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Thisavrou Head Mods ([personal profile] savmods) wrote in [community profile] thisavrou_log2017-02-03 11:04 pm

february mod plot log

Who: Everyone
When: February 3rd to February 28th
Where: Thisavrou + New Worlds
Warnings: death, blood, violence, torture


thisavrou monthly info ( the tmi )

All information is current as of day 32 ( there are 100 days in a cycle, which started on January 1st).

The storm around Thisavrou is particularly volatile this month - plums of dark energy twist and turn. There’s an upsurge in the number of Outpost techs called in to work in an effort to monitor and research Thisavrou’s unruly cage. Weather on Kauto is a moderate 70°F / 21°C during the day and 65°F / 18 °C at night, and Chioni’s has reached record highs of 130°F / 54°C at peak hours.

Savrii Notices:

  • Region One grocery depots are offering fifty percent off of any item purchased between day 41 and 45.
  • Region Four’s population of Gorgóna are giving away free underwater training lessons on the 51st day.
  • Mission notices have been posted to TABs for anyone interested in earning a little extra cash. Available missions are listed below:

  • Day 39 (February 10th) - The locals of Region Three (R3) are in need of “pest” control assistance. Creatures called Tanglesnakes have infested the trees and are eating the natives’ homes! Anyone willing to remove them will be paid 100 sencs per Tanglesnake. However, catching them might be tricky; they are quite fast and are smart enough not to be lured by snacks or kind words of encouragement! They also have a tendency to curl around and trip up anyone after them, hence their name.
  • Day 47 (February 18th) - The waters of Chioni are boiling! Scientists stationed out on the third burg are asking volunteers to bring back samples for study. Anyone willing to risk the harsh climates of Chioni will be compensated with 250 sencs as well as travel expenses up to 80 sencs.
  • Day 55 (February 26th) - The majority of Savrii responsible for the Ingress Complex’s upkeep have suddenly fallen ill, which has left them short staffed. For those not too proud to pick up trash and put a little elbow grease into shining the windows, compensation will be given for the time. This mission pays 40 sencs per hour.
  • As a welcome gift to all the new visitors, Savrii will be handing out treats.


    ingress travel info

    Signatures are the base reason for traveling through the Ingress (aside from general exploration and monetary gain) and are used to discover the correct world visitors on Thisavrou wish to return to. Every visit through a different Ingress brings the technicians a little closer to finding it. The two worlds open for access this month only have a slight impact on the signature of each person who travels.

    Missions are jobs or specific tasks listed on the TAB once new worlds are open for exploration. Be sure to check if Clearance Levels are required to accept some of these missions.

    Clearance Levels are given to visitors for the length of time they have been on Thisavrou (or traveling on the Moira). Each CL offers access to certain things or incentives that others will not have.


    aueia

    To welcome the new arrivals to Thisavrou, all visitors will be granted access to one of the worlds already known to the Savrii. Aueia (proper pronunciation here) is the native homeworld of a species some Moirans may already be familiar with: the migratory space whales. While isolated from the rest of the galaxy, the whales’ homeworld has been known to the Savrii for generations and viewed as a peaceful center of cultural exchange.

    Although some disorientation is common enough with all Ingress travel, transit to Aueia is commonplace enough to make the trip relatively straightforward. A brief sensation of a fall and a wash of color (felt as much as seen), and visitors will find themselves stepping out onto the greeting dock. To leave, characters may make use of the same portal, or explore to find their own—there are multiple transit points scattered through the world, as well as a few maps designed for humanoid interpretation.

    A gas giant encircled by a unique interstellar medium, Aueia holds three distinct zones.

