Cúrre (
hownkai) wrote in
thisavrou_log2015-12-01 01:11 pm
Entry tags:
( december intro log )
Who: Everyone
When: December 1st and on
Where: Throughout the Moira
What: Repercussions of Caducus Primary + New Arrivals + The Unknown
Warnings: None, but please label anything you do that needs a warning
"In nature, there are neither rewards nor punishments; there are consequences."
( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
When: December 1st and on
Where: Throughout the Moira
What: Repercussions of Caducus Primary + New Arrivals + The Unknown
Warnings: None, but please label anything you do that needs a warning
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and various machines line the walls on either side, though they are not accessible from where you stand. Shortly after, you are led out and toward the medbay.
Inside this room, you are given a physical scan and sign a contract that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters.
MERO DECK ● NOMO DECK ● MORO DECK
☄ Due to the circumstances of Caducus Primary, the captains appear abnormally absent. Unlike before, they will not be seen or heard from after processing the newest members of the crew. They can still be contacted via their MID devices for emergencies only, but otherwise, they have retreated to their rooms and clearly do not want disturbed. They are displeased with the events and will be less accommodating in regards to resources and rank privileges. In fact, they may feel less like a privilege and more like a punishment.


☄DRUM THRUM THUD
Inside this room, you are given a physical scan and sign a contract that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and to your living quarters.
☄ Due to the circumstances of Caducus Primary, the captains appear abnormally absent. Unlike before, they will not be seen or heard from after processing the newest members of the crew. They can still be contacted via their MID devices for emergencies only, but otherwise, they have retreated to their rooms and clearly do not want disturbed. They are displeased with the events and will be less accommodating in regards to resources and rank privileges. In fact, they may feel less like a privilege and more like a punishment.


☄DRUM THRUM THUD
Reverberations of what has happened to Caducus Primary are still being felt despite having left the chaos behind. After the initial influx of new crew, there seems to be the occasional flicker of the power all throughout the Moira—like a pulse, a breath. Do the shadows move, or is it just a trick of the light? Several hours pass, and a message flashes across all MIDs. It is labeled urgent and comes directly from Thán; however, any responses will be automatically rejected.
Our ship has sustained minor outer damage, and the systems are fluctuating as they reboot themselves individually. Take care of darker areas, and travel with other crew if you need to leave your room.
Crew safety is severely stressed this month, especially after what's occurred, and anyone in need of medical attention is to report to the Medbay posthaste. Yet, the crew may soon realize it's not only the power that appears to be having issues as the days progress in their travels.
☄IN THE FRIDGE
Our ship has sustained minor outer damage, and the systems are fluctuating as they reboot themselves individually. Take care of darker areas, and travel with other crew if you need to leave your room.
Crew safety is severely stressed this month, especially after what's occurred, and anyone in need of medical attention is to report to the Medbay posthaste. Yet, the crew may soon realize it's not only the power that appears to be having issues as the days progress in their travels.
☄IN THE FRIDGE
From the 3rd on, things start to grow a bit chilly. With current power issues, a problem that even those in areas responsible for its function cannot seem to solve, there has been a steady decline of less vital life support systems. It soon grows cold enough that sections of the ship that house any sort of water systems may find them slowly freezing over, and even showers don't seem as warm as they should be. ( Those in Mero Deck may find their communal bathroom a rink. ) In the mess hall, late in the evening after all shifts are finished, several pipes rupture and create particles of ice (snow) and a solid slippery sheet across the entirety of the floor. Melting it may be a temporary solution, but as there is no way to keep the water in its liquid form, it might be inadvisable to try more than once.
Other areas of the ship are also open to exploration, though they may be affected by the power and temperature changes as well. Please advise the captains' warning.
Other areas of the ship are also open to exploration, though they may be affected by the power and temperature changes as well. Please advise the captains' warning.
( ooc; For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )

