you cannot trust in future iterations?]
no subject
Indicating it, Shepard nods once.]
In your own time.
no subject
* (Seems like a regular training dummy.)
* (Do you want to beat it up?)
They could sock the dummy. And who cares? They could punch it at full force, and revel in how it * (Feels good.)
Instead, they move at it obliquely, feinting to one side before deftly countering with a diagonal slash. 99 ATK is a powerful tool, and they're hardly one to care if they may end up damaging the dummy in the process, or if it is considerably hardier than most materials encountered Underground.]
no subject
The dummy is not 99 ATK strong. Shepard purses her lips, frowning as she watches the entire thing explode open in a diagonal line, sand pouring out of the "wound" on to the floor, in a steady shhhhhh flow.
Shit.
No cleaners in until next week. She was going to be cleaning up sand for the next two hours. And what had that sales rep told her about these damn things? "Stronger than any appendages or bladed weapon!" But that was a Shepard problem. Chara, on the other hand...]
Very nice. Good form, solid attack, and clean follow-through.
Your grip's different, but it works, and if it's not hurting your wrist, that's all you need.
[beat;]
Ever thrown it?
no subject
Wait for the hard crack of the inevitable indictment. Look at what you've done. You ruined it. You made a mess, Chara. You broke it. A muscle in their jaw twitches, trying not to flinch, trying not to struggle. It's worse if you FIGHT back.
A faint intake of breath. And she keeps talking, as though nothing is wrong.
It's a joke. A trap. Take them off guard. Make them feel as though nothing is wrong, as though they haven't ruined it. Their knuckles glisten white on the grip of the blade. Shaking their head seems a herculean effort, but they manage it. Open their mouth, and answer. Speak up when the adults are talking.
It's too halting. Too faint. Don't you dare slip now.]
I - prefer not to.
no subject
Okay.
I've seen enough.
[Tapping a few boxes on the datapad with checkmarks, she scrolls down to the "positions" section.]
You're in. You said full-time, right?
no subject
She hires them.
So answer. Be precise, be eloquent, be endlessly equipped to deftly take every situation in smiling stride, know how to counter every potential response. Don't have one of your episodes, one of your tantrums, and ruin it all now.
Be the demon.
Paste on a smile, even if it's impossible to look at her. What's she playing at? Pretending to go along with it, pretending it's all okay, just so she can file this away as an incident? Maybe - maybe it's just safer to keep an eye on them this way! Keep your friends close and your enemies closer! It's a smart tactic. They'd applaud it, if they weren't so - weren't just fundamentally unable to appreciate it just now!
Answer. No one likes it when you don't speak up.]
Yes. That - would be adequate.
no subject
Think you can come in in... let's say, 2 days? Same time. I'll send you the HQ navpoint for reference.
[There's a cheerful ping! as the navpoint drops on to Chara's TAB.]
We can do a quick walk-through, get you used to everything. Do you have any protective gear? We can set you up with something temporary for now if you don't, then maybe see about getting a custom kit for you. Do you have any allergies?
no subject
They won.
Answer the question. Speak, flat and businesslike, as though that will disrupt the subtle tremor there.]
No. No allergies. My equipment is...nominal. At best.
[A Locket that will not serve quite as well in battle here as it did Underground. Regardless, it will never be - they are not about to relinquish it. Wear it underneath whatever uniform is distributed, if they must.]
no subject
Oh, there's one more thing.
[Standing up and tucking the datapad under one arm, she clears the space between the two of them in a few long strides--
--and pulls a coin out of thin air. Or rather, a clever bit of sleight of hand certainly makes it look that way.
Shepard holds it out, presenting it to Chara on the flat of her palm. It's the coin from the planet where they first met.]
Accidentally walked off with it. Figured you should have it back.
no subject
What is it now, then? A token of appreciation? Of cooperation? They regard the thing dubiously, waiting for it, the other shoe, to drop - for her to snatch it away again. A pointless, meaningless symbol, engraved with a minus sign, not worth the effort it took to achieve.
Their gaze flicks from the coin in her palm to the one holding it, finally reclaiming some degree of their typical poise and skepticism.]
"Accidentally."
no subject
Accidentally. Didn't even realise I was still carrying it until I saw I had both of them — my mistake entirely.
[She sorts in her other pocket with the free hand, balancing the datapad still under one arm, and pulls out, via completely normal methods, the other coin.]
Turns out, they're actually two halves of a whole. Watch--
[Bringing the two coins together, they attract like little magnets, and click into each other — making a single coin, plus on one side, minus on the other.]
--Only figured it out because I had them both in the same pocket. [Giving the two coins a light twist, they pop apart. This time, she holds them both out.]
You can have them both, if you like.
no subject
...useless, here. They've their own body, and Frisk has theirs. Everyone knows precisely who would be capable of standing on their own, which of them has the whole of their SOUL intact, and which does not.
They won't fall for the same trick twice.]
And what possible use would I have for something like that?
no subject
If this was about her, it was a lot deeper than a coin. Same tack, continuing forward.]
It's a trinket — not much to do with it except have it. I'm not going to force it on you.
no subject
School their expression into its typical emptiness. Incline their head faintly, politely. Cool, controlled.]
In that case, I feel it would be better suited in your possession.
no subject
[Tough crowd. Shrugging, she palms it back into a pocket, flipping the datapad back out.]
Two days, navpoint's sent, and I'll try and get something made up for you once we grab some measurements.
Other than that? Welcome aboard.
no subject
...
Fine.
It should be as such.]
Very well.
[They have their job. Have what they came for. It is for the best.]