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- *event,
- *mod log,
- all about j: j,
- bioshock: big sister,
- borderlands: angel,
- dogs bullets & carnage: badou nails,
- dogs bullets & carnage: nill,
- dragon age: fenris (crau),
- guilty gear: venom,
- marvel 616: laura kinney,
- mass effect: clone shepard,
- mass effect: thane krios,
- mcu: bucky barnes (crau),
- mcu: wanda maximoff (crau),
- metal gear: kazuhira miller,
- metal gear: solid snake,
- overwatch: angela "mercy" ziegler,
- overwatch: lena oxton,
- overwatch: lúcio,
- overwatch: mei-ling zhou,
- overwatch: soldier 76,
- star wars: rey,
- undertale: chara dreemurr,
- voltron ld: shiro,
- x-men movies: kurt wagner,
- x-men movies: marie d'ancanto | rogue
february mod plot log
When: February 3rd to February 28th
Where: Thisavrou + New Worlds
Warnings: death, blood, violence, torture
thisavrou monthly info ( the tmi )
⋆ The storm around Thisavrou is particularly volatile this month - plums of dark energy twist and turn. There’s an upsurge in the number of Outpost techs called in to work in an effort to monitor and research Thisavrou’s unruly cage. Weather on Kauto is a moderate 70°F / 21°C during the day and 65°F / 18 °C at night, and Chioni’s has reached record highs of 130°F / 54°C at peak hours.
⋆ Savrii Notices:
Region One grocery depots are offering fifty percent off of any item purchased between day 41 and 45. Region Four’s population of Gorgóna are giving away free underwater training lessons on the 51st day.
⋆ Mission notices have been posted to TABs for anyone interested in earning a little extra cash. Available missions are listed below:
Day 39 (February 10th) - The locals of Region Three (R3) are in need of “pest” control assistance. Creatures called Tanglesnakes have infested the trees and are eating the natives’ homes! Anyone willing to remove them will be paid 100 sencs per Tanglesnake. However, catching them might be tricky; they are quite fast and are smart enough not to be lured by snacks or kind words of encouragement! They also have a tendency to curl around and trip up anyone after them, hence their name. Day 47 (February 18th) - The waters of Chioni are boiling! Scientists stationed out on the third burg are asking volunteers to bring back samples for study. Anyone willing to risk the harsh climates of Chioni will be compensated with 250 sencs as well as travel expenses up to 80 sencs. Day 55 (February 26th) - The majority of Savrii responsible for the Ingress Complex’s upkeep have suddenly fallen ill, which has left them short staffed. For those not too proud to pick up trash and put a little elbow grease into shining the windows, compensation will be given for the time. This mission pays 40 sencs per hour.
⋆ As a welcome gift to all the new visitors, Savrii will be handing out treats.
ingress travel info
⋆ Missions are jobs or specific tasks listed on the TAB once new worlds are open for exploration. Be sure to check if Clearance Levels are required to accept some of these missions.
⋆Clearance Levels are given to visitors for the length of time they have been on Thisavrou (or traveling on the Moira). Each CL offers access to certain things or incentives that others will not have.
aueia
⋆ Although some disorientation is common enough with all Ingress travel, transit to Aueia is commonplace enough to make the trip relatively straightforward. A brief sensation of a fall and a wash of color (felt as much as seen), and visitors will find themselves stepping out onto the greeting dock. To leave, characters may make use of the same portal, or explore to find their own—there are multiple transit points scattered through the world, as well as a few maps designed for humanoid interpretation.
⋆ A gas giant encircled by a unique interstellar medium, Aueia holds three distinct zones.
