Darin Altway (
forgeabettertomorrow) wrote in
thisavrou_log2017-08-05 02:07 am
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Entry tags:
If You Listen Close, You'll Hear the Sound / of All the Ghosts That Bring Us Down
Who: Darin, Open to Close and Semi-Close CR!
When: This week
Where: Kauto: Region 5 Hospital
What: Darin's been comatose since his bout with his shadow and it's time to wake him up with SCIENCE
Warnings: Probable blood and physical trauma
While his condition has stabilized since the shadows were officially defeated, Darin definitely isn't in the best of shape. His wounds are taking much longer to heal than they normally should, his skin is pale, and he's showing no signs of any real mental activity. In short: he's comatose. But, there's a glimmer of light in this dark cloud. Using experimental technology, someone (or a group of someones) can reach into Darin's consciousness and maybe try and pull him out of it. The problem? This might not work at all. Or things could go from bad to worse for everyone involved.
What's the worst that could happen?
I-The Hallway-
Interestingly enough, Darin's head isn't just a massive void of empty space peppered with memories of some really great explosions. Nor is it a palace with massive golden statues proclaiming just how amazing he is. It's just...a really long hallway. Each door is unmarked and unlocked, but if you put your ears to them, you can hear muffled voices coming from within. The hallway doesn't seem to have an end though. Pick a door, who knows what you'll find?
II-The Night It All Went to Hell-
One of the doors leads to a rather quaint hillock overlooking a quiet port town. It's dark out, but there's plenty of light from the spattering of stars and the twin moons; red and white respectively, giving the scenery and almost ethereal violet hue. There's a modest home on the hillock itself...which seems to be the source of some commotion. There's the sound of a fight, then some yelling. And then, finally, the spark of a fire being started...
III-Life Goes On-
This door leads to a bustling street in the port town itself. At the end of the street is a rather large smithy, and there appears to be a full garrison of knights standing about the premises, waiting impatiently. The sea are brings the fresh smell of salt on the breeze, and some of the knights are complaining to an older, stout looking gentleman about the rust on their gear. Meanwhile, a beleaguered, blue haired youth, no more than ten years old, is doing his best to measure up an impatient knight for some new armor. Except he's gone and tripped himself up with the measuring tape and fallen into one of the large barrels of water, sending a mixture of laughs and groans rippling through the platoon.
"Why do you even keep this kid around, Acteon?! He's more trouble than he's worth!"
IV-Something's Not Quite Right-
This door leads to an even larger marketplace...not just a port side town anymore. No, this is a huge bazaar in some forgotten nation's capital. There's stalls selling any kind of wares you can imagine: exotic fruits and spices, weapons and armor, fine silks and furs, if you can dream it, it's likely being sold here! Some well armored and equally armed guards push by you quickly though and head towards what seems to be a throng of people circling up. Follow them and you'll see a large man looming over that stout smithy from the previous door, who is in turn standing in front of a gangly-armed, teenage Darin.
"What's all this about?"
"Your brat! He comes up to my stall and he...he breaks my weapons right in front of my paying customers!"
"Look, I was just showing these fine folk what inferior gear looks li--" Darin is cut off by the larger weaponsmith.
"MY GEAR IS THE BEST IN THIS REALM!! ACTEON, EITHER REEL YOUR FREAK IN, OR I'LL HAVE HIM IN CHAINS!"
Darin's smug look turns enraged, and he's already jumping over Acteon to try and throttle the man.
"WHAT'D YOU CALL ME YOU SECOND-RATE--"
The guards are already dogpiling on Darin which...doesn't necessarily slow him down. He pushes through them, and instead of attacking, just turns and runs for the nearest alleyway.
V-Chain of Command-
This door leads to...almost nothing, really. In fact, all that can be seen in this low light is what appears to be a massive steel gate. The bars reach up seemingly forever, and beyond the gate, there is nothing but blackness. The doors to the gate are pushed open slightly, but they're not fully open yet. Something appears to be keeping the doors themselves from being forced ajar completely. That something is Darin, hanging and covered in hundreds of chains, all of which are wrapped around the many massive iron bars. He appears to be hanging limp, but upon closer inspection, his arms are pulled taut, the muscles flexed and tight. As if, though unconscious, he's fighting to keep the iron gates shut.
-WILDCARD-
Want to do something else? Hit me up!