  • The outermost layer, or "sea" of the planet, consists of a liquid shell inhabited by a diverse set of fluid-dwelling wildlife. A variety of tours go out regularly to explore the oceans, and platforms are set up along the boundary for those with interest in "beach" play. The fluid composing the sea is a pale green, and has no harmful effects on contact. However, human-analogous life forms will be advised against consuming the mixture, and may experience dizziness, indigestion, or mild hallucinations if they do.
  • The second, gaseous layer, composes the main range of habitation for visitors and other non-aquatic life. With an oxygen-rich atmosphere and a wide distance from the denser planet core, this region of the planet includes the Ingress dock and the majority of non-native living areas. It’s also known for its low gravity! A wide array of ships and settlements can be found floating through this layer of Auiea, including trade barges, explorers, and a wide variety of schools and learning centers. The lower one goes, however, the less stable the atmosphere, and pockets of dangerous or flammable gases have been known to gather near the boundary with layer three. Gliding equipment can be borrowed or rented at low cost for those who want to travel unassisted. However, visitors with no means of propulsion should take care—falling means a very long way down. On the other hand, you’ll have plenty of time to flag a passing flier to come grab you.
  • A strong layer of electromagnetic distortion separates the habitable second layer from the third. Once crossed, both gravity and pressure intensifies rapidly, well beyond the tolerance of most beings. Standard materials dropped through this layer will crumple and compress before sinking out of sight behind the orange haze of the interior. Even more disconcerting are the shapes that can occasionally be seen within: odd, gigantic silhouettes brushing by the surface of their world. These deep-sea wildlife can’t cross the pressure differential on their own, but are widely regarded as one of the main hazards to any efforts to explore the lower zone. By visitors, at least-- the whales of Aueia are the undisputed masters of their planet, and the only species known to move freely through all layers of their world.
  • As a world visited regularly by the Savrii, Auiea has a relay station set up to enable communication through the Ingress. Some lag may be expected, but TAB functions should persist.

    Clearance Information (Each person can take what is noted for their CL or below into this world.):

    CL 1 - Clothing, swimming equipment.

    CL 2 - Personal weapons.

    CL 3 - Private transportation.

    CL 4 - Small ships.

    CL 5 - Extended stay or the right to build.

    Missions available:

  • Wildlife Preservation - The outer layer of Aueia is home to many creatures. Senc donations will be made to anyone that spends volunteer time cleaning up and caring for the wildlife here. (50 sencs per hour).
  • Object Retrieval - Samples, samples, samples. A sample (it doesn’t matter what it is) from each zone can be sold back on Thisavrou. Z-1 (100 sencs). Z-2 (200 sencs). Z-3 (300 sencs). Savrii will absolutely not purchase creatures that were hunted and killed. However, there might be visitors on Thisavrou interested in this.

    (All sencs are awarded ICly when you come back through. OOCly, you keep track of what you earn.)


  • eosoros (cw: death, blood, violence, torture)

    Ingress technicians have discovered an energy link to a new world. It has been marked as Exploration Class (EC’s) and all who go through will be given a drone to use for documentation. As with the majority of EC’s, this new world’s Clearance Levels will center around weaponry, and most missions focus on security, research, and object retrieval.

    The Savrii are an inclusive group - when they open this world for exploration, all visitors are allowed to enter. They will be told that, as it has not previously been explored, it could be dangerous and for all to heed that carefully before entering. High-paying missions, listed below, will be offered to anyone willing to take them through and Clearance Levels will be posted and applied to TAB devices.

    The ride through the Ingress might be disorienting for some, though many will notice that the temperature steadily increases as they move through the blue energy. Upon entering this new world, they’ll find that the energy dissipates as soon as the person steps out of it. Discovery of a way out of this place is found in Exploration. Broken up into what can only be described as increasingly terrible levels of horror, this world’s only exit (energy that takes you back to Thisavrou) is found at the end of the seventh sector. Each level can be experienced with the same partner or someone different every shift.

