Cúrre (
hownkai) wrote in
thisavrou_log2015-09-01 12:26 am
Entry tags:
( september intro log )
Who: Everyone
When: September 1st and on
Where: The ship and on planet
What: Getting acclimated to ship life and exploring
Warnings: Please label any warnings you have on your threads
"It is not the ship so much as skillful sailing that assures a prosperous voyage."
☄MAIN HALL ( 09.01 to 09.03 )
DESCENSION "A force of nature unto itself."



( OOC: For any and all questions, go here. Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )
When: September 1st and on
Where: The ship and on planet
What: Getting acclimated to ship life and exploring
Warnings: Please label any warnings you have on your threads
The Ingress has pulled you in. Your body experiences several sensations at once: being pushed forward as if a hand is resting on your back, momentary and startling blindness, a gentle ringing in your head. You have difficulty discerning whether it is hot or cold, but where you have been prodded is noticeably warmer than the rest of you. Some may suffer from dizziness while others are perfectly fine. Once equilibrium has been reestablished, you will notice you are standing on a long platform and that the room is filled with a soft cerulean light. It's slightly humid and dark despite the glow around you, and various machines line the walls on either side, though they are not accessible from where you stand. Shortly after, you are led out and toward the medbay.
Inside this room, you are given a physical scan and sign a contract that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and into the main hall with specific instructions not to leave.
Inside this room, you are given a physical scan and sign a contract that states you are now part of the crew of the Moira with a specific job. This process consists of a complete work-up of medical history and current health, and afterwards, you are given your MID, a device that is integrated into your hand with only the slightest pinch. From there, you are guided out of the medbay and into the main hall with specific instructions not to leave.
☄MAIN HALL ( 09.01 to 09.03 )
After everyone is gathered together, you learn that these are your accommodations for the night. The captains explain that the Moira is not readily suited for such a large influx of people, and that this is only temporary. Placed around the room are a variety of blankets, sheets, and mats in lieu of beds, and crates of MREs have been provided along with H2O hydration kits. Some time in the “morning hours”, all MIDs will receive a message designating rooming assignments and areas of the ship that are open to exploration.
GALLEY ● MESS HALL ● REC AREA
All remaining areas accessible to crew members are open later in the “evening hours”. Crew are also informed that the Moira is approximately two days from their current destination.
All remaining areas accessible to crew members are open later in the “evening hours”. Crew are also informed that the Moira is approximately two days from their current destination.



From a distance, the planet’s reddish atmosphere slowly becomes more transparent the closer the Moira ventures, and mountain ranges, volcanic fields, valleys, ice caps, canyons, deserts, and impact craters are visible in stark detail. The remnants of a lone moon hangs in its outer orbit and impedes the ship’s ability to dock close to the planet’s surface. As the crew prepares to disembark, there are noticeable changes in gravity as well as some disturbances in energy output.
☄EXPLORATORY EXCURSION I ( 09.04 to 09.11 )
Due to unstable atmospheric conditions, crew members must utilize the transporters located in the Cargo Bay to descend to the surface. Each craft holds upwards of six passengers and is piloted remotely via Navigation. Once it lands, orders will be sent to MIDs detailing mission directives. These include: scouting surrounding areas for potential threats, determining if the mile-long road from the transporter to the nearest inhabited area is free of hazards, and assessing local friendliness.
Planetary Environment Details
● The air is breathable. However, there is a pleasant sweetness to it that generates an overall invigoration.
● Vegetation is sparse due to dry and windy weather patterns. It’s dusty, and the ground itself is rather gritty in texture.
● The initial temperature feels hot and causes the skin to prickle with sweat. Yet, the longer one is exposed to the elements, the less you are inclined to notice.
● There is an overall lack of civilization, and what populace there is remains centralized in one area. Crew members may stumble across the occasional explorer returning to their own ship; they are friendly and welcoming but also eager to leave.
● The sun does not seem to set. Even in the “later” hours of the day, it is still as bright as it had been at “noon”.
☄EXPLORATORY EXCURSION II ( 09.12 to 09.17 )
A thriving marketplace that was found during the initial search has been deemed an appropriate place for trade and much needed supplies. Crew members are encouraged to engage in local customs while continuing to maintain their current duties aboard the Moira, and they must assist in the delivery of goods to the transporter. They are more than welcome to explore this new area.
The Marketplace
● There is no monetary system in place; if there is an item you want, trade for it. (Locals will accept anything as payment.)
● Booths, shops, and tents line both sides of the pathways weaving throughout the area. Signs with written language are not recognizable; however, MIDs will translate any spoken languages so they are understood. Vendors are an eclectic mix of species, and not all of them are humanoid in form as they are from varying parts of the universe.
● The smells of foreign foods are everywhere. Yet, that familiar sweetness seems to occasionally overpower it. It is also loud as others bustle about their business.
● Natives are not unkind, but they are not as overly welcoming as strangers in the market are. They are quiet, reserved, and helpful to some extent. They are easily recognizable by the plain masks and hoods worn over their faces.
●Seedy areas are found in the depths of the market. Drug and sex trades are not uncommon but not openly displayed.
( OOC: For any and all questions, go here. Check THIS to see your tag. They have already been added to the comms, but you'll have to tag them onto a post before they show up in the list. )

