notglitching: (red - step away from the window)
Rinzler / Tron ([personal profile] notglitching) wrote in [community profile] thisavrou_log2016-02-14 05:46 am

Define your meaning of fun

Who: Rinzler and OPEN
When: After the Moira leaves Emiri, before the events on the 16th
Where: Training Simulation Room, Moro #9, and In Your Ceiling
What: Shenanigans with a side of larcenous roommates
Warnings: Probable violence and a Rinzler, but nothing awful planned

A. Training Simulation Room (Open)

When Rinzler had heard of the training area, his initial response had been disinterest. Defeating phantoms served no purpose, and he wasn't some beta to need training on the very function he was made for. Still, as time stretched out without a proper fight, the need to move started to weigh higher. And if recent events had left him singularly unimpressed with the system's response protocols to a threat, it probably wasn't worth attacking more of his fellow imports. At least, not until he found a target worth deleting.

Still, as the program stood out in the hallway, orange-lit fingers moving quickly over the soft blue of the control console, the ironies were harder to escape. A system in front of him, written for combat. For Games. And here he was, outside, stuck fighting the data-shadows it produced. Rinzler should be in there. He wanted a real battle, not some user-tailored simulation. The enforcer took what satisfaction he could in overriding the safety settings, doubling the pre-loaded templates and setting threat difficulty up to maximum.

The door slid open with a soft chime, and Rinzler stepped into the center, reaching back for his joined disk. But as long seconds ticked by, nothing happened. No lights. No sounds but his own constant rumble. Then:

"Waiting for voice activation."

Noise skipped, mute rattle glitching louder as Rinzler's helmet turned to glower out the door. Those programs definitely needed wiping.


B. Pick your location, (nearly) any location (Open)

While it hadn't rated particularly highly as a threat, Rinzler almost regretted that the beta-user had been killed. Its attack had been an interesting diversion, and if it had gotten away in the end... well, even that had proven educational. The vent-space Chara had escaped through was too small for the enforcer to pursue, but further investigation found larger access paths concealed behind more casings on the walls. Worth securing. Worth mapping. And of course, there was only one way to manage that properly.

Anyone in the cargo bay, barracks, or other main living areas might start to hear some sounds. A scraping in the walls. A ticking rumble echoing through the ceiling. Rinzler moves quietly for the most part, but the navigational difficulties are many and new, and it's difficult to assess when the shape of the passages might carry sound to occupants below. If someone were to look into the ventilation at the right time, they might even see a dim red-orange glow peering back through the darkness. Not that Rinzler's watching you. Necessarily.


C. Moro #9 (Closed to Napoleon Nathaniel)

As much time as Rinzler spent traveling the halls (and air ducts) of the ship, his own room was an almost uncommon waypoint. There was no function to be served inside, and the enforcer slept as rarely as he could. For the most part, Rinzler used it as a storage unit. With barely a handful of items in his possession (and most of those pointless user clothes), he didn't take much space.

On the other hand, it didn't take much effort to notice when those items were disturbed. The first time he'd come back to find his things minutely shifted, Rinzler had offered a flat stare across the room, but no further commentary. Data gathering was a logical goal, and he didn't care enough about any of the objects to object to the intrusion. If the user laid a hand on his disk, it was losing the appendage, but it seemed intelligent enough to know where to stay clear.

At least, until he stopped by and found things missing from his stash. Not the uniforms or the discarded weapons, but the supply of resource tokens they'd been distributed as a reward. Useless on the ship, but necessary for supply exchange on user planets. Valuable.

This time, the stare lasts longer. It comes with a low, building growl.

[[ooc: will match prose or spam!]]
hellsbel: (16)

Training room, 2/14

[personal profile] hellsbel 2016-02-29 10:45 pm (UTC)(link)
"Looking for something specific?" Or maybe someone, but there was no chance the program wouldn't take that the wrong way. One look through the door explained the jimmied settings, and the program's hunched shoulders and raised hand explained the rest.

Bel stepped inside, stunner still hanging from their belt. Normally, it would have gone in a locker, but with Rinzler in the room, keeping it handy was only practical. It had taken longer than Bel had wanted to reach peak performance again after landing in medbay that time, but growing lax wasn't an option -- not here -- and the sparring simulations had helped, taking away the complacency of training with friends.

Rinzler was still an enigma, though. Explanations aside -- living programs, living systems trapped in feudal hierarchies while their Users spun onwards all unknowing -- even in denying the applicability of human values to programs' lives, Rinzler had reacted like a person, not a machine... and in ways that aren't unfamiliar.

