hownkai: (Default)
Cúrre ([personal profile] hownkai) wrote in [community profile] thisavrou_log2016-05-01 09:04 pm

( may event log )

Who: Everyone
When: May 1st and on
Where: The Moira + Amissis-Re
What: The crew finds themselves visiting the very barren planet of Amissis-Re.
Warnings:None, but please label your content!

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far from nowhere
"the trees rustle in the evening when we stand uneasy before our own thoughts."

With the events of Del Pascia behind the Moira, things are only now beginning to settle—and not very well. Through the combined efforts of some of the crew, D-E-L and her permanent residents were incinerated into the dust of space. While it’s not the most peaceful end, it is one, and not many are going to be thinking back on how nice Del Pascia’s facilities were for quite some time. Repairing what they could of the ship’s interior and putting as much distance between the Moira and the prison as possible, those aboard are informed by Navigation that they are approaching another planet. This means, of course, the potential for better supplies, as some things are beginning to dwindle, and the Captains elect to dock so long as the crew follows protocol.
WELCOME TO AMISSIS-RE



Amissis-Re is an unregistered planet with no documented histories or signs of life. The Moira’s Navigation crew have scanned the planet for any usable resources and have discovered a faint signal emitting from beneath the surface of Amissi-Re. Using the transporters and any other crafts located in the Cargo Bay, the crew are able to travel to the source of the signal. Upon arriving in its exact location, they’ll find a small series of lakes that lead to a tower-like structure that appears to be in use. Crew must cross a poorly assembled bridge system that sways and dips when weight is applied to it in order to gain access to the entrance. Once there, a woman comes out to greet them and explains, excitedly, that she is so very happy that they have come to Amissis-Re.

Everyone can go home.

Their host insists that she has done the impossible and has somewhat fixed the Ingress that’s been built on Amissis-Re a long time ago, and what’s more, she can send crew home for short bursts of time. Upon following this woman inside, crew will find that the planet is not, in fact, barren at all. Diving deep into the underbelly of Amissis-Re, it’s like an eternal factory of machines, and while vast, for whatever reason, it also seems incredibly welcoming...

LEAP OF FAITH ( 05.01 and on )
The barren planet of Amissis-Re is devoid of vegetation and organic life except for a lone woman, and the planet itself is an intricate honeycomb of machines that go for miles below the surface. Yet, that seems insignificant and unimportant in comparison to the news that the crew has just received. After Thán has looked at the Ingress, he tells the crew that he cannot say for certain that it is properly functioning, but Emiri native, Ben Link, will volunteer to test it out.

An elevator takes crew down to a glass platform that overlooks an inverted Ingress portal. In order to return home, the Moirans will have to take a leap of faith and jump in. Ben, in order to show his commitment to the crew and willingness to help get them home, takes that jump with Captain Thán seconds behind him. Jumping feels like dropping through wind; lights swirl, it’s warm, and a soft buzzing encompasses you as you fall. You don’t feel the landing. One moment you’re falling, and the next, you’re in a new world.

A few hours pass before a similar elevator rises from below and to the left of the Ingress, stopping beside the platform. Ben and Thán step out unharmed.

It works, and everyone can temporarily go home. Will you jump?

COMBINE THE EXTREMES ( 05.01 and on )
The woman that greeted the crew and led them to the platform will allow anyone that wants to go home the opportunity to go. There’s only one catch: it’s not permanent. She’s worked for years to fix the Ingress so that she can return to her own home but hasn’t been able to make the trip an everlasting one. Everyone always comes back. Always. They go for a few hours, at first, but that amount of time increases with each visit.

The one guideline, she says, is that you can’t go alone. Each trip requires a partner, or it becomes too much for the mind to bear. These rules are simple: the world takes shape depending on who jumps first, but if crew go hand-in-hand and leap at the same time, the worlds combine. This new world will be populated with people that existed in both and may appear to be a jarring combination of both worlds. It may seem unusual, but if the woman is asked, she’ll explain that the combined world does exist as there are more universes than can be imagined. The Ingress tries to take the person to their own home, their original home, but when jumping together, it finds the closest possible match and deposits them there instead.

