hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-01-21 10:46 pm

( january event log )

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THE CHIMERA'S TALE
"A dream you dream alone is only a dream. A dream you dream together is reality."

Something stirs in the air of Emiri. By now, the strange transmission is everywhere. People are actually beginning to talk about it, though in the quietest sense of the word. Anything in public areas will immediately be ignored, and even then, rumors are quickly snuffed out by the presence of the authorities, who have doubled in number due to the fact Federick Link has gone missing. Questions about his disappearance will not be answered or tolerated; anyone who attempts to even mention the name will be arrested and immediately detained. However, repercussions of Link mysteriously vanishing can be felt planet-wide.

All interplanetary travel has been suspended until further notice. Transportation between cities and from city to Moira (and vice versa) are still possible, but every movement is now heavily monitored. Don't be surprised if you suddenly find yourself stopped or detained for questioning or someone goes through your things. The same night Link goes missing, those aboard the Moira experience a dream or vision. Yet, no one planet-side will even begin to know what is being said if someone decides to ask about them.
DREAM #1
The dream begins with the character's interpretation of a happy relationship, one filled with love and respect. It fades to show the image of Link'd Inc and what they are capable of, the comfort that comes from finding that perfect someone, and the boy's face can be seen, smiling and consoled by the fact that he has done this. He is responsible for this union and will continue to do whatever it takes for others to experience that same joy. Yet, this content will be ruined if the Komai are allowed to persist in spreading these lies of theirs. He wants you to know that they are wrong, that they are simply trying to chase you away from the possibility of a perfect future.

Waking up is quiet, peaceful. There is an urge to stay that overshadows the panic slowly seeping through the ranks, and the only question in your mind is why would you want to leave?

DREAM #2
The dream begins with your character's interpretation of a failed relationship, one filled with pain and hardship. It fades to show the image of the Komai and what they are trying to stop, the chaos that comes from being forced into a match, and the girl's face can be seen, frowning and upset by the misery that comes from what she has done. She is responsible for this union and does not want to continue to do whatever it takes for others to experience this heartache. Yet, this sorrow will continue if Link'd Inc persists in spreading these lies of theirs. She wants you to know that they are wrong, that they are simply trying to force you into a possibility of a broken future.

Waking up is loud, violent. There is an urge to leave that overshadows the panic slowly seeping through the ranks, and the only question in your mind is why haven't we left yet?
HARASHAN
Normally a bright jewel of Emirian culture, Harashan is looking rather ragged in the days that follows the transmission. Members of the Komai, or perhaps sympathizers looking to vent their frustrations, have tagged several buildings and public places with graffiti. Symbols of the Komai are everywhere, as well as denunciations of Link'd Inc in general. BROKEN LINKS? LET'S BREAK THE WHOLE DAMN CHAIN. DOWN WITH LINK! LOVE CAN'T BE FOUND IN A TEST! FREE THE CHILDREN!

The mood is tense. Occasionally, security will try and enforce the law and errant artists can be seen being dragged away. Onlookers appear either suspicious and fearful, and children are virtually nonexistent on the streets. Things are slowly beginning to reach a boiling point, and if one of those trouble makers happens to pin the blame on you, don't say there wasn't ample time to get away.
AVELLE
The nightlife is everything. Welcome to Club Supernova.

Once inside, it's difficult to see who is who and what's happening between patrons. The music is loud, the lights are flashing, and it's a hypnotic craze that is easy to be swept up in. Yet, not everyone is having a good time. Perhaps an hour or two into the evening, you notice someone out of place at the bar. Their clothes are dirty, body language almost nervous. With the bartender turned, you watch them slip something into the drinks lined up along the bar. If you go to confront them, they will react in one of two ways. One: they will attempt to cause a commotion in order to slip away. Give chase if you think you can catch them, but inevitably, they will be lost somewhere outside. Two: they whisper "Don't stay here." and promptly bite down hard, the capsule hidden in their mouth breaking and killing them.


ST. MURTEL
There's nothing abnormal about a check-up, now is there? You go in, the doctor looks you over, and then you're on your way without much fuss. Yet, what happens when a routine check-up - part of the all-inclusive deal of having taken the Link'd Inc survey - takes a strange turn?

