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thisavrou_log2017-09-24 01:07 pm
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Arc II Final Log A: Therapy
Who: Everyone who goes to the Mediation Center
When: September 24
Where: Underneath Region 5
What: Rescues, bossfights, and decisions
Warnings: Manipulation, mindfuck, brainwashing, violence, and any trauma you might bring. Label your headers!
At the bottom of the complex lies a stair. At the bottom of the stair lies a passage, and it's around here that communications to the world above cut out completely. Shaped stone progresses to an unshaped cave, and while the stairs down were illuminated, this chamber glows only with a dim silver light—produced, it seems, by something on the ground. Water?
A pool.
Its light illuminates robed figures, standing in the space ahead. All wear the silver cloth that marks the intermediaries. All regard you silently, features muted and distorted in the dark. For once, at last, the intermediaries of Thisavrou have no words for you and yours. But as you step forward, as your weapons raise, the light from the pool flares up.
Reality mirrors, and then melts away.
[For more information, and to participate in the vote regarding the intermediaries' fate, check out the OOC post linked above. The setting transition will occur immediately after this log; you're welcome to thread smaller-scale aftermath things, but please avoid dating anything more than an hour or so forward.]
When: September 24
Where: Underneath Region 5
What: Rescues, bossfights, and decisions
Warnings: Manipulation, mindfuck, brainwashing, violence, and any trauma you might bring. Label your headers!
Running. Fighting. However you've spent the last few weeks, it's been a busy time. The overwhelming force brought to bear against the reclamation depot was successful in re-arming most combatants, and those targeting the network hub managed to safeguard your communications, disrupt the Savrii's, and download no small amount of data on the side. Soldiers and noncombatants alike have built defenses and helped each other stay safe against the killers that tried to intrude. A few individuals have even tried to sway the public.
Still, there are those who haven't been successful. And whether in death or in captivity, a select few of your number are no longer by your side.
Both before and after the disappearance of their friends, a subset of those fighting the Savrii have made it their mission to track down a certain lair. Streets were scoured. Mediation centers searched. Some turned their focus to interrogation, others to following traces left by those who disappeared. Analysis of the communication data turned up a secured relay in Region Five, and as the pieces start to come together, those who promised Mother aid will hear from her again. Two minds that she formed bonds with have filtered back to her awareness. Shadowed—changed—but... not so far. Under the ground.
As convenient as the sudden re-emergence is, you have little choice but to pursue it. And with the added vector, a way beneath can be turned up. Past Region Five's sewers, in a transfer point linked to the EN-line, lies a set of tunnels wide enough to hold a single car that end in a plain, unassuming door. A chokepoint? Kill zone? The assumption wouldn't be unreasonable, but no matter how long you prepare outside, no one will come. It's even unlocked.
The path to understanding is one everyone must choose to take.
Still, there are those who haven't been successful. And whether in death or in captivity, a select few of your number are no longer by your side.
Both before and after the disappearance of their friends, a subset of those fighting the Savrii have made it their mission to track down a certain lair. Streets were scoured. Mediation centers searched. Some turned their focus to interrogation, others to following traces left by those who disappeared. Analysis of the communication data turned up a secured relay in Region Five, and as the pieces start to come together, those who promised Mother aid will hear from her again. Two minds that she formed bonds with have filtered back to her awareness. Shadowed—changed—but... not so far. Under the ground.
As convenient as the sudden re-emergence is, you have little choice but to pursue it. And with the added vector, a way beneath can be turned up. Past Region Five's sewers, in a transfer point linked to the EN-line, lies a set of tunnels wide enough to hold a single car that end in a plain, unassuming door. A chokepoint? Kill zone? The assumption wouldn't be unreasonable, but no matter how long you prepare outside, no one will come. It's even unlocked.
The path to understanding is one everyone must choose to take.
explore
One goal of this trip will be met at its beginning. A few adjoining passages off the entrance lead to a control room with a unique console: one capable of shutting down the Artifixx device locking the Ingress Complex off. Once this is done, the team waiting aboveground can embark on their own mission. Those exploring the center will find their own uses for the room; a map of the complex can be turned up, and the console also offers control over the doors. No monitoring devices appear to be included, though. Apparently, those in charge saw no need.
Saw being the operative phrase. The entry passages give ways to halls and rooms, styled similarly to the temporary residences placed in Region 6. This complex is far more extensive, however—even if now, as then, you seem to be the only persons present.
