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THE CHIMERA'S TALE "A dream you dream alone is only a dream. A dream you dream together is reality."
Something stirs in the air of Emiri. By now, the strange transmission is everywhere. People are actually beginning to talk about it, though in the quietest sense of the word. Anything in public areas will immediately be ignored, and even then, rumors are quickly snuffed out by the presence of the authorities, who have doubled in number due to the fact Federick Link has gone missing. Questions about his disappearance will not be answered or tolerated; anyone who attempts to even mention the name will be arrested and immediately detained. However, repercussions of Link mysteriously vanishing can be felt planet-wide.
All interplanetary travel has been suspended until further notice. Transportation between cities and from city to Moira (and vice versa) are still possible, but every movement is now heavily monitored. Don't be surprised if you suddenly find yourself stopped or detained for questioning or someone goes through your things. The same night Link goes missing, those aboard the Moira experience a dream or vision. Yet, no one planet-side will even begin to know what is being said if someone decides to ask about them.
DREAM #1The dream begins with the character's interpretation of a happy relationship, one filled with love and respect. It fades to show the image of Link'd Inc and what they are capable of, the comfort that comes from finding that perfect someone, and the boy's face can be seen, smiling and consoled by the fact that he has done this. He is responsible for this union and will continue to do whatever it takes for others to experience that same joy. Yet, this content will be ruined if the Komai are allowed to persist in spreading these lies of theirs. He wants you to know that they are wrong, that they are simply trying to chase you away from the possibility of a perfect future.
Waking up is quiet, peaceful. There is an urge to stay that overshadows the panic slowly seeping through the ranks, and the only question in your mind is why would you want to leave?
DREAM #2The dream begins with your character's interpretation of a failed relationship, one filled with pain and hardship. It fades to show the image of the Komai and what they are trying to stop, the chaos that comes from being forced into a match, and the girl's face can be seen, frowning and upset by the misery that comes from what she has done. She is responsible for this union and does not want to continue to do whatever it takes for others to experience this heartache. Yet, this sorrow will continue if Link'd Inc persists in spreading these lies of theirs. She wants you to know that they are wrong, that they are simply trying to force you into a possibility of a broken future.
Waking up is loud, violent. There is an urge to leave that overshadows the panic slowly seeping through the ranks, and the only question in your mind is why haven't we left yet?
☄ HARASHANNormally a bright jewel of Emirian culture, Harashan is looking rather ragged in the days that follows the transmission. Members of the Komai, or perhaps sympathizers looking to vent their frustrations, have tagged several buildings and public places with graffiti. Symbols of the Komai are everywhere, as well as denunciations of Link'd Inc in general. BROKEN LINKS? LET'S BREAK THE WHOLE DAMN CHAIN. DOWN WITH LINK! LOVE CAN'T BE FOUND IN A TEST! FREE THE CHILDREN! The mood is tense. Occasionally, security will try and enforce the law and errant artists can be seen being dragged away. Onlookers appear either suspicious and fearful, and children are virtually nonexistent on the streets. Things are slowly beginning to reach a boiling point, and if one of those trouble makers happens to pin the blame on you, don't say there wasn't ample time to get away.☄ AVELLEThe nightlife is everything. Welcome to Club Supernova.
Once inside, it's difficult to see who is who and what's happening between patrons. The music is loud, the lights are flashing, and it's a hypnotic craze that is easy to be swept up in. Yet, not everyone is having a good time. Perhaps an hour or two into the evening, you notice someone out of place at the bar. Their clothes are dirty, body language almost nervous. With the bartender turned, you watch them slip something into the drinks lined up along the bar. If you go to confront them, they will react in one of two ways. One: they will attempt to cause a commotion in order to slip away. Give chase if you think you can catch them, but inevitably, they will be lost somewhere outside. Two: they whisper "Don't stay here." and promptly bite down hard, the capsule hidden in their mouth breaking and killing them. ☄ ST. MURTELThere's nothing abnormal about a check-up, now is there? You go in, the doctor looks you over, and then you're on your way without much fuss. Yet, what happens when a routine check-up - part of the all-inclusive deal of having taken the Link'd Inc survey - takes a strange turn?
The nurse tells you that your doctor will be right in, but ten minutes turns to thirty, and thirty into an hour. If you choose to leave the room in search of some assistance, you'll discover that the halls are oddly empty; no nurses, doctors, or other patients anywhere around. Out of the corner of your eye, you notice movement, a quick flash of white—it's a child running in the opposite direction. When (or if) you reach the child, some of you may recognize them, some of you may not. The girl begs you for help, tells you that she doesn't want to do this anymore, but before you have the chance to respond, you're surrounded by officials who take the child away. If you try to stop them from taking the girl, you will be detained and sent back to the Moira with further instructions never to set foot in St. Murtel ever again.Eventually, the captains will come to the crew about finding the Komai in order to do whatever they have to so they can leave. Yet, they know it isn't safe for the entirety of the crew to be split up among the cities and would prefer to search one place--for both safety and a possible quick get-away. There will be a meeting in the mess hall asking for input and to share what anyone has seen or information that might not have been public knowledge to the rest of the crew. This is a ship-wide announcement, so anyone is free to attend.
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Moir-- I mean, St. Murtel
The whole trip back to the Moira - the naughty kids being sent back to think about what they've done - she's just sat silently fuming. It's not the first time she's been arrested - but this time, same as last time, she didn't do a damned thing to deserve it.
(Unlike the times when she has done things that she should have been arrested for, where she has without exception gotten away with it scot-free.)
She's embarrassed, too - can feel it heating her face, darkening her skin - and that in turn just makes it worse. Why didn't she see what was wrong with this place? Why has she been sticking her head in the sand every chance she's--]
Hm? [She jerks her head up, out of a reverie, turns around and stared at Ratchet with her eyes narrowed, face still set in anger, jaw clenched.
... It doesn't take more than a second or two to think about it, and her voice is nigh-throbbing with anger.] Me. Let's go.
no subject
He gives her a small nod, and turns to looks around the shuttle hangar, eyes falling on one of the small shuttle craft used to travel planetside. They couldn't go down on one of the Emiri craft, that was for sure. Ratchet glances back toward Tali. ]
Have you ever flown one of those?
[He jabs a thumb over his shoulder toward the small shuttle.]
no subject
[She's flown her share of shuttles - often very different configurations she's needed to pick up on the fly just because half the quarian fleet includes thousands of ships from different species and different times. It generally means that when it comes to new tech...] We can figure it out as we go.
[...They'd have been killed for this on the Neheda - that thought is sudden and chilling in her mind as she jogs over to the shuttle, glancing around for anyone paying attention before keying in the command to let them get on board.
But--] This isn't the Neheda. [She says it out loud, barely realises she's done it, and between that and the anger, there's no hesitation as she climbs into the pilot's seat.]
no subject
Following her lead, Ratchet climbs into the passenger side of the shuttle, can’t hide the grin on his face. He eyes glance over the control console, and he flips a switch, the interior lights coming on and the console lighting up in an array of unfamiliar controls.]
I’m pretty sure between the two of us we can figure this out.
[That’s not stopping him from opening some of the nearby compartments in case there’s some kind of user guide or...something.]
no subject
And sometimes she has to force her way past that.]
I've never been up in Navigation, but I'm used to the engine controls. [On a quarian ship, you couldn't ever rely on the shuttles having the same configurations or power supplies - even of them having been made by the same species. Here? There's some consistency, at least.
So, she manages to power it up without too much trouble - the engines judder to life, and a thrum fills the cockpit that reverberates down to her bones. She glances over at Ratchet.]
You're sure about this?