heart_breaking: (Default)
heart_breaking ([personal profile] heart_breaking) wrote in [community profile] thisavrou_log2016-02-02 11:51 pm

Closed

Who: Chara, Rinzler, Loki 616, Breq
When: The day Chara arrives
Where: Cargo Bay, Galley, Nomo Deck
What: Chara tries very hard to kill humans, and they neither find nor kill humans.
Warnings: Panic, thoughts of death, Chara warnings.


CARGO BAY -- Closed to Rinzler -- After Encounter with Zam

Time to process their new situation hadn't helped calm them down at all. They're alive. They're a child. They're back among humans. Everyone was an abomination behind their disgusting sweet smiles, Chara was an abomination too, but at least they were aware of it. Chara felt sick that their numbers were the same as when they got there, and that they couldn't seem to try everything again from the start, and their head hurt from trying so hard and something was broken about everything.

They have no one to smother from their thoughts. No feeling deep in their stolen chest as they call on whatever focus brought them back in the first place, no presence of someone's soul answering their soft cry of determination. The world hasn't rewound.

Never had Chara once thought that they'd be abandoned this way. Not by their own mission.

They need a weapon. That's the only reason they failed, it's because they weren't armed. If they're armed they can do it. They can fix their determination and wake back up at the start to do things properly.

The door hisses open ahead of them, and they barely notice the sign over the door or the great expanse of the Cargo Bay. All of it is white noise: the prizes they're looking for are in boxes along an adjacent wall, beside those ridiculous futuristic spaceship things.

Chara starts for the boxes with the weight of a mountain shifting: slow, but impossible to divert.

Galley -- Closed to 616 Loki -- After the Cargo Bay

They're getting tired.

Everything is too loud, and too bright, and their head is like a huge room stretched to emptiness. They're probably going to die if they keep this up, but maybe that's what they need to slap their life back into place. Maybe it's what's finally going to kill them after a mountain didn't.

After poison didn't.

After a garden of dust didn't.

It's an awkward time of day. The chaos on the planet below has attracted most of the crewmembers away from this localized disaster, and Chara walks unimpeded into the Galley. Their nostrils fill with air that's warm, and it smells like porridge and a home that's someone else's. These lone thoughts fill their exhausted head as they're digested, before they shake themselves and look left and right.

There.

Knives.

Air sinks out from their mouth, and they feel like a robot as they walk towards them. Good kitchen knives. They'll be sharp.

Nomo Deck -- Closed to Breq -- After Galley

Their back slopes from a great weight, and smokey eyes search the hall without seeing it. They're too determined to let a few failures discourage them completely, but it's hard not to be disheartened.

They've failed.

Failure hasn't killed them like they'd hoped, and concentration hasn't fixed anything. Maybe this is the next worthless world they were always destined for. It's more than creatures like them deserve, but it's nowhere near what they would have demanded if they'd had a choice. Maybe they just need to keep trying until inspiration strikes. Maybe fourth time's a charm, then the fifth time, then the sixth. Their gut sinks with dread at the thought, and they wipe their nose on their shoulder, stopping at a door.

The letters on their MID are the same ones as on the door. Chara shudders their breath in and out, and lifts their hand level with the doorknob. Their fist is sore from everything that's happened today, but they grit their teeth and rap sharply despite it.
notglitching: (red - dropping in)

MURDER OFF GO

[personal profile] notglitching 2016-02-03 01:26 pm (UTC)(link)
The hiss of the door activating hardly rated unusual. Between the casual wandering of new arrivals and the clusterfault over the body, users had been coming in and out all day, most in varying levels of alarmed or bewildered. Few of them had been of interest to Rinzler.

For the most part, that variable hasn't changed. But the newest pair of footsteps is lighter, barely a scuff against the decking... and seems considerably more directed. The program shifts in his wingtop perch, giving the transporter one last scan before he turns to survey the newcomer below.

User. Small. Probably one of those beta-versions everyone had gotten so worked up about. The clothing templates didn't match the planetside configurations, though, and the device locked around its wrist was a clear enough identifier. A new import. Heading for... a toolbox?