A small infirmary with soft blankets and warm lights. A set of classrooms and meeting spaces, with circular tables designed to foster unity among a group. The library, full of books and datafiles about the Savrii's history, ready and waiting to educate those in need. There's even a small garden. It's all solid and real. All comforting and kind. A place of learning. Of rest. Just waiting to be filled.
And, perhaps, not recently abandoned. Those who search the rooms in depth will turn up recent indentations on the beds. A hair or two, from restless sleepers, or a residual scent. Your friends were here. They weren't alone. And if you search enough halls and passages, you can find the way down.
Saw being the operative phrase. The entry passages give ways to halls and rooms, styled similarly to the temporary residences placed in Region 6. This complex is far more extensive, however—even if now, as then, you seem to be the only persons present.
A small infirmary with soft blankets and warm lights. A set of classrooms and meeting spaces, with circular tables designed to foster unity among a group. The library, full of books and datafiles about the Savrii's history, ready and waiting to educate those in need. There's even a small garden. It's all solid and real. All comforting and kind. A place of learning. Of rest. Just waiting to be filled.
And, perhaps, not recently abandoned. Those who search the rooms in depth will turn up recent indentations on the beds. A hair or two, from restless sleepers, or a residual scent. Your friends were here. They weren't alone. And if you search enough halls and passages, you can find the way down.
reflect
At the bottom of the complex lies a stair. At the bottom of the stair lies a passage, and it's around here that communications to the world above cut out completely. Shaped stone progresses to an unshaped cave, and while the stairs down were illuminated, this chamber glows only with a dim silver light—produced, it seems, by something on the ground. Water?
A pool.
Its light illuminates robed figures, standing in the space ahead. All wear the silver cloth that marks the intermediaries. All regard you silently, features muted and distorted in the dark. For once, at last, the intermediaries of Thisavrou have no words for you and yours. But as you step forward, as your weapons raise, the light from the pool flares up.
Reality mirrors, and then melts away.
The Protected:For all individuals, in all categories of effect, the light from the pool remains the one fixed focus. Silvery and warm, clear and vibrant: a glimmering center where all reflections coalesce. To break the illusion, its power needs to be blocked—through literal obstruction, or destruction at its source. Contact with the water holds great risk, and can bring you further into the simulations, but once the pool is dealt with, all effect will disappear.
While all parties present will be affected by the pool's reflections, those who took the link with Mother will be shielded to a degree. For you, perceptions blur and shadow, replacing the sight of those around you with a myriad of ghost-forms. Some turn on you. Some move away. Some wear the robes of the intermediaries, while others look more like those you know—as allies in this place, or enemies back home. While characters who fall within this group will have trouble discerning illusion from reality, it is clear to them illusions are in play. It will also be clear, however, that some attacks are very real. Are the attackers your friends, distorted and confused by simulations? Or your enemies, using them as cover to strike out? You're in the best position to sort one from the next, but it still won't be easy.
The Affected:
Those without safeguards will find the simulations much more solid and complete. Is there an enemy you failed to defeat? A friend you wronged, or lost, or were betrayed by? Or perhaps your focus truly is single-minded, your greatest enemy the intermediaries you came to stand against. Whoever you fear most; whatever you failed or want to confront, you'll find it here beside you, by the pool. This vision threatens your life, your friends, and your purpose. Fight, be killed, or run out into the darkness, but your nightmares—and your enemies—won't stand idle.
The Controlled:
There are those you came to rescue. There are others, who lived in this place before you came. The intermediaries do not fight, not with fists or weaponry, but they have followers still ready to risk their lives on their behalf. And they have captives who have been given no choice at all. Mixed in among the ghosts and nightmares are the Savrii loyalists and the player characters they have taken. Each has their own reasons, but they will attack you, and the harm they do is very, very real.
As is yours.
choices
You stand in a natural cave of unshaped stone. Without the pool, the only lights are what you brought, but all of them at least show you the truth. The companions who came with you, and the ones you came to save. The handful or so of other bodies mixed into the fight—barely a dozen individuals in total. And at the back of the chamber, a group twice that in number, arrayed in robes and silver cloth.
The intermediaries do not repent.
With the focus broken, their powers are too weak to alter your minds here. Still, if you allow it, they will speak. They insist their actions were for the betterment of Thisavrou. They insist they saved it from the harm dealt out by you and yours. Converse as long as you would like to—or as long as your allies will wait.
But in the end, it comes to your decision.
The intermediaries do not repent.
