savmods: (Default)
Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_log2017-02-03 11:04 pm

february mod plot log

Who: Everyone
When: February 3rd to February 28th
Where: Thisavrou + New Worlds
Warnings: death, blood, violence, torture


thisavrou monthly info ( the tmi )

All information is current as of day 32 ( there are 100 days in a cycle, which started on January 1st).

The storm around Thisavrou is particularly volatile this month - plums of dark energy twist and turn. There’s an upsurge in the number of Outpost techs called in to work in an effort to monitor and research Thisavrou’s unruly cage. Weather on Kauto is a moderate 70°F / 21°C during the day and 65°F / 18 °C at night, and Chioni’s has reached record highs of 130°F / 54°C at peak hours.

Savrii Notices:

  • Region One grocery depots are offering fifty percent off of any item purchased between day 41 and 45.
  • Region Four’s population of Gorgóna are giving away free underwater training lessons on the 51st day.
  • Mission notices have been posted to TABs for anyone interested in earning a little extra cash. Available missions are listed below:

  • Day 39 (February 10th) - The locals of Region Three (R3) are in need of “pest” control assistance. Creatures called Tanglesnakes have infested the trees and are eating the natives’ homes! Anyone willing to remove them will be paid 100 sencs per Tanglesnake. However, catching them might be tricky; they are quite fast and are smart enough not to be lured by snacks or kind words of encouragement! They also have a tendency to curl around and trip up anyone after them, hence their name.
  • Day 47 (February 18th) - The waters of Chioni are boiling! Scientists stationed out on the third burg are asking volunteers to bring back samples for study. Anyone willing to risk the harsh climates of Chioni will be compensated with 250 sencs as well as travel expenses up to 80 sencs.
  • Day 55 (February 26th) - The majority of Savrii responsible for the Ingress Complex’s upkeep have suddenly fallen ill, which has left them short staffed. For those not too proud to pick up trash and put a little elbow grease into shining the windows, compensation will be given for the time. This mission pays 40 sencs per hour.
  • As a welcome gift to all the new visitors, Savrii will be handing out treats.


    ingress travel info

    Signatures are the base reason for traveling through the Ingress (aside from general exploration and monetary gain) and are used to discover the correct world visitors on Thisavrou wish to return to. Every visit through a different Ingress brings the technicians a little closer to finding it. The two worlds open for access this month only have a slight impact on the signature of each person who travels.

    Missions are jobs or specific tasks listed on the TAB once new worlds are open for exploration. Be sure to check if Clearance Levels are required to accept some of these missions.

    Clearance Levels are given to visitors for the length of time they have been on Thisavrou (or traveling on the Moira). Each CL offers access to certain things or incentives that others will not have.


    aueia

    To welcome the new arrivals to Thisavrou, all visitors will be granted access to one of the worlds already known to the Savrii. Aueia (proper pronunciation here) is the native homeworld of a species some Moirans may already be familiar with: the migratory space whales. While isolated from the rest of the galaxy, the whales’ homeworld has been known to the Savrii for generations and viewed as a peaceful center of cultural exchange.

    Although some disorientation is common enough with all Ingress travel, transit to Aueia is commonplace enough to make the trip relatively straightforward. A brief sensation of a fall and a wash of color (felt as much as seen), and visitors will find themselves stepping out onto the greeting dock. To leave, characters may make use of the same portal, or explore to find their own—there are multiple transit points scattered through the world, as well as a few maps designed for humanoid interpretation.

    A gas giant encircled by a unique interstellar medium, Aueia holds three distinct zones.

  • The outermost layer, or "sea" of the planet, consists of a liquid shell inhabited by a diverse set of fluid-dwelling wildlife. A variety of tours go out regularly to explore the oceans, and platforms are set up along the boundary for those with interest in "beach" play. The fluid composing the sea is a pale green, and has no harmful effects on contact. However, human-analogous life forms will be advised against consuming the mixture, and may experience dizziness, indigestion, or mild hallucinations if they do.
  • The second, gaseous layer, composes the main range of habitation for visitors and other non-aquatic life. With an oxygen-rich atmosphere and a wide distance from the denser planet core, this region of the planet includes the Ingress dock and the majority of non-native living areas. It’s also known for its low gravity! A wide array of ships and settlements can be found floating through this layer of Auiea, including trade barges, explorers, and a wide variety of schools and learning centers. The lower one goes, however, the less stable the atmosphere, and pockets of dangerous or flammable gases have been known to gather near the boundary with layer three. Gliding equipment can be borrowed or rented at low cost for those who want to travel unassisted. However, visitors with no means of propulsion should take care—falling means a very long way down. On the other hand, you’ll have plenty of time to flag a passing flier to come grab you.
  • A strong layer of electromagnetic distortion separates the habitable second layer from the third. Once crossed, both gravity and pressure intensifies rapidly, well beyond the tolerance of most beings. Standard materials dropped through this layer will crumple and compress before sinking out of sight behind the orange haze of the interior. Even more disconcerting are the shapes that can occasionally be seen within: odd, gigantic silhouettes brushing by the surface of their world. These deep-sea wildlife can’t cross the pressure differential on their own, but are widely regarded as one of the main hazards to any efforts to explore the lower zone. By visitors, at least-- the whales of Aueia are the undisputed masters of their planet, and the only species known to move freely through all layers of their world.
  • As a world visited regularly by the Savrii, Auiea has a relay station set up to enable communication through the Ingress. Some lag may be expected, but TAB functions should persist.

