handofrapture: (aggro'd)
handofrapture ([personal profile] handofrapture) wrote in [community profile] thisavrou_log2017-01-02 09:15 pm

all that blood was never once beautiful [closed]

Who: Big Sister and Rinzler
When: The beginning of January
Where: In one of the nearby caves
What: In Bioshock, red lights are a signal that the being wearing them wants to wear your guts for garters. This presents an obvious problem for a certain red-circuited program minding his own business.
Warnings: Violence, two assholes trying to stab each other in the dark



[It’s finally over

A lack of ADAM means she still doesn’t have access to her plasmids, but as the month comes to an end, at least the heavy, smothering feeling of weakness ebbs away. She’s still not as strong or fast as she was before coming here, but after a month of being too feeble to even wear armor, even a partial resurgence is a relief.

The trip to the caves is more of a test than anything, a chance to see how much of her strength had returned -- and how much still hasn’t. Even at partial strength, she’d been a formidable opponent to the creatures that lived there before. Now, garbed in her full armor and stronger than before, she’ll be even more of a threat. And if things do get chancy, there’s always that mysterious cave water to allow her to either finish a fight or escape from one with the temporary help from her plasmids.

In other words, she feels quite confident stepping into the cave. She knows what kind of danger to expect and she knows how to react to it. At least, that’s what she thought.

As it so happens, she isn’t prepared when, after several minutes of moving deeper into the cave, she hears a low rumble and sees red lights glowing balefully in the darkness. Her mind flips through several options in the space of a second, none of them good. The lights are too small to be a Big Daddy, too mobile to be a turret, and not in the right place to be another Sister. No, this is something new. But that color tells her everything she needs to know about its intentions.

In an instant, the color of her own light changes to match, going from yellow to furious red, and what starts as a growl quickly grows to a steel-edged shriek. If it wants to challenge her, she's more than happy to reciprocate.]
notglitching: (red - turn and look)

[personal profile] notglitching 2017-01-03 02:59 pm (UTC)(link)
[Nearly a full decicycle, and the power drain still hasn't stopped. The sensation is sickening enough: emptiness and hunger, a leeching, embedded pull sapping away the very energy that makes him. But much worse is what it implies. Rinzler is a combat program. Rinzler is written to fight, to win, to be the best. Being hobbled like this is worse than damaging. It makes him weak. Worthless.

Clearly, the solution is murder.

Rinzler went into the caves looking for trouble. Something to fight, to break, a threat to wipe away and serve his purpose in this group. A distraction, to keep from thinking on what's next. Most of all, he wants a chance to work right. The tooth-creatures he'd run into before were weak and stupid, but they'd at least provided him that opportunity.

The shriek that splits apart the darkness is more promising.

Rinzler turns. Rinzler moves. Hands drop to the batons at his sides, frame ducking from hunch to a coiled, liquid crouch. He takes two steps forward to the left, a zigzag approach to the glowing, shifting pulse of light. Scans are all but null, threat assessment by visuals alone... and there is something familiar about the odd orb of color. But far more familiar is the snarl, the shift, the gleam of light on jagged edges.

Threat threat threat and the enforcer's sound growls back.

Bring it.]
notglitching: (red - dance)

[personal profile] notglitching 2017-01-06 02:35 pm (UTC)(link)
[Speed and force, but the creature's charge is nothing compared to Clu's raw strength. It doesn't come near the lightning blur that Rinzler should be capable of. He isn't, though, and if the direct rush is easy to dodge, it's infuriating to see the slashing arc of an attack and be unable to make his body circumvent it. Rinzler steps to the outside, leans forward, one arm lashing out to jam the strike, but the spiked protrusion still catches a glancing blow, deflected only by the angle of his armor.

Unacceptable. Rinzler hooks the weapon with his own baton, frame slanting in to throw her headlong charge off-balance... before the lean turns to a dragging pull, and he uncoils in a leap. The enforcer's weight drops entirely on the junction of their arms, body twisting in a sinuous roll to bring his lower body up in a two-legged kick, aiming for the side of the threat's neck. Its armor looks solid enough—overbuilt, if anything—but joints are always another issue.

Maybe he can snap its neck. Or remove it.]
notglitching: (red - dropping in)

[personal profile] notglitching 2017-01-08 06:08 pm (UTC)(link)
[The correction blocks a fatal blow. The lunge returns the force. There's no grace or training to this threat, but it has instincts worth respecting. Rinzler keeps his balance for the most part, but the shoulder check catches him midair, with no way to hold position. He rolls with the force, frame inverting as his legs kick off. The baton pulls free as he disentangles, and the enforcer tucks and flips, landing in a low crouch several paces back. The movement's fluid. Almost artistic.

Taunting is an art form too.