09.01 | Rec Area
He couldn't remember the last time he had eaten, and whenever that had been, it was certainly some rationed distribution high in carbs for quick energy and utterly lacking in what one needed for a balanced diet, or extended cognitive functioning. His eyes blurred as he observed the crowded sleep arrangements around him in the hall.
He was told not to leave, and he could sense the ominous sincerity behind the order, even if it had been worded as a polite request. It was just as well. It wasn't as if he knew where to go, or even if he did, that home was any safer. Now was not the time for Lee to ponder how he felt about his new setting - he could hardly even grasp what it was. Maybe it was easier for others, but for him, the Moira was just close enough to what was comfortable and familiar that it was easy, pacing the halls of the ship, to forget he had appeared somewhere alien and unknown.
Whenever Lee couldn't process his thoughts, he gave in to pure, simple, physical sensation. So in this case, he took advantage of the opening in the Rec Area. There wasn't crowds in here, and he almost wondered if he was really supposed to be allowed in. But the area was accessible, and he wasn't actively disobeying what he was told. He wrapped his thermal shirt around his neck in place of a towel, and let himself focus on sweat and repetitive motion, starting with the cycles, and twenty minutes later, adjusting to the treadmill.
no subject
Except he'd expected the gym to be empty. He hadn't expected a handsome man to be in here, working out and sweating in the small room. He shrugged it off, moving past him to where the weights were. He couldn't help but look a little disgruntled about it- after all he'd wanted to lift the weights with his gifts, not just his body. But at the end of the day there was a reason Ade was as muscly as he was now.
He had the sweatpants the Ingress had left him with strung over one shoulder and walks into a shadowy corner of the room to peel off the thermals, he wasn't about to work off wearing them. Within a couple of seconds he's sauntering back wearing the sweatpants and nothing else- exposing the patch work of scarring that was his body, a reminder of the years he spent in prison... there was hardly a stretch of his skin left without some fine surgical scar marring it, before sitting down at the free weights bench and sighing. "Shame they couldn't get some bloody speakers in here, eh?" He wasn't really interested in the conversation, but the only other sound in the room was the steady rhythm of the machines and Ade found it to be awkward.
no subject
Lee, mostly focused on keeping his mind clear and the rhythm of his legs in motion while running can't help but be grateful for a word finally spoken. It was always weird occupying a space with another person without at some point acknowledging them. Maybe it was just an extravert thing. Fortunately, Lee has no reason to question his sexuality or feel insecure about his body, so the initial paragraph doesn't really apply to him. He is used to far more confined spaces.
Glancing at the direction of the voice to nod and briefly voice his agreement, his eyes do a double-take when he notices all the scars. Being a military brat, his first thought is wondering what sort of battles this guy must have been a part of. The next is the relazation that the other probable reason points to criminal activity. The truth is probably somewhere in the middle, but Lee isn't from a world of mutants and super powers. Good luck explaining that in the future, if it comes up.
I advise including alcohol.
"Yeah, that would be nice. I'll start with something warm to eat that doesn't fall out of a bag." Honestly, the MREs are something far better than what was on the Galactica, and probably better than what will be coming out of the kitchen in days to come.
"Lot of scars." Captain Obvious added, subtly, as if a casual afterthought.
no subject
Except then the stranger is mentioning his scars and Ade glances down at one arm as if noticing them for the first time, he looks back to the other man with wide eyes full of surprise. "Shit mate, yeah..." He's glancing back down at them again. "Wonder where the hell those came from." His voice isn't thick with too much sarcasm but there's still a hint of it there. He turns loading the bar up with a ridiculous amount of weight before lying under it, pulling it off the rack and just holding it there, testing himself. His muscles bulged from the sudden pressure, showing off those white and shiny scars even more. There was only one scar that stood out though, on his bicep. It was a scar bisecting a large, solid black bar code. If Captain Obvious pointed that one out the weight bar was going straight at his head.