1. Planet surface (Mostly for Clark but if you want to, go for it)
Sif, generally speaking, tends to play by the rules. She has been a warrior in Odin's service for centuries at this point, she has gotten pretty good at following orders most of the time.
Most of the time.
There is also that bit where she has actually committed high treason multiple times. A better way of putting things might be to say that Sif plays by the rules for as long as they make sense to her, or when orders are given by someone she respects.
She has very little respect for anyone on this planet, and she certainly isn't going to pay attention to anyone telling her where she can and cannot go. As if she has not traversed realms far more dangerous than this one.
So, once she has her breathing mask on she gets one of the local hunters to take her down to the surface (read: she scared the crap out of him)and decides to go exploring.
She did for a brief while consider joining the hunt for the giants swimming in the sky, but she finds that she actually likes much better to just watch them overhead whenever they happen to glide into view.
The uneven gravity is challenging, but she soon finds ways to navigate, and finds herself rather enjoying the challenge. It is superior by far to being cooped up in the Moira, a ship she is already committed to loathing, and certainly more entertaining than anything on offer in the Temporary she just came from.
Considering the general lay of the land, that really tells you a lot about how entertaining she found the place.
2. On board the Moira
Sif stalks around the ship like a menacing spirit, trying to get to know every corner of it that she can.
They took her shield.
Part of her scoffs at being so attached to an object, but in some ways it is a vital symbol of what she is. A Shieldmaiden. The sting of its loss is unexpected and vexing.
At least she still has her sword.
If one ventures to the observation deck one might find her there, sitting with her legs crossed and sharpening it, the monotonous sound of stone against metal echoing in the large, open space.
Most of the time she will be wearing her Asgardian armour rather than the crew uniform, except for when performing menial tasks such as ship cleaning which cannot reasonably be performed with any degree of comfort in full armour.
More often than not she can be found beating the snot out of various things in the training simulation room, if she doesn't have anything else to do. She is an angry, angry woman at the moment. As false as the combat is, it does give her some small amount of relief.
She also methodically works through the beverages on hand in the mess hall, sullenly trying to find something that might get her decently drunk. Not that it would actually improve anything, but she might have a bit of fun at least.
No sane person would want to help her with this quest, Sif is volatile when inebriated.
no subject
Sif, generally speaking, tends to play by the rules. She has been a warrior in Odin's service for centuries at this point, she has gotten pretty good at following orders most of the time.
Most of the time.
There is also that bit where she has actually committed high treason multiple times. A better way of putting things might be to say that Sif plays by the rules for as long as they make sense to her, or when orders are given by someone she respects.
She has very little respect for anyone on this planet, and she certainly isn't going to pay attention to anyone telling her where she can and cannot go. As if she has not traversed realms far more dangerous than this one.
So, once she has her breathing mask on she gets one of the local hunters to take her down to the surface (read: she scared the crap out of him)and decides to go exploring.
She did for a brief while consider joining the hunt for the giants swimming in the sky, but she finds that she actually likes much better to just watch them overhead whenever they happen to glide into view.
The uneven gravity is challenging, but she soon finds ways to navigate, and finds herself rather enjoying the challenge. It is superior by far to being cooped up in the Moira, a ship she is already committed to loathing, and certainly more entertaining than anything on offer in the Temporary she just came from.
Considering the general lay of the land, that really tells you a lot about how entertaining she found the place.
2. On board the Moira
Sif stalks around the ship like a menacing spirit, trying to get to know every corner of it that she can.
They took her shield.
Part of her scoffs at being so attached to an object, but in some ways it is a vital symbol of what she is. A Shieldmaiden. The sting of its loss is unexpected and vexing.
At least she still has her sword.
If one ventures to the observation deck one might find her there, sitting with her legs crossed and sharpening it, the monotonous sound of stone against metal echoing in the large, open space.
Most of the time she will be wearing her Asgardian armour rather than the crew uniform, except for when performing menial tasks such as ship cleaning which cannot reasonably be performed with any degree of comfort in full armour.
More often than not she can be found beating the snot out of various things in the training simulation room, if she doesn't have anything else to do. She is an angry, angry woman at the moment. As false as the combat is, it does give her some small amount of relief.
She also methodically works through the beverages on hand in the mess hall, sullenly trying to find something that might get her decently drunk. Not that it would actually improve anything, but she might have a bit of fun at least.
No sane person would want to help her with this quest, Sif is volatile when inebriated.