Noise ticks out, steady and even, but there's a faint skip behind the errors now. Mocking? Satisfied? This is fun, this is right, this is an enemy worth killing. He regards it for a moment, mapping all the sharp-spiked blades and hidden edges, before the black helmet dips, sharp and angled and amused.

Does it want to try again?]
notglitching: (red - caught in reflections)

[personal profile] notglitching 2017-01-16 11:08 am (UTC)(link)
[The slow, defensive advance isn't hard to read. It's one he's seen a thousand times (at least), and for a moment, he can almost replace the strange, lanky form with a conscript's patterns, disk raised carefully in front. The Games might only rarely offer him a real challenge, but cautious programs were commonplace enough, especially in the final round.

...it makes him itch to pull his disks. Split them, light them, throw and launch and force this creature to charge. Make it match violence with violence, not this steady creep of something that still expects to live. But he can't use his disks—can't even rezz a template from his baton. Not if he wants to stay online.

That's fine. Rinzler is a weapon. And a much better one than it.

One step back. Another. He matches the rhythm of its steps, but doesn't try to hold the distance, letting it close right to the edge of reaching. His next step should stumble, should falter up against the wall. But Rinzler doesn't falter, Rinzler doesn't miss. And that wall isn't a trap for him.

It's leverage.

He steps and kicks, reversing with a jagged, zigzagged lunge. The diagonal takes him to the outside of her leading weapon, baton curving to deflect a spin, and it would be natural to plant, to flip, turn momentum into another display of distance and skill. But Rinzler wants satisfaction, wants shattered code or blood, and instead, the weight that touches down slams back, a dropping, savage kick aiming to crumple its knee inwards. Break it. Ruin it. See what's inside.]
notglitching: (red - strike)

Sorry for delay!

[personal profile] notglitching 2017-01-30 03:53 pm (UTC)(link)
[Missed. Irritating—no, infuriating in the extreme; if he were even a fraction as fast as he should be, the creature would be writhing on the ground. But now, it's back and braced and lashing out.

Reversing would be a waste of time—and dangerous, with as much reach as its stabbing weapon gives. Rinzler moves instead with his momentum, form twisting narrowly aside from the descending point as he closes the gap. The blades are long, but not flexible, and as closely fused as they seem to be to the thing's arms, he's not even sure it can use them up close. A poor design, for a weapon.

His grip reverses on his own baton, jabbing up beneath the creature's throat, where the bulbous mask connects to its shoulders. Time to test the integrity of that armor. The enforcer's focus stays wide, ready to avoid the spindly limbs... but Rinzler's free hand goes for his PAC-disc, tapping out a quick sequence. In case.]
notglitching: (red - weapon)

[personal profile] notglitching 2017-02-04 08:14 pm (UTC)(link)
[Sparks. Force. But no crack, no fracture, nothing to expose what was inside. Even before the creature's head starts slamming back down towards him, Rinzler knows this tactic won't work. Its shell is too strong to beat his way through, especially as weak as he is now. He needs to cut, to slice past the tough surface. He needs his disks, but he can't light them.

He needs a blade.

The enforcer's head tucks, point down against his chest. For a change, there's no evasion. No effort to retreat or slip aside, no drop or flip or dodge. His frame stays braced, a jagged forward lean as the threat's mask slams down into his own with a rattling impact. It doesn't break the surface, but it's enough to white out visuals. Enough to stun or daze a normal being.

It's enough to hide the view as the long user knife rezzes from Rinzler's PAC-disc to his empty hand. And plunges forward.]
notglitching: (red - hide behind your blades)

[personal profile] notglitching 2017-02-16 03:10 pm (UTC)(link)
[No voxels. No satisfying crash of blade through code. The red that coats his weapon is almost disappointing, even as he flags the proof of his success. This creature certainly hadn't acted like a user. Belatedly, the parallels map: the odd suit, the light, the blood... one of the moaning hulks he'd encountered on the ship before?

A subtype, maybe. Rinzler postpones classifications for later, swaying back from the upwards jab and hooking his baton around the blade to push with the threat's momentum. If he can create an opening, he'll use the knife again: a quick slice toward the outside of its leading shoulder.]
notglitching: (red - flip)

/bows to your cleric skills~

[personal profile] notglitching 2017-03-11 03:31 pm (UTC)(link)
[It's still fast. Or he's still slow, low power dragging at every motion, making it that much harder to draw the resources to fight the way he should. A charged disk would have sliced through its defenses with ease, but Rinzler has barely a moment to spare in sheer annoyance at his weapon before he's forced to drop back, arm spreading wide for balance as the point of its blade slams into the ground between limb and core.

He could trap it. He could grab the wrist, slip back into its defenses: trip or throw or knock it to the ground. For all its speed and ability, technique isn't something he'd attribute to this threat, and even in his current state, Rinzler is sure that he could outmanuever it if he tried.

Or...

The enforcer glances back, twists his weight onto that hand, and drives back in with a rapid, forceful kick right for that damaged side.]