It's curiosity more than any objection that has Rinzler slipping off the wing, dropping an easy couple body-lengths to land cat-quiet on the ground. It's habit more than caution that keeps his steps similarly muted. Just enough to slip around the aircraft, enough keep the [target] [user] in his sights. He won't interfere with its trajectory, or any search it makes once it arrives. But Chara might start to pick up on a whirring, ticking rumble. Echoing against the metal walls. Vibrating through the ground.

It comes with the feeling of being watched.
notglitching: (red - waiting)

Well, if you insist... https://www.youtube.com/watch?v=IGzJFJRkmCE

[personal profile] notglitching 2016-02-04 01:51 am (UTC)(link)
A new import. But not lost. Not working. Rinzler watches the process—the search—with growing interest. If the user were trying to break into something, any number of the smaller implements might serve. If it meant to match a tool to a specific part, more care would be given to the shape and sizing. But that's not the user's concern, is it? No, it's considering weight. Heft. Balance.

Rinzler finds those criteria very familiar indeed.

Chara stands, and the enforcer slips forward. One step. Two. Out into plain sight, just a brief turn from view or conversation. Certainly the slight tilt to Rinzler's helmet implies a question of some kind. What are you doing, user? Or maybe: who's that for? The rumbling is clearer now, easy to track; its source standing casually with no move to strike or draw a weapon.

Still, there's something about the fluid ease in the armored outline, the precise fix of that black mask... something Chara might recognize as closer to ready than off-guard.
notglitching: (red - weapon)

[personal profile] notglitching 2016-02-04 03:29 am (UTC)(link)
There's no move to retreat. No need to strike early. Its weapon is a pathetic bludgeon, its motions easy enough to imply speed, but with no room for strength in that small frame. Even the fact of its approach makes it less threatening. If it had some secret weapon, some user power that might turn the tide, there would hardly be a reason to risk itself up close.

But Rinzler does recognize that stance. Those steps. The look in the user's fixed red eyes, intention broadcast far more clearly than any words might try to spell it out. He's seen it in a thousand Games, on a thousand finalists by the time they fought their way up to their end. Rinzler wonders, if he still had a face, if the user would see something similar staring back.

He doesn't need a face. He doesn't need a voice. This is what he's for, and it's almost gratifying to find an opponent so focused toward the same ends. Certainly, it's worthy of respect. Rinzler reaches back, disk undocking with a soft click to hum to life in his left hand.
manyvoiced: (Sixty)

[personal profile] manyvoiced 2016-02-05 04:00 am (UTC)(link)
At the sharp knock on the door, Breq looks up from her tea. That must be the new crewmate she’d been assigned to. She glances at the display on her MID. Late. She takes another slow sip from the hot drink, closing her eyes. The tea - real Radchaai tea - had only recently arrived and she wasn’t going to let a little lateness spoil her enjoyment of it.

After a short moment she sets down the plain cup, and gets to her feet to answer the door. She’s surprised to see a child, and a young-looking one at that, but it doesn’t register on her face.

“Hello. You must be Chara.” Her voice is even, and her tone pleasant. Polite. “Come in.”
manyvoiced: (Five (temp))

[personal profile] manyvoiced 2016-02-05 06:31 am (UTC)(link)
Breq watches them closely, closing the door as they step into the room.

Even without her implants, without being fed the intimate biological details of heartbeat, stress levels, breathing patterns; even without all that, Breq has spent a thousand years carefully watching her human crew. Becoming intimately familiar with human expression, and the ways that the mental state manifested itself physically. Even without mechanical aid she can recognize subtleties of human behaviour that most humans barely acknowledged as existing. Breathing rate was easy. Watching the movements of eyes, the tension in the shoulders, the way they use their hands, the exhaustion that comes off them like a wave - much harder, but clear as day to her. Still, without experience - without knowing the individual - that information is difficult to understand, at best. Utterly useless, at worst.

But in all her experience, she's never seen quite this combination of traits on a child.

Breq doesn't move.

"Can I offer you tea?" She gestures now to the tea waiting on a small table. She'd made sure to bring extra cups from the mess hall. It wasn't fancy, but it was an important part of Radchaai culture. The culture she was pretending to be a part of. Her expression is mild. Bland.
manyvoiced: (Eleven (temp))

[personal profile] manyvoiced 2016-02-05 09:20 am (UTC)(link)
They say nothing, so she continues to watch, taking in as much information as possible. When they don't drink the tea, Breq moves past them, seemingly unhurried to take a seat on the edge of the bed. She picks up her own cup of tea wordlessly, wrapping both hands around it.

