[Elaborate. The ticking rumble modulates slightly. That's practically an order to tell the user everything it's doing wrong. Which is good, because tact? Was never really on the table.]
Stated priority: nonlethal actions. Glitched.
Attackers: high level threats. Known capabilities include future projection and simulation; weapons functions estimated equivalent to own. Known intentions: complete purge of Moira residents. High probability: limiting threat response results in full system failure and wipe.
[The text scrolls out quickly, line after line in bright projection. Fomulaic as it might be, the everyone dying message is hard to miss. Not good! But there's more.]
Additional error. Referenced secondary priority: keeping threats off ship.
[Rinzler's mask dips in a nod. That much, he approves of.]
Stated method includes specific directive: only fire on external threats if attempting to blow up the ship.
Incompatible.
External defenses limited to gunnery and small craft. If deleted, boarding unnecessary. Opposing ship can initiate purge remotely. Ship-to-ship combat: primary decisive factor in survival.
Waiting to attack until fired on guarantees total system loss.
/apologizes for essay...
Stated priority: nonlethal actions.
Glitched.
Attackers: high level threats.
Known capabilities include future projection and simulation; weapons functions estimated equivalent to own.
Known intentions: complete purge of Moira residents.
High probability: limiting threat response results in full system failure and wipe.
[The text scrolls out quickly, line after line in bright projection. Fomulaic as it might be, the everyone dying message is hard to miss. Not good! But there's more.]
Additional error.
Referenced secondary priority: keeping threats off ship.
[Rinzler's mask dips in a nod. That much, he approves of.]
Stated method includes specific directive: only fire on external threats if attempting to blow up the ship.
Incompatible.
External defenses limited to gunnery and small craft.
If deleted, boarding unnecessary. Opposing ship can initiate purge remotely.
Ship-to-ship combat: primary decisive factor in survival.
Waiting to attack until fired on guarantees total system loss.