    Clearance Information (Each person can take what is noted for their CL or below into this world.):

    CL 1 - Clothing, swimming equipment.

    CL 2 - Personal weapons.

    CL 3 - Private transportation.

    CL 4 - Small ships.

    CL 5 - Extended stay or the right to build.

    Missions available:

  • Wildlife Preservation - The outer layer of Aueia is home to many creatures. Senc donations will be made to anyone that spends volunteer time cleaning up and caring for the wildlife here. (50 sencs per hour).
  • Object Retrieval - Samples, samples, samples. A sample (it doesn’t matter what it is) from each zone can be sold back on Thisavrou. Z-1 (100 sencs). Z-2 (200 sencs). Z-3 (300 sencs). Savrii will absolutely not purchase creatures that were hunted and killed. However, there might be visitors on Thisavrou interested in this.

    (All sencs are awarded ICly when you come back through. OOCly, you keep track of what you earn.)


  • eosoros (cw: death, blood, violence, torture)

    Ingress technicians have discovered an energy link to a new world. It has been marked as Exploration Class (EC’s) and all who go through will be given a drone to use for documentation. As with the majority of EC’s, this new world’s Clearance Levels will center around weaponry, and most missions focus on security, research, and object retrieval.

    The Savrii are an inclusive group - when they open this world for exploration, all visitors are allowed to enter. They will be told that, as it has not previously been explored, it could be dangerous and for all to heed that carefully before entering. High-paying missions, listed below, will be offered to anyone willing to take them through and Clearance Levels will be posted and applied to TAB devices.

    The ride through the Ingress might be disorienting for some, though many will notice that the temperature steadily increases as they move through the blue energy. Upon entering this new world, they’ll find that the energy dissipates as soon as the person steps out of it. Discovery of a way out of this place is found in Exploration. Broken up into what can only be described as increasingly terrible levels of horror, this world’s only exit (energy that takes you back to Thisavrou) is found at the end of the seventh sector. Each level can be experienced with the same partner or someone different every shift.

  • Level One - You are neither here nor there. The ground is a muted grey color, almost ashy, and each leafless tree is an exact copy of the one before it. In the center of each tree is a carving, the word - Go. Ambiguous in nature, it’s hard to tell if it means to go back the way you came or to continue forward. The choice is in the explorer’s hands. No matter what direction you walk in, the landscape never changes. Colorless and barren, but without any sense of impending danger. After a thousand steps, gait is of no importance, there will be an abrupt shift and the second level will begin.
  • Level Two - That same empty landscape is cut by large, violent storms so close together that there is no place for respite. The wind whips you about, debris flying through the air cuts and breaks, lightening scorches the dirt, and the screams of swept up travelers can be heard from inside the massive dark clouds. The third level starts when the electric heat of a burst of lightning can be felt on your skin.
  • Level Three - Up to your waist, black slush stretches out for what seems like an eternity. As you trudge through, you’ll feel hands grabbing at your ankles and legs, tugging in an attempt to pull you under. The moment the sludge crests the top of your head, the hands let go. This cycle repeats until you’ve crossed two miles of the putrid liquid, and the instant that you touch land, your entire body will vibrate and you’ll be in the fourth level.
  • Level Four - Groups of travelers, some who have been here for a long time and did not arrive from Thisavrou, stand around groups of giant boulders. No matter which you choose, the stone will be extremely difficult to push. Grooves in the dirt show that previous visitors have pushed boulders to the top of a small hill and left them there. Whether you push your boulder alone or have help (one stone gets one person through), when it reaches the top, you’ll vanish and enter the fifth level.
  • Level Five - The heat and smoke surround you. There is only enough space inside the tomb for yourself and whoever else might be inside. Flames billow up on all sides and the stone coffins are hot enough to burn. There are two ways to the next level - put the fire out or let the fire take you.
  • Level Six - It’s a fight to overthrow. Spread out are thousands of people in various forms of battle - verbal, physical, mental. There is someone standing at the ready to explain, if visitors dare to ask them. They’ll spin a tale of the imbalance of power and how the only way to move forward is to best someone else. The method is up to the visitor, and there is only one rule - be the person with the upper hand and you can continue on.
  • Level Seven - You are now standing at the beginning of a cavernous, sloping landscape. In the far off distance is a storm set at the top of a craggy mountain. The energy is a familiar shade of blue - you came through energy just like it. It’s a harrowing journey, a labyrinth of twists and turns. Most get lost and overwhelmed looking for the path that takes them to that storm. Those that make it, who step into the light, return back to the place they had come from.
  • TABs - Functions stop after going through the Ingress.

