hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-03-01 02:40 pm

( march intro log )

Who: Everyone
When: March 1st and on
Where: The Moira + Ceta
What: The crew finds themselves on the planet of Ceta
Warnings: Potential sci-fi creature death. Please label your content!

I
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L
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by the inquest
"Arguments on their nature are refuted by those who return to shore, wide-eyed with tales of their savagery."

All Moirans are woken to the sounds of the ship coming to a rather grating halt some time in the early morning cycle. It’s no faster or slower than any other stop, but it is unexpected as the captains didn’t mention an upcoming disembarkment. Shortly after, a message is sent to every MID:
Navigation has informed us that we’re approaching bad traveling conditions: an overactive star. Instead of stopping on Liant El, we’ll be docking here on Ceta. Please exercise caution while gathering supplies and during excursions. Follow their safety guidelines. If the chance allows, we’ll also be signing new crew on the planet. Please greet them first and show them to the ship. Thank you.
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and nothing is familiar.

For those few who come through Ceta's Ingress, there will be crew of the Moira there to greet you. They tell you of the Ingress, how it is broken, even on this planet, and that the ship is headed back to the origin of this technology. This planet’s Ingress is set precariously atop a floating rock formation, the only way from one area to the next is on small air-propelled boats. Crew members will guide everyone back to the Moira and take them to the Medbay; contracts will be signed posthaste.

WELCOME TO CETA





At first glance, Ceta seems mostly inhabitable, and that's because it is. The atmosphere around the planet is surprisingly thick in most places, sometimes thin in others, and without some way to filter the air, it is mostly unbreathable; it's a giant gas planet, its core made of various molten metals and the atmosphere a mix of oxygen, hydrogen, and nitrous. Ceta's gravity is also uneven, meaning that some areas will have stronger focal points than others. The terrain, when it is visible, appears rather rocky—hardly the best conditions for life and stable living. What's more unusual, however, is that despite this fact, there is, indeed, a small populace "living" among the mist and clouds, but it's clear they do not live here year-round. It's hunting season, and they are there for the bounty.

These visitors have built small platforms that are hooked together by ropes and swinging bridges, which they call "temporaries". Unstable buildings are rare, dangerous, and spread out over these temporaries to prevent damage or accidents. The temporaries float along, swaying and shifting with the planet’s atmosphere, and posted at every point of entry and all open surfaces are a particular set of rules that everyone must abide by. They are written in dark ink and large block letters so that all passing by will stop and read them:
NO FIRE. Flammables, ignition sources, matches, lighters, and anything that creates a spark is prohibited. The atmosphere has higher levels of hydrogen, and the smallest spark will create a problem.
AIR BREATHABILITY. Monitor your vitals. Wear masks or re-breathers if needed.
WATCH THE EDGE. All walkways are the only thing from you and falling. Be cautious and watch your step.
These signs should be given their due attention. The edge is just that: the end of where it is safe to walk. If a wooden plank gives way beneath your feet, you will plummet through hundred of miles of atmosphere before hitting the planet’s thin surface. The captains reiterate that crew should be careful and stick to the main temporaries, gather supplies, visit at their leisure, and then go back to the ship.

IT'S A BIRD! IT'S A PLANE!
The organisms that have evolved on this planet are unintelligent—a fact that is told to you by the other visitors. As there is no solid materials or ways for them to interact with their environments, these giants float along within the atmosphere, though it appears that they are flying when they are merely navigating through. They travel in groups of three or more and sometimes come close to the outskirts of the temporaries. Because there is an invisible filtration dome around the temporaries, this allows the creatures to pass through without harm and return again into the mist as they please. They are difficult to see at night and are rather skittish in the presence of sudden light.







@ THE MUSEUM
Every evening when work is done, artificial light sources illuminate the streets of the temporaries. There is one bar, if you can actually call it that, but the main attraction is a museum. The support structure appears to be made out of the skeletal system of the giants that "swim" and live on Ceta, and though the outside seems rather unassuming, the inside is not for the faint of heart. As it's considered informative, there are displays of the internal structures and functions of the very creatures that seem harmless and as unintelligent as the visitors claim. There are sections of the museum dedicated to their anatomy and what makes them so valuable: inside their air sacs, which is what gives the illusion to flying through the atmosphere, is a mineral that, when harvested, attunes and sharpens the senses so that brain capacity and function excel over one-hundred percent efficiency. Likewise, aside from these informative areas, there is also a history of how and when the visitors began to hunt them for this valuable, unnamed resource.