"It's not poisoned, I promise."
notglitching: (red - flip)

[personal profile] notglitching 2016-02-07 07:56 pm (UTC)(link)
How fast is Rinzler? Faster than that. The opponent leaps, weapon swinging in a wide arc, and the enforcer slips beneath. A drop to the ground, a forward roll, and one hand plants, pivoting in a blur. The motion ends in a flare of light, disk cast and releasing as Rinzler flips back to his feet. Even with the quick reversal, the throw's not too fast to dodge. Not yet.

But Chara might need to watch out for the rebound.
notglitching: (red - dance)

[personal profile] notglitching 2016-02-08 12:24 am (UTC)(link)
The disk slams back into the enforcer's hand, hum building as the edge flares. Rinzler's mask tilts slightly, noise almost inaudible as he observes the charge. No finesse, but speed. Alertness. Entertaining enough.

The next throw lashes out before Chara can close—not a direct attack, but sideways, ricocheting off a stack of metal crates and leaving a deep score behind. The rebound will pass right through Chara's path... and even if they're quick enough to duck again, they might not want to count themselves completely safe. The enforcer moves nearly as quickly as his weapon, two steps and a low sweep, using his longer reach to try to knock his target's feet out from beneath it.
realitywarped: (Amused - Eyebrow raised)

[personal profile] realitywarped 2016-02-08 04:48 am (UTC)(link)
Loki is busy, the way he always is when he's in the kitchens- but he's not so busy he can't spot someone trying to creep towards the knives. He watches them surreptitiously for a few moments, from the corner of his eyes, brain running through the checklist. Small, probably young, heading straight for the knife block- well, at that age Loki would have most likely done something similar. Everyone has the right to defend themselves, after all, even the young.

Still, he can't let people assume they'll get away with things, and after a few more seconds he calls out, without turning round, voice dry and very calm.

"Not the one on the right, if you please. A bread knife is very much not a useful stabbing implement, and they're terribly hard to get hold of out here."
notglitching: (red - strike)

[personal profile] notglitching 2016-02-08 06:16 pm (UTC)(link)
Weight shifts as Chara topples, the enforcer's extended sweep suddenly an even, forward crouch. Plenty of time for Rinzler to snatch his disk from the air and track the [target]'s swinging leap. The incongruity of the move doesn't escape his notice; unless it's hiding something truly spectacular, he could overpower a target that size with only the slightest effort of sheer strength.

Still, that wouldn't be nearly as fun.

Instead of meeting the user's launch, Rinzler slips aside, leaving only an elbow strike at their throat level to intercept the lunge. The toolbox, he blocks rather than dodges, and sparks fly as the lit edge of his disk slices deep into the metal.
Edited 2016-02-08 18:18 (UTC)
realitywarped: (Amused - Eyebrow raised)

[personal profile] realitywarped 2016-02-10 05:01 am (UTC)(link)
He'd rather hoped it wasn't going to come to it, but- well, it seems the knife isn't solely for self-defense. At least he doesn't have to worry particularly about this particular child being able to use the knife; the attack is sure and would probably have hurt somewhat even for a god, if Loki hadn't sidestepped neatly at the last possible moment.

He's hard to sneak up on. It comes both with being particularly paranoid about almost everyone, and with his godly skill-set. He puts the knife he's holding down on the counter, turning just enough to study his attacker from the corner of his eyes.

"I wouldn't try that again, were I you- although then again, were I you, I almost certainly wouldn't believe me. Still. You'll have to trust me on this one, honestly, but continuing to try isn't actually going to help you."

He raises an eyebrow, smiling just faintly, amused and tolerant for now.
manyvoiced: (Three)

[personal profile] manyvoiced 2016-02-11 07:35 am (UTC)(link)
Surprise slows her down.

But not much; Breq isn't human, she's ancillary...a fact she’s been hiding from everyone aboard, nevermind some child who’d only just walked into her room for the first time. And being an ancillary means she can move faster than any human could, a fact that allows her to react almost instantly, throwing her weight to the side, out of the trajectory of the raised tool. She can’t imagine a child having the strength to do too much damage, but a blow to the head could prove fatal, even if it wasn’t very strong.