The nurse tells you that your doctor will be right in, but ten minutes turns to thirty, and thirty into an hour. If you choose to leave the room in search of some assistance, you'll discover that the halls are oddly empty; no nurses, doctors, or other patients anywhere around. Out of the corner of your eye, you notice movement, a quick flash of white—it's a child running in the opposite direction. When (or if) you reach the child, some of you may recognize them, some of you may not. The girl begs you for help, tells you that she doesn't want to do this anymore, but before you have the chance to respond, you're surrounded by officials who take the child away. If you try to stop them from taking the girl, you will be detained and sent back to the Moira with further instructions never to set foot in St. Murtel ever again.

Eventually, the captains will come to the crew about finding the Komai in order to do whatever they have to so they can leave. Yet, they know it isn't safe for the entirety of the crew to be split up among the cities and would prefer to search one place--for both safety and a possible quick get-away. There will be a meeting in the mess hall asking for input and to share what anyone has seen or information that might not have been public knowledge to the rest of the crew. This is a ship-wide announcement, so anyone is free to attend.

( ooc; For questions, go here! )
forwardmomentum: (quite like war poetry)

[personal profile] forwardmomentum 2016-04-09 03:48 am (UTC)(link)
"Uh huh." The guard in front of Snake doesn't look that impressed with the threat. "I think you've got things a little mixed up. If you come along quietly, nobody will get hurt." He raises an eyebrow and tilts his head very slightly to indicate the crowd of other armed guards, all with weapons drawn, considerably outnumbering the two of them. Miles has never put much stock in odds like these -- he's beaten far bigger ones -- but he feels uneasy taking chances with this little girl in the middle of it. But he doesn't like the prospect of relinquishing her, either.

"Somehow I doubt th-- oof!" Miles is cut off midsentence as one of the guards opposite him knees him in the stomach, driving the wind right out of him. He follows it up with a blow to the back of Miles's head, forcing him down on his knees -- Miles, wheezing, grasps frantically at his chest with one hand, but the guard had hit soft tissue only. Nothing broken. But it's enough for another guard to grab the girl, pulling her hand from Miles's grip as he yanks her away, holding her against him. A gun levels to the side of her head, and her face goes paper white. Miles hisses through his teeth.

"Right, so," the guard says, nodding encouragingly at both of them. "I think you were about to drop your weapons."
Edited 2016-04-09 03:48 (UTC)
soldiergenes: (every night)

[personal profile] soldiergenes 2016-04-14 03:15 am (UTC)(link)
It happens in a matter of seconds. Miles goes down, and then they have the girl back in their grasp. Snake doesn't blame Miles for it, though; there probably isn't any safe or easy way out of this situation.

Would they really go so far as to shoot a little girl in the head at point blank? There must be a reason they want her back, which tells Snake that she must be useful to them for some reason. Still, it's not a risk he can take, and he won't get Miles killed either. They're going to have to figure out where they're keeping her and get her out in a subtler way.

Snake doesn't drop his gun (he won't let them confiscate it if he can help it), but he does holster it and then holds his hands up. It's hard not to feel like they've failed this girl; she'd come to them for help, after all. Still, there was no way they could have anticipated the guards arriving, and Snake's still trying to puzzle through that one.

"What the hell do you want with her?" he asks through grit teeth. He's concerned about Miles too, but somehow Snake gets the feeling that he can handle all this.
forwardmomentum: (on the ceiling)

[personal profile] forwardmomentum 2016-04-14 07:49 pm (UTC)(link)
"I'm afraid that's company business," comes the curt response from the guard holding a gun to the little girl's head. She looks terrified, entreating. It makes Miles a little sick inside that whatever else they could do -- whatever further action they could take that isn't letting themselves be none-too-gently escorted from the building -- is more than likely to result in harm coming to the kid. "Now you can either come with us, or we'll drag you out the door. Player's choice." His mouth pulls back in a not-smile to bare teeth. Miles considers their options as he tries to catch his breath, wheezing, and get back to his feet.

"I think my friend and I were just leaving," he says with a tight smile that's no friendlier than the look the guard is giving them. He nudges Snake with his elbow just slightly and lets the guards start to escort them out, although it leaves a knot in his stomach that twists a little tighter with each step toward the door.