Cúrre (
hownkai) wrote in
thisavrou_log2015-11-01 12:09 am
Entry tags:
( november intro log )
Who: Everyone
When: November 1st and on
Where: The ship and on planet
What: Exploration + new arrivals
Warnings: Please label any warnings you have on your threads
"It is not so much about beginnings and endings; it is about muddling through the middle."
DESCENSION "I am the keeper of fragile things."



( OOC: For any and all questions and to see new rank privileges, go here. Please comment to activity check to receive new ranks (if applicable)! Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )
When: November 1st and on
Where: The ship and on planet
What: Exploration + new arrivals
Warnings: Please label any warnings you have on your threads
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar.
Welcome to Caducus Primary
Shortly after your arrival, you are met by one of the captains and any of the crew of the Moira who might have accompanied him. You are given a brief physical scan and are asked to sign a contract that states you are now part of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. Much like the Moira's own Ingress, C-Primary's Ingress seems to be malfunctioning, and nothing can return through it. If you choose to disregard this offer, you will be detained indefinitely by the natives of Caducus Primary. (Joining the Moira is really the only choice you have.)
Shortly after your arrival, you are met by one of the captains and any of the crew of the Moira who might have accompanied him. You are given a brief physical scan and are asked to sign a contract that states you are now part of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. Much like the Moira's own Ingress, C-Primary's Ingress seems to be malfunctioning, and nothing can return through it. If you choose to disregard this offer, you will be detained indefinitely by the natives of Caducus Primary. (Joining the Moira is really the only choice you have.)



From a distance, Caducus Primary doesn't look like much. The weather on the planet is extremely stable, and the vegetation is neat, almost pristine. What stands out about C-Primary, however, is the fact that there are hundreds of VERY TALL buildings packed together in many of the cities. They are elevated about the ground on what appear to be stilts and sway almost gracefully in the gentle breeze that is always present. Their stability never wavers; they don't fall down. The streets are lined with beautiful sculptures that are placed wherever light is needed. Many other designs can be found outside as well as in. This planet is rather wealthy, and the abundance of their natural resources reflect in everything. The world glitters just as glass would in the sunlight.
Native Details
● They have darker skin tones, but their hair styles and colors are all as unique as they can make them. This can be seen as influence from other travelers.
● Friendly, welcoming, and encouraging to the crew to trade with them for what they need.
● There are no visible "poor" areas.
● Calm and organized. If lost or in need of directions, they will offer to take you where you are going.
● Vey strict when it comes to rules. (Trade what you say you're going to trade.)
☄CITY PROPER
There are many things to do once on planet. In the city proper, stepping into one of the multiple shops reveals workers crafting glass figurines, jewelry, cups, and other items to your specifications. Trading is the same as on all other planets—there is no one accepted monetary unit. Yet, any unsavory cargo (such as weapons, explosives, alcohol, and drugs) will not be found anywhere in the vicinity of these areas. Other travelers have set up places outside the cities near transporter zones for these particular necessities. Trade at your discretion. At night, if you catch your reflection in a surface that isn't quite as transparent (on a sculpture, the side of a building, anything made of glass), there will be a momentary glimpse of your past or future self. A blink, and then, it will be gone.
Staying on the Moira isn't required during time spent on Caducus Primary. Visit one of its many fine hotels with its beautiful accomodations. The price is remarkably inexpensive: it's free.
Staying on the Moira isn't required during time spent on Caducus Primary. Visit one of its many fine hotels with its beautiful accomodations. The price is remarkably inexpensive: it's free.
( OOC: For any and all questions and to see new rank privileges, go here. Please comment to activity check to receive new ranks (if applicable)! Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )

no subject
Are you serious? The Captains told us that's what it's called. [ Peridot crosses her arms, looking haughty. Even she's aware that she's being a bit rude right now, but considering her limb-enhancer troubles, it feels nice to be able to work her frustration out a bit. ]
no subject
Well, if they did, I certainly never heard it. What does it matter what I call it? You know now what I mean; if you change your mind about being too scared to go down, just call me on the mid. Cuff. Whatever you call it. [She rolled her eyes, but she still snorted to herself. A mid for the mid. How appropriate.] And I'll come back up to help you. Or at least get you something so you can guard yourself.
[That...was somewhat inflammatory. If she'd said that to any of the men back home, satisfaction would have to be demanded.]
no subject
no subject
A'ight, fair enough. D'you want me to find some weapons for you?
[Jacky can count on one hand the number of times she's been without her shiv, and each time was...unpleasant. She also sees no problem with arming a child because she's had her shiv since she was twelve...and also happened to kill a man with it that same year.
It was a different time, ok.]
no subject
But. ]
...Yes.
[ She sure does.
Bring her a damp towel that she can wring up and snap at people]no subject
Give me a moment, and I'll be back in a jiffy.
[Loping off to the 'cargo bay', Jacky spied a coil of rope most likely meant for those swinging beds she'd heard about and, quick as a flash, cut off a small length. Racing back upstairs, she pulled the three thick twines apart into something a little more manageable, and pocketed the rest in her bag. Rope was always handy.]
Here y'are! Now, you can smack someone like so, or if'n you can get the leverage, get behind them and choke the breath from them.
[She demonstrated on the air, making sure the girl was watching. She still felt a little guilty for teaching her something that might hurt someone on the crew, but she just couldn't, in good consciousness, leave a girl defenceless.
Sorry she predates wet towel smacks lol.]no subject
That will hurt people?
[She sounds skeptical, but a bit less so than if she'd actually ever seen rope before.]
no subject
[She's leaving off the point where they were a good foot and seven-stone heavier than Peridot, and had righteous rage against both the English and their jailers. But, technically, Peridot could hurt someone.]