"Or do you have it set on 'deadly war zone' for fun?"
hellsbel: (7)

[personal profile] hellsbel 2016-03-01 03:34 am (UTC)(link)
One smooth eyebrow goes up at the draw. Oh, Bel remembers that disc (those discs?) just as well as Rinzler remembers the stunner; the relaxed stance sways a little, easy and limber. The door's still within range and Bel doesn't actually want another fight. Not planning to shoot unless disced at ought to be a perfectly fair approach.

Rinzler's body language is also perfectly clear, and the corner of Bel's mouth goes up as well. Nice to see you too, circuity cube-person. The vocal rumble is still there; apparently that doesn't go away, even when the cosmetic damage is... healed? fixed? Hard to get answers when the man won't even talk.....

With a quick glance around, Bel takes in the size of the room, the speed at which a combat program might start, the glimpse of variables they'd seen. Seen worse might be stretching it. But seen close... might not.

"If you want to run that, I can...." tell it to start -- no. Feeding the program's narrative of oppressive Users doesn't have to be in the cards, not under these circumstances. Bel's head tilts, considering. "...Pass along the message. Would this simulation stretch to two?"
hellsbel: (1)

[personal profile] hellsbel 2016-03-01 06:23 am (UTC)(link)
....the "user" isn't stopping you from walking right back to the console if you want to, or out the door, or anything, Rinzler. Any more casual and Bel would be lounging against the wall. >.< What did he expect, for the fragile flesh creature to sidle away along one side so he didn't have to look at it? Trust him to see just standing there as a display of dominance.

Bel's a little surprised when the program actually agrees. Does he think they'll be fighting each other? The discs light with that low, visceral noise; one could imagine the humming edge slicing atoms in half.

Still.

Progress.

Bel nods, and turns around.

There's a single step back to the door, and around to the console. Every nerve Bel has is ready to dive out of the way at the slightest whisper of sound behind them, the smallest flare of increased power in the hum of the twin discs.

If Bel's misjudged the meaning of the near-lethal Game settings to someone so... breakable, misread the balance between the program's homicidal bent and the disinclination to get locked up again over someone who turned their back, it'd probably happen sooner or later anyway -- best to invite it under controllable conditions.

The rest of the turn to face the console brings Rinzler just barely back in sight.

Good.

Bel breathes again, and unhooks the stunner, keeping it pointed safely down and away, fingers nowhere near the trigger button. It's going straight into the locker, but there's no reason to give Rinzler ideas. "I'm raising the number of enemies by half again," Bel says conversationally, "since there's two of us. I have a knife set for these sessions."

Knife-plus, technically. They materialize as Bel steps back into the room -- one reasonably long and double-bladed, one backup (consigned to a boot), and a short iron bar, hefted in Bel's left hand for a moment, to get the weight. Weapons that don't have to be identical to be useful.

No need to ask whether Rinzler's ready. Is digital adrenaline as heady for programs as its equivalent for organics? Bel picks a spot not too far away, breathes deep, and smiles.

"Training room on."
hellsbel: (1)

[personal profile] hellsbel 2016-03-03 01:58 am (UTC)(link)
Their foes materialize fast. What Beta's R&D wouldn't do for that kind of transport capability, if it could be made practical -- no more need for drop-ships, lightning deployment and retrieval, field security suddenly a whole new nightmare....

It's realistic. Some distant part of Bel's mind appreciates that. The soldiers' placement is almost random, enough to add unpredictability, yet tactically sound, as though they'd planned it amongst themselves. And Bel, unarmored and under-armed in comparison, is realistic too, as a noncombatant caught in a skirmish.

In a room this size, ranged weapons have the advantage. Except the one in the hands of the nearest soldier, barely six feet away, already swinging around to take aim.

Bel's moving before she's completely solid. With a wild yell -- attracting attention, but ideally attracting it away from Rinzler, who does have ranged weapons -- Bel's close enough to smash the bar into the soldier's hands. Bone snaps; she doesn't lose the weapon, but it burps out a wide shot and she can't recover fast enough to avoid the knife slashing up under her arm.

She staggers, struggles as Bel swings behind her, trapping the knife momentarily; it grinds between ribs and the armor's weak point, hot virtual blood slicking down Bel's arm. Bel throws the other arm over her helmet, the bar trapped behind it, and breaks her neck.

There are still too many foes in the room -- some now running this way. Good. Run right into it..... A grab for the firearm sends a spray of bullets toward the nearest troopers, ricocheting from their armored legs, before the gun inexplicably stops working. Dammit! -- deadman's switch, keyed to her signature, who knew -- all that matters is that the guns are useless to their side, and trying to use the body for a shield would pin Bel down.

On desperate ground, attack.