HARVEST SEASON
Are you looking for work? Or perhaps you're bored with your duties aboard the Moira and prefer to see just what it is these visitors do during the day? Hunters will often pay for menial labor to help with the killing and retrieval of the giants of Ceta. It is by day, not by hour, and once aboard one of the many ships, you will be put to work handling equipment or being on the lookout for "signs" of the creatures. Once they've been spotted, the real work isn't in capturing them or even trying to subdue them—though they give a good fight. It's in the harvest, done below deck once they have been safely brought into the ship's cargo areas by the tethers, that can get quite gruesome. As a defense mechanism, cutting into the skin creates a rather noxious emission that can cause disorientation, hallucinations, or unconsciousness. Worst case scenarios can often result in death.

WORD LIMITS
As things are beginning to wind up (or down), something seems to have gotten into the MID systems and caused a malfunction. On the morning of 03.13, it suddenly becomes clear that communicating with others who are not from the same universe or similar timelines seems very difficult. Understanding each other becomes rather hopeless as the day continues, and these repercussions can be felt across the entire ship. The Captains send out another MID message that appears as a jumble of unusual letters and symbols. However, there is one word that can be read by everyone and (hopefully) understood: RATCHET. Figuring out this problem shouldn't take long if everyone can leap the language barriers and work together.


( ooc; All New Arrivals: you have the choice of coming through the Moira's Ingress OR Ceta's Ingress. For questions, go here. Please comment to activity check to receive new ranks (if applicable)! )
camouflage: (PATROL)

[personal profile] camouflage 2016-03-08 03:37 am (UTC)(link)
"You wouldn't be the first person to call me that, I'm sure." He had always assumed Kaz had probably thought up some colorful names to call him after breaking their alliance. Of course, they hadn't seen each other back home since Diamond Dogs had been built, but he knew what Kaz was like when he was angry. Honestly, he would forever be surprised that Miller hadn't immediately broken his nose when they had met up on the ship.

Just like he's still surprised Eli can afford him this much civility.

"Look, I know the last thing you want to do is associate with me. That's fine." The less they were around each other, the better. John had no idea how to quite yet accomodate for an anomaly like Eli and he really wasn't into figuring it out right now. There was already enough on his plate. "I'm not expecting anything out of you. Hope you're not expecting anything from me."
saveyourserpent: (heh)

[personal profile] saveyourserpent 2016-03-08 04:49 am (UTC)(link)
"Really? I'll just have to come up with something more creative then." Although sometimes it seems that he's the first person to call him things, what with Big Boss being this big important legend that he'd been supposed to live up to despite the fact that his destiny was apparently already decided for him. Even when the legend turned out to be the bad guy. And, hey, he died. Bitter, Liquid? Nah.

It's taking so much effort, but he's actually kind of proud of himself for not flying into a blind rage.

Staying away seems like a good idea to him. The ship's big enough that he wouldn't have much of a reason to run into John for more than a few brief moments here and there anyway, right? Although really he's not sure how reasonable that is at this point. They've already somehow been whisked aboard the same goddamn spaceship. Maybe coincidences happen too much around here. "Wouldn't even dream of it. Had no expectations for you before I knew you were here, so I might as well just keep that up."

And ignore the desire to kill him.

"Don't know why the bloody thing decided we both needed to be here."
camouflage: (VEDETTE)

[personal profile] camouflage 2016-03-08 06:25 am (UTC)(link)
"I don't know. What's done is done." And they would just have to live with the consequences. It's not like John would really have much reason to talk or run into Eli, so he was sure he could just ignore him. No one knew what their relationship was to each other, either, except Ocelot and Kaz. That meant that no one would come looking for John if his clone kicked up a fuss or killed someone. Thank God for the little things.

He just had to keep it that way.

"I'll stay out your way, you stay out of mine." That's really all there is to it. With the ground rules laid, John decides that there's no more reason to stay and chit-chat. He doesn't need to work out right now; he could always go kill stress in that Training Room. So there he goes, turning around and taking his leave. Let Eli think he's running away from the conversation if he wants to.
saveyourserpent: (dramatic)

[personal profile] saveyourserpent 2016-03-08 12:40 pm (UTC)(link)
"Fine." He can't believe he's actually agreeing to something, but if they want to get home, they're going to need to exist in the same place. And the best way for that to happen is for them to stay away from each other. He watches him leave, a tense expression still on his face. He's still not sure how he's going to manage it. Still...

Wow. He's managed to get through an encounter with his father without even trying to kill him. This ship's not good for him. Not good at all. Glaring at nothing in particular, now, he goes back to running on the treadmill, upping the speed a bit from before. Okay, so avoiding Big Boss is going to be his main issue around here. Okay, he can manage it. Can't be that hard.

Of course, they've both got a pretty big surprise in store.