Cúrre (
hownkai) wrote in
thisavrou_log2015-11-01 12:09 am
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Entry tags:
( november intro log )
Who: Everyone
When: November 1st and on
Where: The ship and on planet
What: Exploration + new arrivals
Warnings: Please label any warnings you have on your threads
"It is not so much about beginnings and endings; it is about muddling through the middle."
DESCENSION "I am the keeper of fragile things."



( OOC: For any and all questions and to see new rank privileges, go here. Please comment to activity check to receive new ranks (if applicable)! Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )
When: November 1st and on
Where: The ship and on planet
What: Exploration + new arrivals
Warnings: Please label any warnings you have on your threads
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar.
Welcome to Caducus Primary
Shortly after your arrival, you are met by one of the captains and any of the crew of the Moira who might have accompanied him. You are given a brief physical scan and are asked to sign a contract that states you are now part of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. Much like the Moira's own Ingress, C-Primary's Ingress seems to be malfunctioning, and nothing can return through it. If you choose to disregard this offer, you will be detained indefinitely by the natives of Caducus Primary. (Joining the Moira is really the only choice you have.)
Shortly after your arrival, you are met by one of the captains and any of the crew of the Moira who might have accompanied him. You are given a brief physical scan and are asked to sign a contract that states you are now part of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. Much like the Moira's own Ingress, C-Primary's Ingress seems to be malfunctioning, and nothing can return through it. If you choose to disregard this offer, you will be detained indefinitely by the natives of Caducus Primary. (Joining the Moira is really the only choice you have.)



From a distance, Caducus Primary doesn't look like much. The weather on the planet is extremely stable, and the vegetation is neat, almost pristine. What stands out about C-Primary, however, is the fact that there are hundreds of VERY TALL buildings packed together in many of the cities. They are elevated about the ground on what appear to be stilts and sway almost gracefully in the gentle breeze that is always present. Their stability never wavers; they don't fall down. The streets are lined with beautiful sculptures that are placed wherever light is needed. Many other designs can be found outside as well as in. This planet is rather wealthy, and the abundance of their natural resources reflect in everything. The world glitters just as glass would in the sunlight.
Native Details
● They have darker skin tones, but their hair styles and colors are all as unique as they can make them. This can be seen as influence from other travelers.
● Friendly, welcoming, and encouraging to the crew to trade with them for what they need.
● There are no visible "poor" areas.
● Calm and organized. If lost or in need of directions, they will offer to take you where you are going.
● Vey strict when it comes to rules. (Trade what you say you're going to trade.)
☄CITY PROPER
There are many things to do once on planet. In the city proper, stepping into one of the multiple shops reveals workers crafting glass figurines, jewelry, cups, and other items to your specifications. Trading is the same as on all other planets—there is no one accepted monetary unit. Yet, any unsavory cargo (such as weapons, explosives, alcohol, and drugs) will not be found anywhere in the vicinity of these areas. Other travelers have set up places outside the cities near transporter zones for these particular necessities. Trade at your discretion. At night, if you catch your reflection in a surface that isn't quite as transparent (on a sculpture, the side of a building, anything made of glass), there will be a momentary glimpse of your past or future self. A blink, and then, it will be gone.
Staying on the Moira isn't required during time spent on Caducus Primary. Visit one of its many fine hotels with its beautiful accomodations. The price is remarkably inexpensive: it's free.
Staying on the Moira isn't required during time spent on Caducus Primary. Visit one of its many fine hotels with its beautiful accomodations. The price is remarkably inexpensive: it's free.
( OOC: For any and all questions and to see new rank privileges, go here. Please comment to activity check to receive new ranks (if applicable)! Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )
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Ah, my apologies. I wasn't making some attempt at murder, I promise you. [Mostly because if he'd been trying he probably wouldn't have used his physical body.
His face switches quickly, between sheepish to straight up confusion.] You died? I apologise... I don't quite understand.
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Did you come out of that thing too? [“That thing” being the Ingress.]
Do you remember anything from before you showed up here?
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And I remember things, here and there, I think I was in my office with a patient, at least. Or travelling home from work. Its all a little hazy.
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So nothing out of the ordinary? No weird dreams or hallucinations or anything like that? [Because at this point, she can’t think of much else in way of explanation. Everything she remembers from Coruscant can’t really have happened, right? Otherwise, how would she be here now, on another planet with both arms still attached?]
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At first I was under the impression someone had summoned me, if I'm honest.
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[She raises an eyebrow at the man’s next statement.] Do you normally fall through an impossible portal onto another planet when people call on you?
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As far as I know, everything that’s happened in the last few hours should be impossible. Which means some part of it must be a trick.
[A look of displeasure crosses her features.] I just don’t know which.
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[She decides that for now, she’ll operate off the assumption that the nasty business she remembers in the alleyway was some kind of dream or otherwise unreal. The fact that she’s here now, living and whole, is proof enough of that.]
I’m Zam, by the way. [She offers a hand for shaking.] I guess we’re crewmates now.
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Eric, enchanté.
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So, [she says, giving him a once-over as she pulls her hand away,] What’s your job among our merry little crew?
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I'm the on board Counsellor of sorts. I've forgotten my exact title but I'm responsible for the psychological needs of the crew. [He nods when their hands pull away, feeling relieved but slightly confused about that other feeling he'd got.]
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I’m some sort of guard down in the hold, if you can believe it. [She sighs.] Might have to employ your services just so I don’t go crazy from boredom.
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[He cocks an eyebrow at that though.] Ah? Quite a solitary job then. Of course, if its simple conversation you seek I'd always be happy to oblige. Psychological needs can often translate to a listening ear.
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I’ll probably take you up on that. I’m… not really used to the whole ship life thing. [No matter how spacious it may be, life on a ship can’t compare to boots on the ground. Everything’s too… orderly. Contained.
Yeah, it probably is a good thing the ship has a counselor. She can see herself going stir crazy in a matter of days.]
Hopefully we get plenty of shore leave.
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[HBe nods.] I certainly agree there... after all, I'm more in my element, well, among the elements.
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Well, I’m sure you’ll get used to slumming it with the rest of us in time. [Her tone is joking, but the meaning behind the words is clear: Don't let it go to your head. We’re all on the same level here.]
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Witches? [She tilts her head.] I’m not sure what you mean.
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ready to wrap up?