The outermost layer, or "sea" of the planet, consists of a liquid shell inhabited by a diverse set of fluid-dwelling wildlife. A variety of tours go out regularly to explore the oceans, and platforms are set up along the boundary for those with interest in "beach" play. The fluid composing the sea is a pale green, and has no harmful effects on contact. However, human-analogous life forms will be advised against consuming the mixture, and may experience dizziness, indigestion, or mild hallucinations if they do. The second, gaseous layer, composes the main range of habitation for visitors and other non-aquatic life. With an oxygen-rich atmosphere and a wide distance from the denser planet core, this region of the planet includes the Ingress dock and the majority of non-native living areas. It’s also known for its low gravity! A wide array of ships and settlements can be found floating through this layer of Auiea, including trade barges, explorers, and a wide variety of schools and learning centers. The lower one goes, however, the less stable the atmosphere, and pockets of dangerous or flammable gases have been known to gather near the boundary with layer three. Gliding equipment can be borrowed or rented at low cost for those who want to travel unassisted. However, visitors with no means of propulsion should take care—falling means a very long way down. On the other hand, you’ll have plenty of time to flag a passing flier to come grab you. A strong layer of electromagnetic distortion separates the habitable second layer from the third. Once crossed, both gravity and pressure intensifies rapidly, well beyond the tolerance of most beings. Standard materials dropped through this layer will crumple and compress before sinking out of sight behind the orange haze of the interior. Even more disconcerting are the shapes that can occasionally be seen within: odd, gigantic silhouettes brushing by the surface of their world. These deep-sea wildlife can’t cross the pressure differential on their own, but are widely regarded as one of the main hazards to any efforts to explore the lower zone. By visitors, at least-- the whales of Aueia are the undisputed masters of their planet, and the only species known to move freely through all layers of their world.
⋆ As a world visited regularly by the Savrii, Auiea has a relay station set up to enable communication through the Ingress. Some lag may be expected, but TAB functions should persist.
⋆ Clearance Information (Each person can take what is noted for their CL or below into this world.):
CL 1 - Clothing, swimming equipment.
CL 2 - Personal weapons.
CL 3 - Private transportation.
CL 4 - Small ships.
CL 5 - Extended stay or the right to build.
⋆Missions available:
Wildlife Preservation - The outer layer of Aueia is home to many creatures. Senc donations will be made to anyone that spends volunteer time cleaning up and caring for the wildlife here. (50 sencs per hour). Object Retrieval - Samples, samples, samples. A sample (it doesn’t matter what it is) from each zone can be sold back on Thisavrou. Z-1 (100 sencs). Z-2 (200 sencs). Z-3 (300 sencs). Savrii will absolutely not purchase creatures that were hunted and killed. However, there might be visitors on Thisavrou interested in this.
(All sencs are awarded ICly when you come back through. OOCly, you keep track of what you earn.)
eosoros (cw: death, blood, violence, torture)
⋆ The Savrii are an inclusive group - when they open this world for exploration, all visitors are allowed to enter. They will be told that, as it has not previously been explored, it could be dangerous and for all to heed that carefully before entering. High-paying missions, listed below, will be offered to anyone willing to take them through and Clearance Levels will be posted and applied to TAB devices.
⋆ The ride through the Ingress might be disorienting for some, though many will notice that the temperature steadily increases as they move through the blue energy. Upon entering this new world, they’ll find that the energy dissipates as soon as the person steps out of it. Discovery of a way out of this place is found in Exploration. Broken up into what can only be described as increasingly terrible levels of horror, this world’s only exit (energy that takes you back to Thisavrou) is found at the end of the seventh sector. Each level can be experienced with the same partner or someone different every shift.
Level One - You are neither here nor there. The ground is a muted grey color, almost ashy, and each leafless tree is an exact copy of the one before it. In the center of each tree is a carving, the word - Go. Ambiguous in nature, it’s hard to tell if it means to go back the way you came or to continue forward. The choice is in the explorer’s hands. No matter what direction you walk in, the landscape never changes. Colorless and barren, but without any sense of impending danger. After a thousand steps, gait is of no importance, there will be an abrupt shift and the second level will begin. Level Two - That same empty landscape is cut by large, violent storms so close together that there is no place for respite. The wind whips you about, debris flying through the air cuts and breaks, lightening scorches the dirt, and the screams of swept up travelers can be heard from inside the massive dark clouds. The third level starts when the electric heat of a burst of lightning can be felt on your skin. Level Three - Up to your waist, black slush stretches out for what seems like an eternity. As you trudge through, you’ll feel hands grabbing at your ankles and legs, tugging in an attempt to pull you under. The moment the sludge crests the top of your head, the hands let go. This cycle repeats until you’ve crossed two miles of the putrid liquid, and the instant that you touch land, your entire body will vibrate and you’ll be in the fourth level. Level Four - Groups of travelers, some who have been here for a long time and did not arrive from Thisavrou, stand around groups of giant boulders. No matter which you choose, the stone will be extremely difficult to push. Grooves in the dirt show that previous visitors have pushed boulders to the top of a small hill and left them there. Whether you push your boulder alone or have help (one stone gets one person through), when it reaches the top, you’ll vanish and enter the fifth level. Level Five - The heat and smoke surround you. There is only enough space inside the tomb for yourself and whoever else might be inside. Flames billow up on all sides and the stone coffins are hot enough to burn. There are two ways to the next level - put the fire out or let the fire take you. Level Six - It’s a fight to overthrow. Spread out are thousands of people in various forms of battle - verbal, physical, mental. There is someone standing at the ready to explain, if visitors dare to ask them. They’ll spin a tale of the imbalance of power and how the only way to move forward is to best someone else. The method is up to the visitor, and there is only one rule - be the person with the upper hand and you can continue on. Level Seven - You are now standing at the beginning of a cavernous, sloping landscape. In the far off distance is a storm set at the top of a craggy mountain. The energy is a familiar shade of blue - you came through energy just like it. It’s a harrowing journey, a labyrinth of twists and turns. Most get lost and overwhelmed looking for the path that takes them to that storm. Those that make it, who step into the light, return back to the place they had come from.