With the focus broken, their powers are too weak to alter your minds here. Still, if you allow it, they will speak. They insist their actions were for the betterment of Thisavrou. They insist they saved it from the harm dealt out by you and yours. Converse as long as you would like to—or as long as your allies will wait.
But in the end, it comes to your decision.
[For more information, and to participate in the vote regarding the intermediaries' fate, check out the OOC post linked above. The setting transition will occur immediately after this log; you're welcome to thread smaller-scale aftermath things, but please avoid dating anything more than an hour or so forward.]
* It's me, Chara. | basically hmu if you want a brainwashed toddler trying to stab your ankles
months) of missions prior to this. There will be flickers of faces they know. They've steeled themself to that possibility; they've endured it countless times before. Every mission, they see those dark blots of terror warping into a facsimile of Frisk, or of Shepard, or of Asriel, or of Shiro. The blinding orange streaks intercut with the jet-dark of Rinzler's silhouette. The hot patch of red spreading like a drop of ink in water across Lavellan's front.Nothing more than flashes of memory. A failed siege, a failed front, a failure of goals.
But not a failure of rehabilitation.
This, too, is its own test. One toe out of line, and they know who will suffer for it. They know who will shout and protest and cry and refuse to be led gently away, to safety, to a warm bed, to a school, to guardians who will care for them - far, far away from a child who might spread the toxicity of their influence to those whom they love.
And it is LOVE. It must be.
It's a mission like any other. And they'll deal with it accordingly.
Even if the faces they remember, those who cannot be here - linger for far longer than usual, in the crowd.]
no subject
His disk is humming in his hand, circuits glowing bright orange-red.
He sees them, just a little further ahead. They're... okay? It's hard to tell from where he's standing.]
Chara! Chara, over here!
[Clearly this is a great idea.]
cw for probably this whole thread: mind manipulation/brainwashing, violence
[Simple.]
[Hesitation will lead to further processing. Disloyalty risks escape. They are not the one who suffers for their own transgressions; the siblings they left behind, far from all this, safe from all this ("we're family, aren't we?") will be stripped away and taken to god knows where, if they fail.]
[So they will not fail.]
[A familiar face among the crowd. It lingers for far longer than most do. White fur, soft ears, the lilt of his voice. They had the nightmares, after the first time it happened. Had to be consoled, like they were some sick gasping thing ("we all see things we shouldn't. It was just a flash. It wasn't the least bit real.") ("see, Chara? I'm right here."), and had to be sent back so that their mind could be better ordered for the purposes of a kill squad. A soldier who won't hesitate. A killer who won't let * Please don't kill me rip them back to a hand trembling at the hilt of a blade that never cleaved down, because they were never there.]
[...]
[They've learned to look past that, now.]
[Maybe it's a mental field. Shapeshifters, taking after the memories they can glean from the minds of their attackers. It matters very little, in the end.]
[What does matter is that he is in their way.]
[The Knife gleams a trail of scarlet as they surge at him. Their expression is cold, bereft of recognition.]
[Aiming for the kill.]
Re: cw for probably this whole thread: mind manipulation/brainwashing, violence
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boy do i
He isn't there to fight. He couldn't, even if he wanted to: he's exhausted, and as soon as he seems them he falls to his knees, out of energy. His heart crumples to match. It's undeniable what's happened to them, and it's just as undeniable that it's his fault. His fault. He should have done better, been better. And now a child is suffering for his failures.
It takes a while, too long, to catch his breath. He's defenseless like this. He flashes, suddenly, to the confrontation with their shadow, where he'd just as openly exposed himself to harm--but then, if his suspicions are right, that wasn't their shadow at all, was it? He can only hope that the similarity is enough to stay their hand the way they did before.
And if it isn't, then maybe putting him out of their misery will bring them some peace.]
Chara.
[Please look at him. Please talk. Please let him make this right.]
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[Injured, as well. An interesting coincidence, they should think - or possibly the product of an unhinged mind, trying to project a problem where none exists. The options, as they stand, are very simple. Very, very simple.]
[If they do not FIGHT, everything they know will be taken away. Perhaps everything should - but in the case that they do, the distress painted on those faces, monster and human, will be too much to bear. Too much for them to bear again, after innumerable times.]
[If his word stays their hand, it is not for very long.]
[They're coming. The Knife gleams with its sick crimson glow, the kind that leaves a comet's trail with each swipe. Its own ghastly aura, supplemented by - by - ]
[By...?]
[A test. It does not matter.]
[The child pitches forward in a dead charge.]