  • Level One - You are neither here nor there. The ground is a muted grey color, almost ashy, and each leafless tree is an exact copy of the one before it. In the center of each tree is a carving, the word - Go. Ambiguous in nature, it’s hard to tell if it means to go back the way you came or to continue forward. The choice is in the explorer’s hands. No matter what direction you walk in, the landscape never changes. Colorless and barren, but without any sense of impending danger. After a thousand steps, gait is of no importance, there will be an abrupt shift and the second level will begin.
  • Level Two - That same empty landscape is cut by large, violent storms so close together that there is no place for respite. The wind whips you about, debris flying through the air cuts and breaks, lightening scorches the dirt, and the screams of swept up travelers can be heard from inside the massive dark clouds. The third level starts when the electric heat of a burst of lightning can be felt on your skin.
  • Level Three - Up to your waist, black slush stretches out for what seems like an eternity. As you trudge through, you’ll feel hands grabbing at your ankles and legs, tugging in an attempt to pull you under. The moment the sludge crests the top of your head, the hands let go. This cycle repeats until you’ve crossed two miles of the putrid liquid, and the instant that you touch land, your entire body will vibrate and you’ll be in the fourth level.
  • Level Four - Groups of travelers, some who have been here for a long time and did not arrive from Thisavrou, stand around groups of giant boulders. No matter which you choose, the stone will be extremely difficult to push. Grooves in the dirt show that previous visitors have pushed boulders to the top of a small hill and left them there. Whether you push your boulder alone or have help (one stone gets one person through), when it reaches the top, you’ll vanish and enter the fifth level.
  • Level Five - The heat and smoke surround you. There is only enough space inside the tomb for yourself and whoever else might be inside. Flames billow up on all sides and the stone coffins are hot enough to burn. There are two ways to the next level - put the fire out or let the fire take you.
  • Level Six - It’s a fight to overthrow. Spread out are thousands of people in various forms of battle - verbal, physical, mental. There is someone standing at the ready to explain, if visitors dare to ask them. They’ll spin a tale of the imbalance of power and how the only way to move forward is to best someone else. The method is up to the visitor, and there is only one rule - be the person with the upper hand and you can continue on.
  • Level Seven - You are now standing at the beginning of a cavernous, sloping landscape. In the far off distance is a storm set at the top of a craggy mountain. The energy is a familiar shade of blue - you came through energy just like it. It’s a harrowing journey, a labyrinth of twists and turns. Most get lost and overwhelmed looking for the path that takes them to that storm. Those that make it, who step into the light, return back to the place they had come from.
  • TABs - Functions stop after going through the Ingress.

    Clearance Information (Each person can take what is noted for their CL or below. Standard methods of transportation can be taken through by any CL holder.):

    CL 1 - Small handguns only.

    CL 2 - Rifles and shotguns.

    CL 3 - Explosive type materials.

    CL 4 - Vehicles with affixed weaponry.

    CL 5 - Dangerous creatures.

    Missions Available:
  • Security - Savrii of all backgrounds are looking to hire someone to take them to this new world and bring them back safely. The standard offered rate is 1,000 sencs, but most are open to negotiations.
  • Research - Technicians are looking for scientific aware minds to document and look into the effects of Ingress energy on this world. They’ll pay handsomely for the information. Anywhere between 200 and 500 sencs, depending.
  • Object Retrieval - Samples, samples, samples. A sample (it doesn’t matter what it is) from each level fetches a fair price. L-1 (50 sencs). L-2 (70 sencs). L-3 (90 sencs). L-4 (100 sencs). L-5 (150 sencs). L-6 (200 sencs). L-7 (350 sencs).

    (All sencs are awarded ICly when you come back through. OOCly, you keep track of what you earn.)


    OOC: For questions please go here. Don’t forget to respond to the Activity Check.

  • worn_wings: (➶ 046)

    [personal profile] worn_wings 2017-02-10 01:10 am (UTC)(link)
    [ Daryl has been a hunter since... shit, about as long as he can remember. Some of the earliest, best times he can recall involve Merle teaching him how to build simple traps; taking him out tracking, showing him what to look for. These past few years, hunting has been what he did. How they survived. How he provided. Catching animals? It's the one thing he knows he's good at.

    Daryl has been out here three hours.