no subject
Bruce wasn't the first one to mention that the ship tended to be more more climate-controlled. Snake didn't like assuming that everything would just go back to normal if they were hopeful enough, but he didn't have the know-how to diagnose or fix the problem either. Which meant it was a matter of keeping himself alert and alive until it got resolved.
While Snake didn't want to freeze to death, he also didn't want to get complacent or make himself at home here. It was essentially a floating prison, but more than that, it was his only way back home. Which meant that he had to put up with it and do his part to keep things running, but he didn't need to get cozy.
"Cargo Bay Technician. How about you?" It was the common question to ask, but Snake would rather reveal that than any more personal information about himself.
He then approached the center of the room, where there was an iridescent glass sculpture that caught his eye, both because of its striking appearance and because there was a plaque attached to it. Snake headed toward it, not aware of what he was about to stumble on.
no subject
Maybe it was just an illusion of control over something that was entirely beyond his grasp - their grasp. But it was all he or anyone could do: try. They might all be prisoners here for the time being, but he would rather they would all be living, breathing prisoners, instead of piles of corpses or filling up drawers in the morgue.
"Cryo tech repair. They put me as a weapons specialist at first, but... I asked to be transferred." his last words were slow and drawn out in a lower tone of voice, seeing where Snake was headed, and stopping some few feet away. He knew what the glass could show, and he didn't want to catch even a brief glimpse of it. "You might not want to look into the glass."
no subject
A weapons specialist would have been the best job to give Snake, which made him wonder why the captains had dumped him in the cargo bay instead. Either they didn't know that much about him to begin with (which would be preferable) or they were smart enough not to let him near their weapons stores. Banner wasn't the first person who'd mentioned that a job change request could be made, but Snake would have to consider whether or not it was worth it to owe the captains a favor.
At Banner's warning, Snake turned back to the glass sculpture. He still wasn't close enough to make anything out, but he could read the plaque. It was some sort of memorial, maybe even for that planet that Banner had told him about. It had been made out of glass, he'd said. Snake drew in a breath, already figuring he wouldn't like the answer to the question he was about to ask. "Why not?"
no subject
He could probably understand why it was important to make sure systems of that kind were working properly. And Bruce might not have had any experience with cryogenics in his past, but he was knowledgeable enough to catch on quickly, and it was definitely much better than working with weaponry.
His eyes flickered to the glass piece, looking away almost immediately after. He was too far away, but still, he didn't want to risk what that thing could do. "It shows you the past and the future. Just glimpses now, it's nothing but a broken piece. But you can still get some flashes."
no subject
More worrying was the mention that some people got put there for no good reason. It was already bad enough that they'd been forced onto this ship. Who knew what kind of experiments the captains might run on them while they were out?
When Bruce explained about the sculpture, Snake made a grumbling noise in the back of his throat and immediately turned away. He didn't dwell on the past and he would make his own future, so the glass held nothing for him. "Do me a favor. If you ever see me in one of those units, get me out of there. I don't want to get caught up in whatever schemes the captains have." Snake didn't even know if what he was asking was possible and it might put Bruce at risk, but he was also curious to see how he'd respond to the request.
no subject
His shoulders relaxed again when Snake stepped away from the glass. The man was free to do as he wanted, of course, but the glass had a way of finding memories that upset people more often than not, so he was kind of hoping he would heed his warning.
"I'll try," he said simply at first, looking at Snake at the request. It wasn't unusual, nor unexpected. Frankly, Bruce would have asked for the same thing, especially knowing how his body worked, and how dangerous it could be if they actually tried to do any kind of experiment on him. But then, he had a feeling that the captains already knew that. "Sometimes it's not that easy. If you're not stable, turning the whole system off might not be possible, or very dangerous for you. But for what it's worth, as long as I'm around there, I'll keep an eye on you. I won't let them do anything."
It might not be what Snake would hope for, but it was all Bruce could do for him in a situation like that, all things considered.
no subject
He caught the way that Bruce's body language eased up when he moved away from it. Apparently he wasn't that interested in seeing what was there, either.
Snake could understand how shutting down the cryo system while someone was under could do more harm than good. He didn't really want to be left under anyone's care, but he got the feeling that he'd rather Bruce here watch over him than the captains. At least they were more or less stuck on the same side. It didn't mean Snake could trust the guy, but if he ended up in that situation what choice would he have?
"That's already more than anyone could expect you to do," Snake said with a nod, which was the closest he was going to get to outright thanking Bruce. At least for the moment. "Let's hope it never comes to that." But if it did, now he had some small peace of mind.
no subject
"I hope so, too." It was bad enough they were all stuck here, not to mention all the things that seemed to happen either around the ship or the planets they happened to be on at the time, the last thing they needed was having to worry about what the captains might do to them while they were stuck in in the cryo units too.
"They could probably find ways to do whatever they wanted with us," he spoke in a more somber and reserved tone, then added to it as he glanced at Snake. "They have the resources and power to bring us all here, after all. So we need to stick together, even if that might not be worth much in the end - it's all we have."
no subject
Bruce's words weren't exactly encouraging, but Snake preferred realism to anything else he might have said. Optimism, if it was the false kind, would get them nowhere.
"No arguments here," he agreed, "but that doesn't mean you should trust everyone who's brought here just because they're in the same boat as you." Or on the same ship, as the case might be. Snake shrugged, as it wasn't that he meant to implicate himself, but he doubted that all of the prisoners here had the best intentions.
"I appreciate the orientation," he added as he made movements toward the other side of the room. "I'm gonna keep wandering, but I'll see you around. Stay warm."
no subject
But that didn't matter at this time. Bruce was talking about sticking together should anything go down, but one could do that with the caution and knowledge that some of the people here might not be what they seem, or might easily turn against their shipmates for their own benefit.
He nodded, tucking the blanket around himself a little tighter, stopping as Snake gestured vaguely across the room. "You too. Feel free to let me know if you need anything." Waiting until Snake was well on his way, Bruce made his way out, heading back to his room.