As she moves to the side, she reaches out to grab Chara’s wrist, the one holding the weapon, aiming to subdue them without doing any harm.
manyvoiced: (Fifty Five)

[personal profile] manyvoiced 2016-02-11 08:28 am (UTC)(link)
A second surprise comes as ferocity the child fights back; she never would have expected this from the way they’d walked in the room, tense certainly, but not out of control. Her demeanor remains calm, even as Chara bites her, ignoring the pain and if anything, being careful not to grip their small wrist too hard. She could break it easily if she wanted. It would hardly be any effort at all. They draw blood, but she barely notices, attempting to grab hold their other wildly flailing arm, ignoring the scratching and grabbing they’re doing. Her fingers won’t be so ready to break, not with her skeletal enhancements, but if they try hard enough and succeed, she won’t so much as flinch, a stony expression falling over her face.

“Stop it.” Her tone is admonishing, and authoritative, but there’s no trace of worry. She sounds like she’s scolding a talking in a classroom.
notglitching: (red - draw and split)

[personal profile] notglitching 2016-02-11 11:28 am (UTC)(link)
Collapse. Retreat. Rinzler's own weight drops sideways as if to follow after, but one hand plants on the ground, frame pivoting overhead, and he falls into a spinning, twisting set of cartwheels in pursuit. The maneuver's straight from an arena cage, and showy enough that a headlong retreat might gain some breathing room.

That wouldn't make it a good idea. Armor-clad limbs twist at the downswing of one flip, disk splitting with a flare of light. As Rinzler's body uncoils, he throws his disk: first one, then two, deadly blurs aimed to cut off (cut apart) his challenger in its retreat. The throws are faster this time, rebounding much more quickly. And leaving the enforcer free to throw again.
manyvoiced: (Five (temp))

[personal profile] manyvoiced 2016-02-13 03:09 am (UTC)(link)
The device connects with her wrist with a chilling crunch, and even Breq’s expressionless demeanor breaks down, a lip curling as she grits her teeth. The pain shoots up her arms like a hot rod, but she doesn’t let go. Her grip on Chara’s arm remains firm, and before they can raise the device for another blow, her free hand shoots out, reaching for the object itself so she can pry it away. Rethinking her position on limiting how much force she uses, Breq throws her body weight into the motion, what little patience she had for the events rapidly evaporating.
notglitching: (red - turn and look)

[personal profile] notglitching 2016-02-13 03:13 am (UTC)(link)
Rinzler tumbles up into a crouch, easily snatching the returning weapons from the air. Chara might not be close enough to catch the shift, but there's an almost satisfied smoothness to the enforcer's sound as his target twists and ducks without a hit. It's better at this than he thought. A challenge. Good.

Still, if the user's been evading him quite neatly, it's hardly a fight when it won't even try to attack. Rinzler's mask angles, marking the new vector, before he moves after, two long strides and a leap. The user can get behind cover. It might even start to feel safe. But within seconds, there will be a thump of impact... and that ticking, whirring rumble from above. Shelves make an easy perch, and Rinzler isn't letting his prey go so easily.
manyvoiced: (Fifty Four)

[personal profile] manyvoiced 2016-02-16 02:14 am (UTC)(link)
Breq lets the multimeter fall to the fall to the ground with a final-sounding thud. She grabs Chara by the upper arm, meeting their wild expression with her own hard, expressionless look. At this point if she’s hurting them with her grip, she doesn’t much care. They’re not going to kick, claw or scratch their way out of it.

“There’s nothing stopping me from hurting you right now except for the fact that I don’t want to.” She lets her voice fall into her flat, ancillary cadence, without a trace of emotion. She’s done playing games with a child who can’t control their (evidently very violent) impulses. “But I will if you don’t stop this.”
Edited 2016-02-16 02:14 (UTC)
notglitching: (red - weapon)

[personal profile] notglitching 2016-02-16 06:45 pm (UTC)(link)
It doesn't take long. No sooner has the cover half-locked back into place than it ruptures in a shower of hot sparks, one lethal white-edged blade punching through it like a paper bag. The debris, Rinzler wrenches easily aside, crouching to peer into the opening. Small. Deep. How many of these are there? The question is shoved further into queue, processing snapping to the shape ahead, just starting to turn around a corner—

