Cúrre (
hownkai) wrote in
thisavrou_log2015-09-01 12:26 am
Entry tags:
( september intro log )
Who: Everyone
When: September 1st and on
Where: The ship and on planet
What: Getting acclimated to ship life and exploring
Warnings: Please label any warnings you have on your threads
"It is not the ship so much as skillful sailing that assures a prosperous voyage."
☄MAIN HALL ( 09.01 to 09.03 )
DESCENSION "A force of nature unto itself."



( OOC: For any and all questions, go here. Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )
When: September 1st and on
Where: The ship and on planet
What: Getting acclimated to ship life and exploring
Warnings: Please label any warnings you have on your threads
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and various machines line the walls on either side, though they are not accessible from where you stand. Shortly after, you are led out and toward the medbay.
Inside this room, you are given a physical scan and sign a contract that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and into the main hall with specific instructions not to leave.
Inside this room, you are given a physical scan and sign a contract that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and into the main hall with specific instructions not to leave.
☄MAIN HALL ( 09.01 to 09.03 )
After everyone is gathered together, you learn that these are your accommodations for the night. The captains explain that the Moira is not readily suited for such a large influx of people, and that this is only temporary. Placed around the room are a variety of blankets, sheets, and mats in lieu of beds, and crates of MREs have been provided along with H2O hydration kits. Some time in the “morning hours”, all MIDs will receive a message designating rooming assignments and areas of the ship that are open to exploration.
GALLEY ● MESS HALL ● REC AREA
All remaining areas accessible to crew members are open later in the “evening hours”. Crew are also informed that the Moira is approximately two days from their current destination.
All remaining areas accessible to crew members are open later in the “evening hours”. Crew are also informed that the Moira is approximately two days from their current destination.



From a distance, the planet’s reddish atmosphere slowly becomes more transparent the closer the Moira ventures, and mountain ranges, volcanic fields, valleys, ice caps, canyons, deserts, and impact craters are visible in stark detail. The remnants of a lone moon hangs in its outer orbit and impedes the ship’s ability to dock close to the planet’s surface. As the crew prepares to disembark, there are noticeable changes in gravity as well as some disturbances in energy output.
☄EXPLORATORY EXCURSION I ( 09.04 to 09.11 )
Due to unstable atmospheric conditions, crew members must utilize the transporters located in the Cargo Bay to descend to the surface. Each craft holds upwards of six passengers and is piloted remotely via Navigation. Once it lands, orders will be sent to MIDs detailing mission directives. These include: scouting surrounding areas for potential threats, determining if the mile-long road from the transporter to the nearest inhabited area is free of hazards, and assessing local friendliness.
Planetary Environment Details
● The air is breathable. However, there is a pleasant sweetness to it that generates an overall invigoration.
● Vegetation is sparse due to dry and windy weather patterns. It’s dusty, and the ground itself is rather gritty in texture.
● The initial temperature feels hot and causes the skin to prickle with sweat. Yet, the longer one is exposed to the elements, the less you are inclined to notice.
● There is an overall lack of civilization, and what populace there is remains centralized in one area. Crew members may stumble across the occasional explorer returning to their own ship; they are friendly and welcoming but also eager to leave.
● The sun does not seem to set. Even in the “later” hours of the day, it is still as bright as it had been at “noon”.
☄EXPLORATORY EXCURSION II ( 09.12 to 09.17 )
A thriving marketplace that was found during the initial search has been deemed an appropriate place for trade and much needed supplies. Crew members are encouraged to engage in local customs while continuing to maintain their current duties aboard the Moira, and they must assist in the delivery of goods to the transporter. They are more than welcome to explore this new area.
The Marketplace
● There is no monetary system in place; if there is an item you want, trade for it. (Locals will accept anything as payment.)
● Booths, shops, and tents line both sides of the pathways weaving throughout the area. Signs with written language are not recognizable; however, MIDs will translate any spoken languages so they are understood. Vendors are an eclectic mix of species, and not all of them are humanoid in form as they are from varying parts of the universe.
● The smells of foreign foods are everywhere. Yet, that familiar sweetness seems to occasionally overpower it. It is also loud as others bustle about their business.
● Natives are not unkind, but they are not as overly welcoming as strangers in the market are. They are quiet, reserved, and helpful to some extent. They are easily recognizable by the plain masks and hoods worn over their faces.
●Seedy areas are found in the depths of the market. Drug and sex trades are not uncommon but not openly displayed.
( OOC: For any and all questions, go here. Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )

9.04
There's three people further down the road, but otherwise we're clear. If they were human I might have been able to guess how friendly they are.
no subject
Think we should get off the road until we're sure?
no subject
I think between the two of us we should be fine.
[A hand brushes the empty holsters that would normally house his billy clubs. He feels their absence keenly, but it won't hinder him in a fight.]
no subject
This is like a dream come true, minus the kidnapping and dubious consent labor.]
So you lost some things, huh?
[He'd noticed that was a thing going around, items missing. He was lucky that he hadn't had much to begin with.]
no subject
[Matt would have some problems, but Daredevil shouldn't when there weren't any tall buildings to swing around on.]
Maybe we should try saying hi. If they start shooting then we'd have our answer.
no subject
[He smiles wryly. Hopefully no shooting, but.]
Hey, if it turns out really bad, I can teleport us back to the ship probably. Perks of magic.
[He shifts a bit before he starts to move forward to meet their new company half-way, idly looking back to see if he's being followed.]
no subject
[He couldn't process magic and it left him totally blind. Luckily his experience with it was mostly limited to his interactions with Doctor Strange, but he'd spent enough time with that man to know he really didn't like magic.]
There's no one behind us.
no subject
[He's really hoping violence isn't going to be the case anyway -- and when the people get closer, it doesn't quite look like they're intending any harm at least. Billy approaches one of the explorer's with a short nod of his head in greeting, goes to ask him about what sort of inhabitants are here.
He's a little more confident with Daredevil along with him at least.]
no subject
Hi, I'm Daredevil and this is... [He doesn't know what name Billy is currently using.]
Asgardian? No, you changed it. I'm sorry, I was possessed a while ago. Didn't get the chance to catch up on things.
[If the aliens are hostile, they're too thrown off by Matt to do anything.]
no subject
[Even though he's not entirely sure when Daredevil is from or what he knows yet.
But right, aliens--]
We're just trying to get the lay of the land. Do you have the time to give us some info?
[Well, they don't look hostile just yet. Hopefully it's not just because they're a little caught off guard or anything.]
no subject
We can compare notes after.
[Returning his attention back to the aliens:]
Assuming of course this isn't your first time here.
[Now that they're closer, Matt's able to pick up better details that he can interpret even with them being not human. Their heartbeats are consistent which means their state is consistent even if he can't tell if it means they stayed angry or are calm. He can also smell their cargo, a mixture of exotic scents in large quantities which suggests merchants or alternatively drug dealers. Despite the fact it could go either way, Matt guesses they're not hostile.]
no subject
Not human?
[ Sure, the haut-lords barely counted, and there's a lot of genetic fiddling a person can do, but what, exactly, does his strange costumed companion mean by not human. ]
no subject
You know. Tentacles, extra arms, that sort of thing.
[Only the obvious that he can pick up when he could only 'see' their rough outline.]
no subject
Er. No. [ trying not to sound as panicked as he feels and slightly failing. ] Unless we're talking about someone who's just slapped another pair of arms on someone. Nasty, but honestly? I wouldn't put it past the Cetagandans if they thought it'd help 'em out any. [ A beat. ] Might make the sex more interesting, though.
[ Ivan, no. ]
no subject
...is this normally the first thing you jump to?
[Matt's wearing a skintight red costume and is a complete stranger yet this is the subject he wants to bring up?]