    Clearance Information (Each person can take what is noted for their CL or below. Standard methods of transportation can be taken through by any CL holder.):

    CL 1 - Small handguns only.

    CL 2 - Rifles and shotguns.

    CL 3 - Explosive type materials.

    CL 4 - Vehicles with affixed weaponry.

    CL 5 - Dangerous creatures.

    Missions Available:
  • Security - Savrii of all backgrounds are looking to hire someone to take them to this new world and bring them back safely. The standard offered rate is 1,000 sencs, but most are open to negotiations.
  • Research - Technicians are looking for scientific aware minds to document and look into the effects of Ingress energy on this world. They’ll pay handsomely for the information. Anywhere between 200 and 500 sencs, depending.
  • Object Retrieval - Samples, samples, samples. A sample (it doesn’t matter what it is) from each level fetches a fair price. L-1 (50 sencs). L-2 (70 sencs). L-3 (90 sencs). L-4 (100 sencs). L-5 (150 sencs). L-6 (200 sencs). L-7 (350 sencs).

    (All sencs are awarded ICly when you come back through. OOCly, you keep track of what you earn.)


    OOC: For questions please go here. Don’t forget to respond to the Activity Check.

  • brokeassgoing: (give me cigs or death)

    [personal profile] brokeassgoing 2017-02-15 12:16 am (UTC)(link)
    Again with that disbelieving look from this one. But he's listening, at least.

    "Cardboard boxes? You've got to get a better application going to weed out these dweebs."
    saveyourserpent: (thoughtful)

    [personal profile] saveyourserpent 2017-02-15 04:40 am (UTC)(link)
    "Unfortunately, at the time, we still had orders and all that. If the higher-up said we had to work with these people, well, we had to work with these people." And then in the event of a revolution, when those people were the only people around anyway...

    Well, one had to utilize their resources.

    "Boxes are bloody useful like that... but they really shouldn't be."
    brokeassgoing: (can you not)

    [personal profile] brokeassgoing 2017-02-15 05:07 am (UTC)(link)
    "So you weren't the mastermind." He sounds a little surprised at that-- not that he thinks you're super fucking smart or anything, don't get a big head-- more like he can't see this guy working for anyone else.

    ....Even though technically he sometimes works for Badou.

    "I'll haveta keep that in mind. Can't say I've hidden in any."
    saveyourserpent: (bothersome)

    [personal profile] saveyourserpent 2017-02-15 03:19 pm (UTC)(link)
    "Oh, I've had my moments. But unfortunately, I did spend quite a bit of time working for other people, in whatever capacity." His disdain is pretty obvious, there.

    "It's, ah, unconventional, to say the least." And reeeaaally relaxing, for some reason, which he doesn't like to admit.
    brokeassgoing: (i'm possibly listening)

    [personal profile] brokeassgoing 2017-02-16 12:39 am (UTC)(link)
    Its hard for him, in a way, to wrap his mind around.

    "No kidding," he's side eyeing Liquid.
    saveyourserpent: (glare)

    [personal profile] saveyourserpent 2017-02-16 03:53 am (UTC)(link)
    "No, no kidding." Liquid crosses his arms. "But, of course, unconventional is a good thing to achieve. Keeps people on their toes. Even if it really bloody shouldn't."