⋆ TABs - Functions stop after going through the Ingress.
⋆ Clearance Information (Each person can take what is noted for their CL or below. Standard methods of transportation can be taken through by any CL holder.):
CL 1 - Small handguns only.⋆ Missions Available:
CL 2 - Rifles and shotguns.
CL 3 - Explosive type materials.
CL 4 - Vehicles with affixed weaponry.
CL 5 - Dangerous creatures.
Security - Savrii of all backgrounds are looking to hire someone to take them to this new world and bring them back safely. The standard offered rate is 1,000 sencs, but most are open to negotiations. Research - Technicians are looking for scientific aware minds to document and look into the effects of Ingress energy on this world. They’ll pay handsomely for the information. Anywhere between 200 and 500 sencs, depending. Object Retrieval - Samples, samples, samples. A sample (it doesn’t matter what it is) from each level fetches a fair price. L-1 (50 sencs). L-2 (70 sencs). L-3 (90 sencs). L-4 (100 sencs). L-5 (150 sencs). L-6 (200 sencs). L-7 (350 sencs). (All sencs are awarded ICly when you come back through. OOCly, you keep track of what you earn.)
OOC: For questions please go here. Don’t forget to respond to the Activity Check.
Big Sister | Bioshock 2 | OTA
[It is much like Rapture. It is nothing like Rapture.
The city lies underwater, as it should, not like those alien cities exposed to the elements above. This city has something like bathyspheres – bigger though, and oddly shaped. The buildings are also larger than they were in Rapture, so tall that their tops scrape the waves and looking at them makes the Big Sister feel dizzy. But it’s the insides of the buildings that truly make it plain that she’s left Rapture behind.
There are no splicers, for one. She spends hours searching and though she finds many of the city’s inhabitants look inhuman enough that they could be splicers, not one smells even slightly of ADAM. And that’s not even to speak of the city itself. There are no leaky pipes, no destroyed machines, no bodies out in the open. It’s spotless.
Eventually, the alienness of the place begins to chafe. It’s too perfect. It’s everything Rapture was supposed to be – everything the Big Sister had thought it was before the illusion had been shattered.
Most people would seek a respite from the city by taking a step outside. The Big Sister is no different. That this city is underwater is no impediment to her.
That said, it might be more than a little surprising to others who aren’t expecting to see someone taking a breather on the other side of the glass.]
ii. the beach episode but in full diving armor [aueia, outer layer, beach zone]
[The Big Sister knows what money is. As much as society may have collapsed in Rapture, they still had automated vending machines that the majority of the population was either too delirious or too dead to use, which meant there were still things to buy. There are a lot more things to spend money on here, but the basic principle still applies.
What she doesn’t understand is why the people in charge are paying to have her pick things out of the ocean – not even any one object in particular, just things. Still, if they want to give her money for something she’d likely do on her own anyway, she won’t complain.
If you’re on one of the many beach platforms lining the perimeter of this zone, you might happen to see a gauntleted arm appear over the side (no needles though – the authorities that be had insisted she leave those in her dwelling), shortly followed by a long, thin form garbed in what seems to be a heavily modified diving suit.