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gently moves this over here
[A meager 12 DEF is not much in the wake of 99 ATK, but it will have to do. Frisk calls out as they run forward, trying to pull Chara's attention onto themself.]
Chara! Stop, you don't have to do this!
slides you closer to my bosom
[And so they do not hesitate.]
[Hope you remembered to dodge, Frisk, because the blade is swishing sharply down, aimed directly at you.]
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Liquid Snake | Metal Gear | ota | brainwashing, violence, slavery mention
From the time he woke up to the time he broke free, it's been a special kind of hell. It's not the first time he's been captured, and maybe the treatment's a little better than his stint in the Middle East, but he made it so far.
Liquid died fighting, pushing back against those who wanted to control him, wanted to control everyone. He died helping. And what good did that do him? Everyone just gave up, let some shoddy attempt at 'peace' return, and decided to throw him out like everything he'd fought for was nothing.
Like garbage. It's something that's familiar to him, of course, but that doesn't make it any better.
Damaged. Useless. Maybe they'll get some use out of him if they hand him off to the slavers.
But he broke the lock on his cell. He made it out. He's not going to be sold.
Not this time. They're all here, aren't they? Everyone who betrayed him and Miller and whoever else is getting tossed out. The second someone makes a single move, he's headed towards them, knowing just what they did to him. He intends to kill. It's what he was designed for, after all, and this time he isn't going to be garbage.
He'll get his revenge.
He can't fail again.
[B. I CAN'T OPERATE ON THIS FAILURE [generally for people he knows but he could always recognize seeing a face around]]
He's seen a lot of these people around. They all went through similar things around here, but now they want to play nice. There are a few people he might not recognize as who they are, the few people he's really close to, but as someone who doesn't get close to people too much... everyone is clearly here to sell him off, so his only choice is to fight back.
And when a particular face comes into view, it sends him into even more of a rage. How dare they do something like this, and still have the gall to come... see him off? Shake hands with his supposed new owners? Laugh at what he's supposed to become?
"You!" he screams, running towards them, ready to slam them to the ground, or at least throw a punch with all his weight put into it.
Maybe they'd better duck.
[C. WILDCARD]
[so yeah, he's really mad, since he's been brainwashed to think that everyone decided to work with the savrii and sell 'violent' people like him to the slavers from the outpost. so here's some basic fighting stuff, or maybe 'try to talk him down from fighting' stuff, but he's kinda fucked up. whatever you might wanna do, feel free to plot with me here or at
Rinzler | OTA!
This rectification facility isn't any place that Rinzler's been before. It's somewhere, perhaps, he would have been sent if things had gone a little differently. If Shepard had talked... or if Chara had. Not that it mattered anymore.
Rinzler stalks through the hallways. Rinzler checks behind each door, a brief pause in the library. And Rinzler stops, every so often, to place a hand to the ground. Scanning. Tracking. Passerby can see the dim impressions that float up from the ground beneath: footprints, dim and white and hovering above the floor. Each time, he lets them fade. Each time, until a certain pair comes into sight. Smaller than the rest.
Rinzler stills. Rinzler stares. And Rinzler follows, making his way toward the passage down.
B. Reflect (Protected)
Hesitation has never been a fault of Rinzler's. The moment the threats come in sight, he moves, disk snapping free and splitting in the space of one blurred step. Then light flares, a singing hum crackling through scans, and the world splits to a maze of shadows. Reflex twists him past the strike that snakes in from the side, a lit disk rising to parry a second blow from a robed figure. But their attack has no force. His return slash hits nothing. A cry jolts out from somewhere nearby though... and slowly, input catches up to execution.
The threats are everywhere. Behind, ahead, transposed with impossible speed and improbable skill. They flicker and move in ways they shouldn't, seethe in scans as a distorted mass. But there are other glimpses, too. Faces he knows, allies he came with—mingled and distorted by the too-bright light.
Rinzler wavers. Rinzler hesitates. And then his ticking rumble rises in a snarl as disks dim. Low power. Enough to strike; enough to hurt: a buzzing, concussive charge on impact. But not enough to slice the threats apart.
Not when he can't tell them from his allies.
Precautions taken, Rinzler wades right back in: slashing and weaving, evading blows with jumps and flips and his usual inhuman speed. He won't attack carelessly, but he will attack, particularly any blurred, uncertain figures hanging back. The admins are orchestrating this. If they go down, things might reset.
Then he can kill them.
C.
ChoicesSTAB THEM DEADFighting hadn't cleared the error in the end, but it still happened. The illusions were gone. Chara and the others recovered—if still glitched. Which leaves only one objective.
