hownkai: (pic#9490537)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2015-09-01 12:26 am

( september intro log )

Who: Everyone
When: September 1st and on
Where: The ship and on planet
What: Getting acclimated to ship life and exploring
Warnings: Please label any warnings you have on your threads



SHIP LIFE
"It is not the ship so much as skillful sailing that assures a prosperous voyage."


The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and various machines line the walls on either side, though they are not accessible from where you stand. Shortly after, you are led out and toward the medbay.

Inside this room, you are given a physical scan and sign a contract that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and into the main hall with specific instructions not to leave.


MAIN HALL ( 09.01 to 09.03 )
After everyone is gathered together, you learn that these are your accommodations for the night. The captains explain that the Moira is not readily suited for such a large influx of people, and that this is only temporary. Placed around the room are a variety of blankets, sheets, and mats in lieu of beds, and crates of MREs have been provided along with H2O hydration kits. Some time in the “morning hours”, all MIDs will receive a message designating rooming assignments and areas of the ship that are open to exploration.

GALLEYMESS HALLREC AREA


All remaining areas accessible to crew members are open later in the “evening hours”. Crew are also informed that the Moira is approximately two days from their current destination.


DESCENSION
"A force of nature unto itself."



From a distance, the planet’s reddish atmosphere slowly becomes more transparent the closer the Moira ventures, and mountain ranges, volcanic fields, valleys, ice caps, canyons, deserts, and impact craters are visible in stark detail. The remnants of a lone moon hangs in its outer orbit and impedes the ship’s ability to dock close to the planet’s surface. As the crew prepares to disembark, there are noticeable changes in gravity as well as some disturbances in energy output.


EXPLORATORY EXCURSION I ( 09.04 to 09.11 )
Due to unstable atmospheric conditions, crew members must utilize the transporters located in the Cargo Bay to descend to the surface. Each craft holds upwards of six passengers and is piloted remotely via Navigation. Once it lands, orders will be sent to MIDs detailing mission directives. These include: scouting surrounding areas for potential threats, determining if the mile-long road from the transporter to the nearest inhabited area is free of hazards, and assessing local friendliness.
Planetary Environment Details
● The air is breathable. However, there is a pleasant sweetness to it that generates an overall invigoration.
● Vegetation is sparse due to dry and windy weather patterns. It’s dusty, and the ground itself is rather gritty in texture.
● The initial temperature feels hot and causes the skin to prickle with sweat. Yet, the longer one is exposed to the elements, the less you are inclined to notice.
● There is an overall lack of civilization, and what populace there is remains centralized in one area. Crew members may stumble across the occasional explorer returning to their own ship; they are friendly and welcoming but also eager to leave.
● The sun does not seem to set. Even in the “later” hours of the day, it is still as bright as it had been at “noon”.


EXPLORATORY EXCURSION II ( 09.12 to 09.17 )
A thriving marketplace that was found during the initial search has been deemed an appropriate place for trade and much needed supplies. Crew members are encouraged to engage in local customs while continuing to maintain their current duties aboard the Moira, and they must assist in the delivery of goods to the transporter. They are more than welcome to explore this new area.
The Marketplace
● There is no monetary system in place; if there is an item you want, trade for it. (Locals will accept anything as payment.)
● Booths, shops, and tents line both sides of the pathways weaving throughout the area. Signs with written language are not recognizable; however, MIDs will translate any spoken languages so they are understood. Vendors are an eclectic mix of species, and not all of them are humanoid in form as they are from varying parts of the universe.
● The smells of foreign foods are everywhere. Yet, that familiar sweetness seems to occasionally overpower it. It is also loud as others bustle about their business.
● Natives are not unkind, but they are not as overly welcoming as strangers in the market are. They are quiet, reserved, and helpful to some extent. They are easily recognizable by the plain masks and hoods worn over their faces.
Seedy areas are found in the depths of the market. Drug and sex trades are not uncommon but not openly displayed.



( OOC: For any and all questions, go here. Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )

makeherdance: sass, curious (027)

[personal profile] makeherdance 2015-09-03 02:40 pm (UTC)(link)
"Not many people have much experience with AI in general, what with them being pretty much illegal where I come from," Joker answers, lifting a hand to scratch idly at his jaw. "I had one as a partner on my ship, though. EDI, her name is. Enhanced Defense Intelligence."

The man's interruption of the explanation has Joker eyeing him curiously for a moment, his head tilted to the side. "Popularity problems?"
narcissistictendencies: (What the hell was step two?)

[personal profile] narcissistictendencies 2015-09-05 03:12 pm (UTC)(link)
"Outlawed? That's a shame." He tips his head slightly when Joker mentions an AI of his own. "EDI? She sounds handy. How'd you get away with that if they're nearly illegal?" Curiosity, really.

Tony sighs and looks away. "Yes and no? I'm a huge public figure back home, so there's always something the press is ready to eat up about me. But I'm good at pissing people off. ...especially when I--how did Banner word it?--Create a murder bot? Long story short, I screwed up. Ultron went all Skynet and then decided instead of protect the human race like I'd programmed him to do, he would save it by wiping it out. Not my fault. But that tends to cause some strain on one's popularity a bit."
makeherdance: , sass, curious (007)

[personal profile] makeherdance 2015-09-10 02:37 am (UTC)(link)
"The company I was working for was really good at slipping things under the red tape," he drawls with considerable sarcasm, because no one had their fingers in more illegal honeypots than Cerberus. "And I don't think you'd call it a shame if you ever ran afoul of a Geth. They're illegal for a reason. Probably."

Not that Joker was much for taking anyone's word on anything these days. The Commander had discovered far too much information for that. And he'd been a cynical bastard already before the Normandy. It hadn't improved in recent years.

Still, he listens to the man explain and.... yup. That sounds familiar alright. He squints at Tony skeptically. "See? Geth. Good job. You're officially one of the reasons they're illegal."
narcissistictendencies: (The end of the path I started us on.)

[personal profile] narcissistictendencies 2015-09-17 09:49 pm (UTC)(link)
"Sounds hinky." But he knew people like that. Hell, SHIELD was one of those, and to be perfectly honest, Tony was just good at slipping things under the red tape as well. "Geth, huh? Okay. Um, probably. But I'd be lost without my AI, so." He shrugs.

"Hey now. We stopped Ultron. And I created an even more powerful AI who... might actually be classified as a new life-form. He's kinda surpassed AI entirely, I think. And he helped us defeat Ultron." Defensive much? "I still stand by my decisions. So, these Geth, any idea who made them?"
makeherdance: fond, serious (018)

[personal profile] makeherdance 2015-09-18 01:56 pm (UTC)(link)
"The Quarians," Joker answers with a shrug. "It was a while ago. They started out being simple VI's to help make their lives easier. Help with agriculture, menial tasks, assisting their makers. Except they kept making them smarter, improving them, wanting to be capable of more things. They were all networked - and even now they function as one of this hivemind sort of thing, where they're all connected to a central network, reason as one being despite having thousands of units. When the Quariands discovered they'd become self-aware, they panicked. Tried to shut them down, wipe them out. The Geth didn't take well to that. It started a war, and in the end, the Quarians were forced off their own planet. They live on the Flotilla now, a fleet of ships in space, without a homeworld left to them. The Geth stick to themselves, mostly, but they're pretty hostile to anyone organics who wanders across from them. And especially antagonistic when it comes to Quarians."