    He has not caught a single critter. He whirls as she crashes through the brush, a blue blur lashing his ankles as it bolts past him. ]


    What the shit?!
    ventifact: theboysareback @ dw (it's not your fault)

    [personal profile] ventifact 2017-02-11 10:30 pm (UTC)(link)
    [By the time she's almost run into Daryl, she's slung her staff back over her back in favor of the lightsaber. The bean hisses through the forest's undergrowth, leaving singed branches and leaves in its wake. But when she hears someone call out, the scavenger stumbles to a halt, lightsaber still humming in her hand.]

    Frack!! It got away!
    worn_wings: (➶ 060)

    [personal profile] worn_wings 2017-02-12 11:31 pm (UTC)(link)
    [ Hey so there's someone running through the jungle with a laser thing, that's normal. It's not exactly that he's bothered, just, it seems kinda dangerous. All he does is grunt. ]

    They do that.
    ventifact: easystreet @ dw (why'd you only call me when you're high?)

    [personal profile] ventifact 2017-02-15 06:11 pm (UTC)(link)
    [When she recognizes him, Rey sheathes the saber and clips it to her belt, grumbling. She crosses her arm, trying and failing to appear anything but sulky.]

    It was eating my... house.
    worn_wings: (➶ 058)

    [personal profile] worn_wings 2017-02-16 12:31 am (UTC)(link)
    [ Sounds about right. He's not quite sulking but he looks... frazzled. Really annoyed. Gosh, who could guess why. ]

    They got a bounty on 'em.
    ventifact: easystreet @ dw (oxford comma)

    [personal profile] ventifact 2017-02-20 08:38 pm (UTC)(link)
    [Rey's scowl deepens.]

    Of course they do.

    [Because why wouldn't they. Now she feels like she needs to catch it. She doesn't exactly have a real job, and it's hard to afford food when you can't cook any of it.]

    Have you caught any?
    worn_wings: (074)

    [personal profile] worn_wings 2017-02-20 08:48 pm (UTC)(link)
    [ Look, Daryl is a very good hunter, okay? He is.

    For a long moment he stares blankly at her. ]


    No.
    ventifact: forcevisions @ dw (new americana)

    [personal profile] ventifact 2017-02-22 01:01 am (UTC)(link)
    [She stares blankly right back, but can't help but smirk a little at his answer. It isn't like she's done any better, but still.]

    Well then. Let's change that.
    worn_wings: (➶ 061)

    [personal profile] worn_wings 2017-02-22 01:31 am (UTC)(link)
    [ He wants to be annoyed. He is annoyed. Not at her, though. After a beat he nods, not quite smiling but halfway there. ]

    You wanna chase 'em or grab?

    [ Seems as good a strategy as anything. ]
    ventifact: paranoidkylo @ tumblr (all your life)

    [personal profile] ventifact 2017-02-24 03:26 am (UTC)(link)
    [She looks him up and down, and then considers herself. To her, the decision is very clear. The trees can grow pretty close together, and he's broader than she is.]

    I'll chase.
    worn_wings: (➶ 023)

    [personal profile] worn_wings 2017-02-25 01:10 am (UTC)(link)
    [ Yeah, pretty sensible. But it seems worth offering. So he nods, rolls his shoulder, ready to get going. ]

    Shoulda brought a net, [ he mutters. No matter. He'll do what he can. ]
    ventifact: theboysareback @ dw (set fire to the rain)

    [personal profile] ventifact 2017-03-01 02:05 am (UTC)(link)
    [Rey tries to reach out with the Force to sense the animal, to see if its nearby. Hey, if she can sense humans, she should be able to sense something as small as an animal, right?]

    Which way do you need it to go?
    worn_wings: (➶ 025)

    [personal profile] worn_wings 2017-03-01 03:22 am (UTC)(link)
    Toward me. Clearest space we can find, I guess.

    [ So that maybe he gets a second chance to try to grab it when it dodges him the first time. ]

    Shoulda brought nets.