When: This week
Where: Kauto: Region 5 Hospital
What: Darin's been comatose since his bout with his shadow and it's time to wake him up with SCIENCE
Warnings: Probable blood and physical trauma
While his condition has stabilized since the shadows were officially defeated, Darin definitely isn't in the best of shape. His wounds are taking much longer to heal than they normally should, his skin is pale, and he's showing no signs of any real mental activity. In short: he's comatose. But, there's a glimmer of light in this dark cloud. Using experimental technology, someone (or a group of someones) can reach into Darin's consciousness and maybe try and pull him out of it. The problem? This might not work at all. Or things could go from bad to worse for everyone involved.
What's the worst that could happen?
I-The Hallway-
Interestingly enough, Darin's head isn't just a massive void of empty space peppered with memories of some really great explosions. Nor is it a palace with massive golden statues proclaiming just how amazing he is. It's just...a really long hallway. Each door is unmarked and unlocked, but if you put your ears to them, you can hear muffled voices coming from within. The hallway doesn't seem to have an end though. Pick a door, who knows what you'll find?
II-The Night It All Went to Hell-
One of the doors leads to a rather quaint hillock overlooking a quiet port town. It's dark out, but there's plenty of light from the spattering of stars and the twin moons; red and white respectively, giving the scenery and almost ethereal violet hue. There's a modest home on the hillock itself...which seems to be the source of some commotion. There's the sound of a fight, then some yelling. And then, finally, the spark of a fire being started...
III-Life Goes On-
This door leads to a bustling street in the port town itself. At the end of the street is a rather large smithy, and there appears to be a full garrison of knights standing about the premises, waiting impatiently. The sea are brings the fresh smell of salt on the breeze, and some of the knights are complaining to an older, stout looking gentleman about the rust on their gear. Meanwhile, a beleaguered, blue haired youth, no more than ten years old, is doing his best to measure up an impatient knight for some new armor. Except he's gone and tripped himself up with the measuring tape and fallen into one of the large barrels of water, sending a mixture of laughs and groans rippling through the platoon.
"Why do you even keep this kid around, Acteon?! He's more trouble than he's worth!"
IV-Something's Not Quite Right-
This door leads to an even larger marketplace...not just a port side town anymore. No, this is a huge bazaar in some forgotten nation's capital. There's stalls selling any kind of wares you can imagine: exotic fruits and spices, weapons and armor, fine silks and furs, if you can dream it, it's likely being sold here! Some well armored and equally armed guards push by you quickly though and head towards what seems to be a throng of people circling up. Follow them and you'll see a large man looming over that stout smithy from the previous door, who is in turn standing in front of a gangly-armed, teenage Darin.
"What's all this about?"
"Your brat! He comes up to my stall and he...he breaks my weapons right in front of my paying customers!"
"Look, I was just showing these fine folk what inferior gear looks li--" Darin is cut off by the larger weaponsmith.
"MY GEAR IS THE BEST IN THIS REALM!! ACTEON, EITHER REEL YOUR FREAK IN, OR I'LL HAVE HIM IN CHAINS!"
Darin's smug look turns enraged, and he's already jumping over Acteon to try and throttle the man.
"WHAT'D YOU CALL ME YOU SECOND-RATE--"
The guards are already dogpiling on Darin which...doesn't necessarily slow him down. He pushes through them, and instead of attacking, just turns and runs for the nearest alleyway.
V-Chain of Command-
This door leads to...almost nothing, really. In fact, all that can be seen in this low light is what appears to be a massive steel gate. The bars reach up seemingly forever, and beyond the gate, there is nothing but blackness. The doors to the gate are pushed open slightly, but they're not fully open yet. Something appears to be keeping the doors themselves from being forced ajar completely. That something is Darin, hanging and covered in hundreds of chains, all of which are wrapped around the many massive iron bars. He appears to be hanging limp, but upon closer inspection, his arms are pulled taut, the muscles flexed and tight. As if, though unconscious, he's fighting to keep the iron gates shut.
-WILDCARD-
Want to do something else? Hit me up!
no subject
"Darin!" She drops as well, attempting to catch him. However, while her tone is still concerned, the note of desperation has left her voice. And when she sighs, it's not with disappointment.
"Fine. You can sleep as long as you like -- so long as you wake up again in the morning."
And with that, she raises her hand and starts channeling energy back into him. She has no idea how to do this, whether it's healing him as much as she hopes. But nothing happened without trying, did it?