Throwing the body aside, Bel dives forward on a diagonal, a low, lean moving target, trying to put at least one soldier between themself and the rest. One more and the odds will be almost even.
hellsbel: (22)

[personal profile] hellsbel 2016-03-03 03:16 am (UTC)(link)
Bel's not sure how Rinzler got all the way over there. Maneuverability is a good asset for a soldier, but this is ridiculous. There's no time to admire his form, though; slashing outward with the bar, blessing the extra reach it provides, Bel strikes the nearest enemy's weapon off aim. The inertia precludes an easy strike back to the face, but that's all right. Inertia is also barreling Bel straight into the soldier's chest, knife skewering into the other bicep as the bar drops to the floor.

The enemy is screaming, trying for a leg-sweep even with one arm and the other hand useless. Bel's clinging to the other, throwing all their weight on it, hands finding the gun -- still clutched loosely in the broken hand. Two for two. Not bad.

Bullets rip into the soldier's side. Friendly fire, for him; a stone-faced colleague more interested in killing the enemy than preserving an ally. A ricochet sings through the front of Bel's shirt, tugging the fabric.

Bringing the gun up, Bel fires point-blank into the approaching soldier's face.
hellsbel: (9)

[personal profile] hellsbel 2016-03-07 09:42 pm (UTC)(link)
It worked. The wounded soldier's finger is still on the firing button, Bel's hands wrapped around to hold it there. The third one -- man or woman? no telling, with the armor, without a face -- keels backward, computer-generated blood fountaining from the helm-front, momentum sliding the corpse almost right to their feet.

The firing's stopped from the other side of the room, but Bel can't afford to pay mind to the brief, vicious sounds of close combat following it. Slamming into the second one's personal space, wounding him and taking control of his weapon without stripping it away, had been a great idea for about three seconds. The only idea, really, with the two soldiers too far apart to take out at the same time. But by the fourth second, the man behind Bel has gone from screaming to grappling, the helmeted head slamming into Bel's hard enough to disorient if not for thirty years of muscle memory.

Hip lifting under the guard's, shoulder under the shoulder of his gun arm, Bel throws him as hard as possible, chasing to kick the gun out of his reach. Which leaves Bel's foot in his reach, a scrabbling clutch weaker than it would normally have been; the knife is still in his other shoulder. It's enough to pull Bel off-balance, slapping the ground on going down -- uninjured, but it's time lost, momentum lost, and there's a cold pit in Bel's gut as they kick at the hand and try to reach the nearest weapon. Damned program bypassing the safeties, what are they even doing here--?
hellsbel: (1)

[personal profile] hellsbel 2016-03-09 09:39 pm (UTC)(link)
The ringing hiss of the discs is suddenly close. Bel yanks harder against the other soldier's grip. If Rinzler did mean harm -- and if this were a real action instead of a simulation -- it would be now, when the rest of his foes are already down. He probably won't. He probably won't -- but who knows what goes on behind the mask?

The first disc hits the wounded enemy just as Bel's hand closes around the metal bar. The clutching hand spasms; Bel pulls free, whipping around with the bar raised just as the second disc severs the soldier's spine.

It's almost anticlimactic.

Bel straightens slowly, hand flexing on the bar to ease clenched fingers. A look over in Rinzler's direction confirms the rest of the opponents eliminated, even as the disced one emits a shattered breath and sinks rapidly from shock into death. One by one, they flicker out of existence.

The digital blood is the last to go, realistic to the final spatter. Whoever programmed this thing has a vile mind. Perfect for it, really.

The lodged disc doesn't disappear with the rest of the weapons, clattering to the floor instead. So they don't always return to his hand.... Bel turns to the approaching program, face bloodless and inexpressive but for a nod of appreciative respect.

"Fun, got it." The smile is humorless, but it's encouraging that the settings hadn't been about a death-wish. "Is that what it's like in your world?"

Not on, but in. Bel's caught up a little since the last time they'd talked.
hellsbel: (14)

[personal profile] hellsbel 2016-03-15 02:43 pm (UTC)(link)
Bel watches quizzically as the two discs meld into one. They just break all the laws of physics, don't they? But his possessiveness over them certainly makes more sense now that Bel knows they're where he keeps his self.

"Little cubes instead, the way you are out here?" All the more unsettling that Rinzler hadn't modified the simulation to resemble his own world. Desensitizing himself? He certainly hadn't hesitated last time.

There's something magnetic about Rinzler in combat, a sharp contrast with his body language in other situations. It's almost as if he's more complete, more present -- more alive. Or unleashed.

Bel eyes Rinzler contemplatively. "I've visited a planet where they breed animals for death matches, just so bored robber barons have something to watch. They do it with humans, too. That kind of thing is illegal most everywhere else. There are still wars and invasions, scenes like this--" a slight head-tilt acknowledging the vanished carnage; on reflection, they have seen worse. "We just demand more complicated reasons. Rinzler, are you free?"