A wrist flicks out, and Rinzler releases one last throw. The passage is small and cramped enough to solidly reverse the advantage in pursuit; he might be able to fit in (barely), but he couldn't keep up with the small user's retreat. But it's easily wide enough for his disk, and if he can catch the target, cripple it before it passes out of reach...
notglitching: (red - turn away)

[personal profile] notglitching 2016-02-16 09:07 pm (UTC)(link)
The disk returns to Rinzler's grip unmarred. No blood sizzling against the still-lit edge, no smears of user flesh. The scrape and slide of cloth on metal grows more distant, and it isn't long before the distant signature no longer registers on scans.

Disappointing. Still, not a complete loss. Rinzler lingers by the entrance, inspecting its escape route carefully. Not one passage, but many, not isolated, but branching through the ship. Doubtless they serve some function for the users, but by the enforcer's calculations, they represent a massive security breach. Or access path. Hard to say if they would extend to locked rooms, but a way to travel unobserved is always useful.

For now, he has assignments to get back to, but Rinzler saves a reminder to explore the option later. He'll keep an eye out for the user, too. If nothing else, it had been interesting.
realitywarped: (Amused - My nails sure are interesting)

[personal profile] realitywarped 2016-02-26 10:33 pm (UTC)(link)
He moves at the last moment again, back to his original starting point, parrying the second swipe with his own knife pulled from his belt. Cooking knives for cooking, fighting knives for fighting.

"The weight is all wrong on one of those for what you're trying to do, you know."

He says it conversationally, head tilted to one side. Assessment says it will be hard for the child to hurt him, espcially with less than godly strength, and Loki's trying not to take it personally.
realitywarped: (Amused - My nails sure are interesting)

[personal profile] realitywarped 2016-03-02 09:06 pm (UTC)(link)
"I know knives. Particularly unseen ones, usually in the back."

He shrugs. This time when he steps out the way, it's with muttered words- one to make himself invisible, one to leave an image in his place. Easier to give a target that can't be harmed than keep fighting, really.

"Is this a problem with me, or a problem generally? I wouldn't be surprised by the first, but I do prefer knowing how I've managed to annoy people. If nothing else, to use next time."

The illusion's lips move in time with his own, and it mirrors his gestures, even as the utensils fly through it. Still, as much of a lesson as it might be, Loki's not about to let a child knock themselves out on his counter (bloody noses cause so much mess), and he reaches out to catch Chara's shoulder before she runs through his image.
realitywarped: (Neutral - Arch)

[personal profile] realitywarped 2016-03-05 02:18 pm (UTC)(link)
The knife makes a clinking sound, slipping over the scalemail he insists on wearing over his uniform and under his apron, more or less precisely for this reason. Loki is a little paranoid, yes, but sometimes people really are out to get him, apparently.

He sighs, because there are only so many murder attempts Loki can weather before he starts getting a little melodramatic about it, and rolls his eyes, forgetting for a moment he's still invisible. It's only mildly embarrassing when he does remember, and he sounds slightly exasperated when he speaks again.

"And now you've slashed a perfectly good apron and started blunting one of my better knives, perhaps a little calmness? You won't get far stabbing me, even if you hit. I'm not mortal, and I don't die particularly easily."

Which is possibly an understatement. Cockroaches are easier to kill, frankly.
realitywarped: (Neutral - Pensive)

[personal profile] realitywarped 2016-03-06 08:54 pm (UTC)(link)
After a few moments, he makes a grab for the knife, hissing as it slices his palm, but not enough to make him let go. It's barely more than a bad paper-cut by human standards, but it's been a long time since Loki took damage at all. Using a little of his very unfair strength, he tugs on the knife, trying to pull it away.

Chara's attempts to pull his fingers off aren't likely to go well, either. Sadly, ghostly god fingers just aren't very breakable.

"You remind me of someone I used to be, you know. A word of advice- not that I'd have listened to me, either. Lashing out is all very well, but it mostly gets you pigeonholed, cast into a role you can't escape."

He offers it wryly, knowing full-well it's unlikely to be heard as anything more than condescension.

"Well, what to do with you now, I wonder? I'm a little too busy to keep fighting you all day, alas."