Making sure it doesn't happen again.
The disks in Rinzler's hands hum louder, power flaring as he steps toward the robed figures by the wall. If anyone wants to intervene? They should be quick.
Rinzler will be.
[Spam or prose freely! Unless the vote heads toward kill, option C is looking for intervention; if your character is also pro-murdering-intermediaries, they'll just need someone to hold both of them back. Apart from that, all's fair, including wildcards!]
a (for now!!!)
He doesn't know what he's feeling, or why this is happening. He isn't thinking at all. He's just--remembering, in flashes of sensation, his own experiences here; the lessons, innocuous as they were--even helpful! How long had he spent here?
How much time had he wasted, being fooled by these people. Shouldn't he have seen through it all immediately?
He sits there for a long while, breathing harsh, feeling overwhelmed by something, and doesn't notice Rinzler's presence at all.
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"Shouldn't be here."
The words are harsh and blunt, backed by the enforcer's constant rumble. If Lavellan looks back, he'll find he's being inspected from the doorway.
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C
"No."
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No one is holding him back from these.
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Frisk | OTA
The familiarity of this place to their prison does little to alleviate Frisk's worries as they search the facility. The clean walls, the seemingly kind atmosphere...all it does is accentuate the truth they know lies beneath, couched in smiles and kind words that do nothing to change the damage they wreak.
Frisk's method of searching at first seems somewhat haphazard, running up and down corridors as they look in and out of rooms seemingly at random. But from time to time Frisk looks down at their hand where a compass is clenched tight, its needle spinning round and round as if whatever it should be pointing toward is constantly moving--
Or maybe, they're right on top of it.
Reflect
Chaos descends quickly once the final door is breached. The world twists, separates, and there are--faces. Faces too familiar, that they know can't be here. A king with his head bowed and swinging a great trident, a heroine striking out with flashing spears, vines and sabers that strike out from the darkest shadows. There are some that remain just at the edge of their vision--red eyes and a placid smile that watches on. Dark skin and hair, with a face that defies description.
Frisk does not ATTACK. That isn't their way. Dodging and fleeing, Frisk makes their way through the fight as they search for the reality amongst the illusions. It's not easy, and they nearly throw themself into as many attacks as they avoid. But if they can just find them, if they can just find them...!
They won't fail their family this time. Everyone will come home.
Choices
It's dark. Always dark after the worst fights.
Frisk is not entirely sure what did it, how the reflections in reality melted away into nothing, but the intermediaries have been de-fanged, for now. In what little light is left, the faces of their companions are tired, hard...considering. Something has to be done, and the immediate options is...they can't allow it. Even with all the crimes they've commited, all the hurt and pain they've caused...
MERCY. Always, always. There must be a way.
"We can't hurt them."
...if anyone will even listen.
VETRA NYX | ota
[As soon as she has a gun in her hands and her armor on her back, she's joining in. Like hell is she going to gun down some hapless civilians, but these assholes? These Intermediaries? Fair game, as far as the turian is concerned.]
[Once the door is down, the rooms are also fair game. Searched for anyone familiar. Anyone who clearly shouldn't be in here. She hasn't seen Cayde in a while... he better be alive. Idiot robot.]
[Vetra can be found raiding an infirmary. Stuffing bits and pieces of first aid gear into the pockets on her armor.]
(2) THE POOL
What the hell...?
[This is not what she expected to see in here. It looks like some kind of horror movie, to be honest. A feeling that only intensifies when the lights come up, when the figures appear. Vetra's rifle snaps into her hands, and her aim is utterly sure.]
[And then the world goes sideways. She didn't mess around with the 'mother' or the 'protection' offered. So completely fucking sideways is probably a better description.]
(3) wildcard!
[Hit me up with anything!]
1
Found anything?]
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Don't sneak up on me.
[But then, at the unspoken question.] Medical supplies. Need any?
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King Alfor | OTA
The armor he's donned is chosen only because he feels it's better in terms of mobility and a fair balance for defense. He's not here to be a king, but he can't disregard the actions he felt necessary to take. It seemed wrong to sit back and let things play out. They were all a part of what was happening here, and Alfor wanted to do his part, especially for the good of the new paladins, for his daughter and their friends.
Perhaps his actions are reckless. One might say he wears the Red Paladin armor well, but then even before Keith had been chosen, Alfor had been. Still, it's almost a funny thing to consider that the young paladins he's found himself in the company of have had considerably more experience at it. But they'd also already just found two of their rank missing. He can't ask them to accompany him into already dangerous territory. He won't.