From that point on, you can travel the world together or split up, but remember, this world is a living, functioning world. It doesn’t matter if it’s the home of one crew member or a combination. You meet other people. You can get hurt. You influence and are influenced by others.

Be cautious, and enjoy your visit “home”.

LINGER ON ( 05.05 and on )
The more times the Amissis-Re Ingress is visited, the more it seems that your trips last longer and the experience becomes even more vivid. More real and harder to distinguish from the current reality that you know. It’s difficult to explain why, but you get the feeling that maybe if you went without the aid of the host, that perhaps you’d be able to stay. Forever. It takes some subterfuge, but in time, you see your chance: she’s nowhere in sight, and you take it.

The world you are in now is completely your own, whether another crew member accompanied you or not. The people you know are there, everything around you is exactly as you remember. A few hours pass, and you don’t feel that familiar tug, that invisible hook at the base of your spine that signals that your visit is over. Even more time goes by, and you’re still in that world, your home. When the first day has passed, you begin to question if you’ll ever go back, or if life on the Moira was all a dream. The person with you won’t be able to convince you otherwise, and they’ll start to feel less real, a stranger that you used to know.

There’s only one way to go back to the Moira. Someone from the other side has to come in and retrieve you both. Once in, contact with a third will jump-start a link through the Ingress, and it will pull all crew back to the platform.


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cardboard_boss: art: shinkawa (don't give a shit)

Re: London;

[personal profile] cardboard_boss 2016-05-05 06:13 am (UTC)(link)
[Ahab looked around at the grand buildings and bustling streets. It really was another world here, compared to the quiet ocean setting of his base or the rough, ragged towns of Afghanistan. This was Britain alright.]

Huh? Why don't you pick? [Because Snake was just taking it all in. He had no idea where he wanted to go now. All he knew was that Eggsy was bound to take him somewhere good, right?]

What's with all the handbags and high heels?
commontype: (10)

[personal profile] commontype 2016-05-08 03:09 am (UTC)(link)
Uh, well there's a lot to see, so.

[Eggsy folds his arms over his chest, face scrunched up like he's considering it. He can take Ahab to any of the touristy places, those were always fun, or he could take him off the beaten path.]

Let's go to a pub and get somethin' to eat, yeah?

[He looks around him then, brows raised.]

Handbags and high heels? Not somethin' people have where you're from then?
cardboard_boss: art: shinkawa (don't know who I am anymore)

[personal profile] cardboard_boss 2016-05-08 06:05 am (UTC)(link)
[A pub was like an old English bar, right? At least that's what Ahab knew about them as much.]

Not really something you see on a military base. [He couldn't remember the last time he'd walked among civilians in a street. All his life he'd been bred for war and walked in the path of it. Seeing normal people again was strange.]

I could use a drink.
commontype: (12)

[personal profile] commontype 2016-05-10 04:12 pm (UTC)(link)
No, I suppose it's not.

[Sometimes Eggsy forgot that the crew of the Moira all came from different worlds. What was normal for him wasn't always normal for everybody else.]

Follow me then, yeah?

[Eggsy heads towards a pub. Not the one he'd used to frequent most, no need to cause extra trouble, but a nice one.]
cardboard_boss: art: shinkawa (don't give a shit)

[personal profile] cardboard_boss 2016-05-12 02:01 pm (UTC)(link)
[Ahab offered Eggsy a nod before following him closely. So far no enemies and everyone looked like ordinary civilians. Made a change to actually be in a civilised place, rather than a warzone.]

You lived here most of your life?
commontype: (70)

[personal profile] commontype 2016-05-12 09:14 pm (UTC)(link)
All of it, yeah? Never been outside of London til a little bit before I showed up on the Moira.

[Eggsy wouldn't say he'd had a sheltered life, never that, but traveling just hadn't ever been something he could do.]

What about you? Where'd you grow up?
cardboard_boss: art: shinkawa (don't know who I am anymore)

[personal profile] cardboard_boss 2016-05-13 08:18 am (UTC)(link)
[To be honest he didn't know how he would answer Eggsy. He was a phantom of another man. He didn't know where he grew up, since the life he was in now started inside a hospital in a bed.]

It's complicated. To be honest I don't know where I grew up. [Where he grew up when he was a medic? That was anyone's guess.]