    Apparently, not everyone can keep an eye out for things.
    brokeassgoing: (can i get a puff puff)

    [personal profile] brokeassgoing 2017-02-16 04:17 am (UTC)(link)
    "It seems kinda too stupid to ignore," if he's being honest. Which he usually is.
    saveyourserpent: (side)

    [personal profile] saveyourserpent 2017-02-16 02:39 pm (UTC)(link)
    "Yes, well, never underestimate a bit of stupidity on the battlefield, apparently." He's learned a thing or two over the years. "You'd be surprised. Or maybe not."
    brokeassgoing: (asshole grin)

    [personal profile] brokeassgoing 2017-02-17 02:55 am (UTC)(link)
    "Welp that's probably why that shit's mocked so hard on shows."
    saveyourserpent: (thoughtful)

    [personal profile] saveyourserpent 2017-02-17 05:03 am (UTC)(link)
    "Can't say I've seen that on television, but maybe I haven't been watching the right things." He was usually far too busy, after all.
    brokeassgoing: (why yes i can be victorious)

    [personal profile] brokeassgoing 2017-02-17 05:16 am (UTC)(link)
    "Never seen that Cops show to make sure you don't do that stuff? Shame."
    saveyourserpent: (glare)

    [personal profile] saveyourserpent 2017-02-17 01:34 pm (UTC)(link)
    "...Cop shows are veeeery different from what I do." What an insult!
    brokeassgoing: (lets not go there)

    [personal profile] brokeassgoing 2017-02-17 10:30 pm (UTC)(link)
    "What, like take over the world? Same difference."
    saveyourserpent: (look)

    [personal profile] saveyourserpent 2017-02-18 02:10 am (UTC)(link)
    "...Not quite." Like hell he's telling anyone about that. "I'm a soldier, not a policeman. It's different."
    brokeassgoing: (probably)

    [personal profile] brokeassgoing 2017-02-18 03:05 am (UTC)(link)
    "Uh huh." Clearly he believes Liquid. "So army shit, right."
    saveyourserpent: (heh)

    [personal profile] saveyourserpent 2017-02-18 10:23 am (UTC)(link)
    "Yes, 'army shit'. Although I also did spend a bit of time in the early nineties as a spy. But, still, never a cop."
    brokeassgoing: (say whatchu wanna saaaaaay)

    [personal profile] brokeassgoing 2017-02-19 01:11 am (UTC)(link)
    "Spies...a different kinda cop. Can't pick your nose in the old country without anyone knowing."
    saveyourserpent: (glare)

    [personal profile] saveyourserpent 2017-02-19 04:21 am (UTC)(link)
    "I assure you, I had no interest in watching people pick their noses. It was important work... or so I thought. But those days are long over."
    brokeassgoing: (why yes i can be victorious)

    [personal profile] brokeassgoing 2017-02-19 04:59 am (UTC)(link)
    "And what about now? Collecting jizz samples is important work?"

    Did you think he was gonna let that go? Never.
    saveyourserpent: (unamused)

    [personal profile] saveyourserpent 2017-02-19 03:05 pm (UTC)(link)
    "If that's what I was doing, it would be. But it's not what I'm doing, so it doesn't bloody matter, now does it?"
    brokeassgoing: (cutie)

    [personal profile] brokeassgoing 2017-02-20 02:04 am (UTC)(link)
    "It matters so much....if you're in this dire of straits it matters, man. We're here for you."

    He barely hides his laughter.

    Alright he doesn't bother to do so, lets be honest.
    saveyourserpent: (judge)

    [personal profile] saveyourserpent 2017-02-20 03:52 am (UTC)(link)
    Liquid totally doesn't let things get to him, ever. Totally. For sure. He's not clenching a fist like he's got the urge to punch something or anything, noooo.

    "I don't see how you can conflate that with the concept of looking for more interesting... specimens to pawn off, but whatever lets you sleep at night."
    brokeassgoing: (requiem)

    [personal profile] brokeassgoing 2017-02-20 04:11 am (UTC)(link)
    Is he clenching it like that Arthur meme? Just as useful.

    "Conflate? My, my, my-- didja have time to go to college as a spy too? You're not gonna get anything rare out here."
    saveyourserpent: (glare)

    [personal profile] saveyourserpent 2017-02-20 04:00 pm (UTC)(link)
    Harder than the Arthur meme. Liquid means business, even when he doesn't mean business.

    "Never had any sort of... traditional schooling, no. Either way, clearly they're paying handsomely for something, and that's what I'm planning to look for."
    brokeassgoing: (thoughtful)

    [personal profile] brokeassgoing 2017-02-21 02:29 am (UTC)(link)
    "Just cause it pays good don't mean it's for you. Going for broke might get you killed."

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