The Mother had promised her assistance in exchange for their's. This is also something Alfor feels he needs to fulfill in some form or another, and so it's with the group he finds going to a recently pinpointed area that he now finds himself. Although he tries not to let himself fall back or wander too far, there are things that draw his curiosity. The control room, for one. It seems standard operation to find information you need in such a place. His bayard disappears from his hand as Alfor approaches the console, studying it behind the visor of his red and white helmet. Then he begins to set to work.
Reflect: Protected
It's been quiet and unnerving a trip further into the bowels of the facilities. But there are still things left undone, and Alfor goes with the others, preparing for the worst, hoping, perhaps naively, for the best. His bayard is in hand, unactivated but ready.
The glow is a curiosity, but before he can ponder it any further, he finds they're no longer alone. Eyes narrowing, he looks across at the Savrii intermediaries, the ones who have been responsible for everything. He does not raise his weapon immediately, but he does step forward, mouth opening as though to call out. But he isn't given the chance to say a thing.
Below, the light flares, and taking a step back, Alfor shields his eyes. Something's off. Something's wrong. His head swims, but as the brightness fades, it's still obvious to him that there's something at work. A spell of some kind? The Mother had warned them of the danger of intermediaries and their abilities. Even now however, it's difficult to figure out what's going on exactly. Figures around him seem out of focus, as though looking through a dirty glass. Are they comrades or the Savrii? He grips his bayard tighter, unwilling to put it to use, but at the moment he doesn't realize just how bad things could possibly be.
Choices
They have done so much. They claim they had only done what they felt right, and yet no repentance touches their voices, no remorse for the pain they've caused.
And yet Alfor cannot agree that eliminating them is the answer. It is a difficult matter to be decided so abruptly, and he knows that his voice, his decision is only one amongst the many that he had accompanied here.
"Executing them will not change nor solve matters. It may not seem like they are willing to understand or capable of seeing how to do things differently, but if they can realize their wrongs, then that will benefit us all. But I know that will need time and work, and unless we can be certain that they won't abuse such abilities as they already have before, we run a great risk. ...and there is still the matter of deciding what will become of things for us in general...."
Ginko | OTA, cw for brainwashing and violence and all that
But if he's not careful, any attempt he makes will be cut short before he can do any good at all. So he stays out of sight as well as he can, even after he finds one of the Savrii - and that's who they are, he's sure of it - searching for any weapons they have on them that he could steal, that might give him any kind of an advantage.
Once he thinks he might see an opening, he'll make a grab for it.
(( OOC: hmu here or at
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Still, there is one thing that hangs out of their pocket--a keychain, connected to a phone that only has real use in sentimental value but remains anyway. And when they feel the tug of someone's grasp they whirl and try to snatch it back--
"Ginko?! What're--y' gotta come with me, it's not safe here!"
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COMMANDER SHEPARD ★ ota!
2. THERE IS ALWAYS CONFLICT. DESTRUCTION. WHEREVER YOU GO.
3. IT IS AN HONOR, TO BE REPLACED BY YOU.
I'D HOPED WE COULD ASK Y O U
this would be 2?? let's say 2. lmk if this works
Instead, he does what he can to stay out of sight, not knowing for sure if it's going to work - then makes a grab for any weapon he can see on his apparent adversary. Which is why there's a scrawny, still somewhat visibly jittery teenager trying to make a grab for some item of Shepard's gear.
Sorry, Shepard, he will definitely feel bad about this later.]
Works for me!!
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uno
But he sees her standing there and he knows he can't just leave it. He knows that hollow-eyed look; it's probably the same one he's wearing. And there's nobody else who would really, fundamentally understand why.
He keeps a good distance away, all the same. He doesn't know what she needs and he's not going to press. He's barely holding himself together as it is, in more ways than one.]
It's strange, isn't it.
[It's not a question.]
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begin again, begin again
[But Shepard is...odd. She's tried so hard to keep them safe, them and Chara and everyone else. She held them over the place her shadow killed them, apologizing as if it had been her finger on the trigger. She led them away from the door and to a safer passage, did her best to keep them safe while the Savrii did everything they could to...]
[Frisk pauses beside at Shepard's side, and looks up at her.]
...they're down there, aren't they?
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1
While Shepard's looking around, he hears her footsteps if she comes too close. His hand reaches for his disk nervously. He... he can't be caught off guard.]
... Hello?
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