Once she’s fully on the platform, anybody caught staring will get a low, metallic growl of warning, the Big Sister's hold on the Pac-Disc in her hand becoming more possessive. Unfortunately, given she just hauled herself up onto a leisure beach in a full, combat-ready diving suit, a lot of people seem to be staring...]
ofc the beach episode
[he's watched the entire....beaching of her....armored self. And doesn't quite know what to do with himself except:]
Ain't you gonna sink?
no subject
Regardless, once she clamors fully to her feet, she makes to push past the man. She’d rather count her findings somewhere where she doesn’t have to worry about petty thievery, after all...]
no subject
Y'know they used to drag metal detectors across the sand to find stuff back in the day. It's a good day to hunt whale shit anyhow.
no subject
Somehow, she doesn’t think she would have much luck with one of these “metal detectors.”]
no subject
Ever thought of turning that thing into a metal detector itself? If you need it to live and all.
no subject
no subject
Yeah, true that.
[as if he gets what she's saying.]
no subject
The message should be clear: get lost.]
no subject
SO I'LL LET YOU GET BACK!
no subject
And if there’s a quiet laugh from beneath the helmet, it’s nothing he has to hear.]
i. rapture 2.0
Eventually, she finds herself in Region 3, looking outside at the strange creature sitting on a rocky outcropping. An underwater Stalmaster? It lacks the arms. Perhaps it is like LD-002G Scervo that they had encountered upon the Sandship. The spirit tilts her head to one side before testing something out.
With targets that she has met and those she can visibly see, sending out a short thought wave to the entity sitting on the other side of the glass]
Can you hear me?
[ooc: No true mindreading, just
telecommunicationscommunicating through telepathy. Because it hasn't occurred to her to use the TAB instead...]no subject
So she isn’t expecting the clear voice that echoes as clearly as if it had been spoken inside her own helmet. She starts, looking around as if she thinks the owner of the voice may be out on this side of the glass with her. When that isn’t the case, she turns around fully to find herself looking at… something on the other side of the glass.
The Big Sister stares at the blue creature uncertainly, wanting to be angry and yet not quite sure enough of what she’s looking at to commit.
There’s a long hesitation before she finally nods. Yes, she can “hear” it, however unlikely that should be.]
no subject
You appear to be confused. I am communicating via thought waves at the moment, though I have not done so since arriving aboard the Moira some time ago. This is simply a convenient means of communication.
Should you feel the need to, I can pick up thought waves that are directed at me as well.
I recognize the TAB you wear; you are a part of the group that were associated with the Moira, correct?
[
so much talkingHer mouth does not move as she speaks, though she bobs gently in the air, feet never touching the ground. 'Fairy-like' might have been the intention but her speech fails to contribute to that image]no subject
Her previous experience with Kerrigan also means that the Big Sister isn't as affronted by this kind of intrusion as much as she could be. Clear, direct communication is not something she usually gets to enjoy, which means that it’s with some effort that she attempts to respond. She shakes her head in answer to the question and imagines instead the place they had been on before arriving here, with its glowing caverns and wide open "sky." She had come with that group of people. She doesn’t know of this “Moira.”]
no subject
The spirit flutters quietly, sleeves at her sides as she bobs up and down]
I see. You arrived after the crash of the Moira, when we had arrived at the Midway Hub. Perhaps that is for the best; prior to reaching Savrou, there appeared to be some dissatisfaction among crew members. There is an 80% probability that the loss of the location that had been called 'home' by many is the cause.
It appears the 'sky' is a foreign subject to you. Does that have any connection to your apparent comfort with the sea?
[to any passerby, this must be a strange conversation their having]
no subject
The next question is easier to answer, particularly with images rather than words. The Big Sister thinks of Rapture; the underwater city had been entirely self-contained, so if one looked up, they only saw ceiling or perhaps a view of the sea above. And when one ventured outside, there was only blue-black ocean on all sides. It did not hang so impossibly high above them like the “sky” here, nor was it so painfully bright.
As for her “comfort” with the sea? She imagines the drowned, bloated bodies of splicers floating in seawater, or the heavy trudge of Protectors travelling the ocean floor. She kicks lightly off her perch, inverting with a languid flip to regard the creature upside-down.
Comfortable is one word for it, yes.]
no subject
I see. [the spirit tilts her head in consideration, but doesn't start when the Sister kicks off to float upside down] Then perhaps 'familiar' is more accurate. Many individuals would be unsettled by the prospect of having an ocean's worth of water overhead. The pressure beneath the waves is far greater than that at Surface level, an environment unsuitable to any life not optimized for it.
...
Perhaps my observations come off as callous. It is not my intent to sound intrusive.
no subject
What else can she observe about the Big Sister?]