Cúrre (
hownkai) wrote in
thisavrou_log2015-09-01 12:26 am
Entry tags:
( september intro log )
Who: Everyone
When: September 1st and on
Where: The ship and on planet
What: Getting acclimated to ship life and exploring
Warnings: Please label any warnings you have on your threads
"It is not the ship so much as skillful sailing that assures a prosperous voyage."
☄MAIN HALL ( 09.01 to 09.03 )
DESCENSION "A force of nature unto itself."



( OOC: For any and all questions, go here. Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )
When: September 1st and on
Where: The ship and on planet
What: Getting acclimated to ship life and exploring
Warnings: Please label any warnings you have on your threads
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and various machines line the walls on either side, though they are not accessible from where you stand. Shortly after, you are led out and toward the medbay.
Inside this room, you are given a physical scan and sign a contract that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and into the main hall with specific instructions not to leave.
Inside this room, you are given a physical scan and sign a contract that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and into the main hall with specific instructions not to leave.
☄MAIN HALL ( 09.01 to 09.03 )
After everyone is gathered together, you learn that these are your accommodations for the night. The captains explain that the Moira is not readily suited for such a large influx of people, and that this is only temporary. Placed around the room are a variety of blankets, sheets, and mats in lieu of beds, and crates of MREs have been provided along with H2O hydration kits. Some time in the “morning hours”, all MIDs will receive a message designating rooming assignments and areas of the ship that are open to exploration.
GALLEY ● MESS HALL ● REC AREA
All remaining areas accessible to crew members are open later in the “evening hours”. Crew are also informed that the Moira is approximately two days from their current destination.
All remaining areas accessible to crew members are open later in the “evening hours”. Crew are also informed that the Moira is approximately two days from their current destination.



From a distance, the planet’s reddish atmosphere slowly becomes more transparent the closer the Moira ventures, and mountain ranges, volcanic fields, valleys, ice caps, canyons, deserts, and impact craters are visible in stark detail. The remnants of a lone moon hangs in its outer orbit and impedes the ship’s ability to dock close to the planet’s surface. As the crew prepares to disembark, there are noticeable changes in gravity as well as some disturbances in energy output.
☄EXPLORATORY EXCURSION I ( 09.04 to 09.11 )
Due to unstable atmospheric conditions, crew members must utilize the transporters located in the Cargo Bay to descend to the surface. Each craft holds upwards of six passengers and is piloted remotely via Navigation. Once it lands, orders will be sent to MIDs detailing mission directives. These include: scouting surrounding areas for potential threats, determining if the mile-long road from the transporter to the nearest inhabited area is free of hazards, and assessing local friendliness.
Planetary Environment Details
● The air is breathable. However, there is a pleasant sweetness to it that generates an overall invigoration.
● Vegetation is sparse due to dry and windy weather patterns. It’s dusty, and the ground itself is rather gritty in texture.
● The initial temperature feels hot and causes the skin to prickle with sweat. Yet, the longer one is exposed to the elements, the less you are inclined to notice.
● There is an overall lack of civilization, and what populace there is remains centralized in one area. Crew members may stumble across the occasional explorer returning to their own ship; they are friendly and welcoming but also eager to leave.
● The sun does not seem to set. Even in the “later” hours of the day, it is still as bright as it had been at “noon”.
☄EXPLORATORY EXCURSION II ( 09.12 to 09.17 )
A thriving marketplace that was found during the initial search has been deemed an appropriate place for trade and much needed supplies. Crew members are encouraged to engage in local customs while continuing to maintain their current duties aboard the Moira, and they must assist in the delivery of goods to the transporter. They are more than welcome to explore this new area.
The Marketplace
● There is no monetary system in place; if there is an item you want, trade for it. (Locals will accept anything as payment.)
● Booths, shops, and tents line both sides of the pathways weaving throughout the area. Signs with written language are not recognizable; however, MIDs will translate any spoken languages so they are understood. Vendors are an eclectic mix of species, and not all of them are humanoid in form as they are from varying parts of the universe.
● The smells of foreign foods are everywhere. Yet, that familiar sweetness seems to occasionally overpower it. It is also loud as others bustle about their business.
● Natives are not unkind, but they are not as overly welcoming as strangers in the market are. They are quiet, reserved, and helpful to some extent. They are easily recognizable by the plain masks and hoods worn over their faces.
●Seedy areas are found in the depths of the market. Drug and sex trades are not uncommon but not openly displayed.
( OOC: For any and all questions, go here. Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )

9.04 | Excursion I
Dusty, windy, hot. Should be a fun time. He breathes the air experimentally, tastes that strange sweetness in the air, and he doesn't even look remotely happy to be on the ground. Scout the road, search for hazards, he can do that, but something about this doesn't feel right. (Nothing feels right, actually, but he's going to chalk that up to unwilling extradimensional travel.)]
Air tastes funny. I don't think I like this.
no subject
You've noticed it too then, mate. Ain't earth, that's for sure. [He didn't like the sweetness either, mostly because it was strange and different. He was more used to air tasting stale, like dust.]
no subject
He had noticed the other man moving a little closer to him, maybe like recognizing like in stances and the way they hold themselves. Bucky's been around more soldiers than civilians in his life.]
That's for damn sure. It's nowhere I recognize, call me surprised. [The captains had said this wasn't their world - this makes it easier to believe they're not just somewhere outside the Milky Way.] If you start to feel strange at all, report it in. [His tone says 'to me', not 'to the captains'.]
no subject
Will do. [He takes another couple of experimental huffs though.] But I think its just the air here, must be something in the atmosphere. Surprised they didn't gibve us gas masks if I'm honest.
no subject
They should have, and that seems pretty telling. [Are they just going to be cannon fodder here for these captains? Expendable resources since they hadn't exactly been chosen or prepared for? Time will tell. He'll put some bullets in some heads if it comes down to the captains or these people, though.] We could be breathing in cancer, for all I know.
no subject
[He shrugs and glances back out at the world.] Doubt it. [Because simply breathing in cancer was a little outside his sphere of imagination.] Wouldn't be surprised if we were breathing in some kinda drug though. Seems to be there's a couple alien substances even on the ship. Christ knows what they've been giving us so far.
no subject
Got a point there. Drugging us for compliance? [His smile turns wry and a little bitter.] Can't say I feel very complacent, though, just stuck in a shit situation with no better options.
no subject
Except when he starts talking about drugging Ade shrugs.] Wouldn't bloody well surprise me mate. [Because it wouldn't... and it had happened before. He tries to think though, if he'd noticed anything different.] Don't exactly know if I feel drugged neither. But I did find a bottle of space-booze on the ship the other day.
no subject
Yeah? [ He offers from where he's standing behind Bucky, tall and dark haired. His voice is noticeably accented -- a recognizable cousin to what someone from Russia would have. ] Can't say I'm pleased to be here either.
[ Desk job. That's all he wants, a damned desk job. ]
no subject
He shoots the one who speaks up a sideways glance, silently taking note of the accent. Vaguely familiar, and not really in the way that gives him warm fuzzies inside.] Can't say any of us are. 'Here against my will' is a common theme on this crew.
We spread out, eyes on the road. Report in to me if you start feeling strange.