notglitching: (red - strike)
Rinzler / Tron ([personal profile] notglitching) wrote in [community profile] thisavrou_log 2016-08-14 05:06 pm (UTC)

[Without his disks, Rinzler's ranged capacity is poor, and he doesn't trust the baton-blades to deflect any volume of gunfire. It's both a surprise and a relief not to need to. The program's fought alongside Wash before, but not under these kinds of circumstances, and it's strange, shifting from cooperating with an ally to relying on one.

He minds it less than he'd expect.

Wash takes care of the long-range threats. Rinzler kills those that get closer. The enforcer moves with his usual fluid leaps and acrobatics, but as they push further up the stairs, he finds the motions tightening, staying closer to Wash. Scan-sense is enough in close quarters. It's easy to feel the guard crouched behind a seat in ambush. It's satisfying to flip past the obstacle in a close twist, blade in the user's throat before it can even bring its weaponry to bear. But Rinzler can't track all of the guards taking aim from across the chaos-filled arena, and more than once, visuals flick back at the echo of a shot to find a leveled gun dropping as its wielder falls.

There's a good deal more blood on both of them by the time they make it to the top, but as far as Rinzler can tell, it belongs to threats and threats alone. The exit is blocked by a steel security grate, and Rinzler pushes excess charge through both batons, charging them up a brilliant orange before slicing a neat opening through the metal.

He'll check to be sure Wash is just behind him, then duck through the gap and out.]

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